branchsbox/new-physics-mergecancel
21 Commits over 0 Days - ∞cph!
Impl shape getscale, not really needed but our api has it
Add back CreateDebugSceneObject, hammer uses this to render collision
Silly mistake in PurgeShapes
Support tools creating scaled meshes, create copy and make sure it gets deleted on shape delete
Avoid having to rebuild hull to create transformed hull
HasAttribute non generic
CustomEditorAttribute has WithAllAttributes property
Name the bodygroups in citizen
Add Model.BodyParts, obsolete all the old accessors
Add BodyPart.BoneName
ControlWidget supports wide mode
Added ControlWidget.ValueHash
Add BodyGroupsControlWidget
Validate indices are in range in AddCollisionMesh
Goalie Gloves
Initial goalie gloves model for the football outfit!
LODs coming asap
Add an random U offset to tiling hotspots UVs
football shirt variation
Football shirt version of the Standard shirt + scifi armour colour variations
Goalie Gloves adjustments + Black Rubber Gloves
Also some adjustments to the skinning of the chef shirt!
Add CSceneAnimatableObject.SetBindPose
More keyvalues binds
Disable a ton of anim events (until someone tells me they were using it)
Anim event callbacks
Add SceneModel.UpdateToBindPose()
Add SceneModel.OnFootstepEvent
Update FootstepEvent
Give citizen foot_L and foot_R attachments back, so footstep events work
Fix CUtlString copying crash in animevent_t
Add SceneModel.OnGenericEvent
Add SceneMode.OnSoundEvent
Unmount/Re-mount Vpk After Map Compile (#1309)
* Initial commit
* Test mount/unmount VPK methods
* Remove file extension when passing to Mount/UnmountVPK
* Use ChangeExtension instead as apparently this preserves the path...
* Fix IsVPKMounted check not working
* Fix docs
* Use correct log channel
* Rename to OnPreCompileFinished + OnPostCompileFinished
Add Paint.MeasureText easy mode
Speed up PopupWidget fade in
Add ITag.SetFrom
Transform Json serializable
ControlWidget don't fall through OnContextMenu by default
Merge branch 'master' into new-physics-merge
Transplant new physics interface to master, start fixing up shit again
Remove unused from iphysicsshape
Remove unused from iphysicsjoint
Remove unused from iphysicsbody
Add back AddHullShape and AddMeshShape that takes a transform, implement later.. these are needed now :(
Remove unused from physicsaggregate
Remove unused from physicsworld
Remove unused from physicssystem
Remove shared manifold and physics contact shite
Add intersection controller, kinda bullshit but needed
Get game compiling again
Build new mesh and hull when adding transformed hulls and meshes
Support creating transformed hull from mesh (why tho?)
Latest trace solver
Return default physics material when user data is null
Setup joint break callback, break joint on body remove
Remove SetOnBreakHandler, callback is always added
Support body gravity enable
Fix joint and body double delete
Should be null checking this in water controller
Should be null checking this in water controller
Fix joint and body double delete
Remove SetOnBreakHandler, callback is always added
Support body gravity enable
Setup joint break callback, break joint on body remove
Return default physics material when user data is null
Support creating transformed hull from mesh (why tho?)
Build new mesh and hull when adding transformed hulls and meshes
Remove shared manifold and physics contact shite
Add intersection controller, kinda bullshit but needed
Remove unused from physicsaggregate
Remove unused from physicsworld
Remove unused from physicssystem
Add back AddHullShape and AddMeshShape that takes a transform, implement later.. these are needed now :(
Transplant new physics interface to master, start fixing up shit again
Remove unused from iphysicsshape
Remove unused from iphysicsjoint
Remove unused from iphysicsbody