3,545 Commits over 1,433 Days - 0.10cph!
Regen Item
Equipment item
equipment ui
Update .gitignore
Item Printer
Cost panel supports text
Remove unused and clean up
Item Printer prefab
Input keys
clean up
Dev menu
Find correct item tier to scrap
Update .gitignore
Item recycler
Scrap item
health as int
clean up
Set up health
Game manager check
Start managing time and other information
Draw time on ui
Small ui tweak
Scale chest price based on some stuff
AI uses Stat speed
clean up
don't show damage numbers if off screen
Damage types + Get damagetype icon
EffectBaseComponent
Set up fire + electric test component
Display effect on enemy health bar
Missed files
Remove old items
Clean up
Multishop
Randomly spawn the multishops
Scale dmg with stack count
small ui tweak
Break npcs
OnHit function
Test OnHit Item
OnJump function + test item
max width tool tip
OnShoot function to items
Pick up item
base item model
Make things look a little nicer + extra test item
Quick dmg numbers
Change how levels calculated
Clean up
set default beard and hair tint colour to match
spawn xp and coin on killing enemies
Special case for item interaction
if item has a price show it
little ui tweaks
Clean Up
Use better font
Make interaction more generic
Coin cmd
spawn chance float
disable this in code code object
remove logs
Test chest prefab
Navmesh based chest spawner
temp Chest model
Animated chest top
reduce auto pickup radius
Delete RougeFPSTest.scene
remove ui on open
Set up coins again
Don't go below 0
Can buy chest with coin
Turn test items into prefabs
Start work on item chest
Port controller from industrial platformer