227 Commits over 61 Days - 0.16cph!
Highlight player if obscured
Health + Damage effect
Cube reset buttons
Footstep chain and run anim
Make damageable stuff more generic
update slam particle
Clean up
ui z-index + coin fade out
don't store pos if we are on a platform
remove logs
Store last safe pos, respawn to that location
Fade to black
better controller support
Shader supports object triplanar
Slidecube scales planar
Update .gitignore
Basic animation set up for cutscene
Climbable surface
Remove unused asset
Triplanar on opacity
Update playground
Mute run effects for the moment
Don't look at camera in dialogue
update scene
Wall slide anim
Dive does damage
turn off shooters in playground
LookAt Component with axis lock
break stuff ontop on punchable stuff
Don't allow wall slide on same wall
Ability to reverse direction
more stage progress
Support multiply platforms on path
Fix maps with platforms to support new system
Update playground_testing.scene
option to set start point
More stages
Stages
Kill trigger
Reset Moving platform
slighting up the player up
updated coin ui
Remove obsolete code
Crumble platform
falling platform
add a small buffer to the falling platform
Seesaw platform
Updated playground