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branchrust_reboot/main/fruit_treescancel

11 Commits over 31 Days - 0.01cph!

10 Days Ago
merge from main
12 Days Ago
- Apples have a very small chance of surviving (10% chance) if you dont harvest them before harvesting the tree (coconuts will have a much higher chance of surviving) - Removed the chance of fruit to fall when hitting a tree - Natural beehives will still always spawn honeycomb + the swarm when fully harvesting a tree. This behaviour remains unchanged
13 Days Ago
Restored beehives to oak_b,c and e. oak_e has 100% chance to spawn beehive (just for testing)
13 Days Ago
merge from main
18 Days Ago
merge from main
33 Days Ago
Added 3 apples to oak_d for now for testing Added apple to the manifest Re-implemented all the previous logic from the hackweek branch
34 Days Ago
merge from main
40 Days Ago
Merge from main
40 Days Ago
Added Apple.tree prefab and LootSpawn.Apple. Added 3 apples to oak_d and they're all spawning correctly but dont spawn when trying to harvesting
41 Days Ago
Trees additions support multiple prefabs instead of just one
41 Days Ago
merge from main