userMartyn Chapmancancel
branchrust_reboot/main/PlayerMaintainedMonumentscancel

55 Commits over 61 Days - 0.04cph!

Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Manifest
Yesterday
Fix borked proto merge, run codegen, now compiles
Yesterday
Merge from main
2 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
Merge from satellite_crash
2 Days Ago
S2P dome, large oil rig
3 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Days Ago
Manifest
3 Days Ago
Merge from main
4 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
4 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
4 Days Ago
Run S2P on outpost, launch site, and powerplant again after stomping changes from 156459 Manually disabled shadows on wire_prefab Codegen
4 Days Ago
Merge from main
11 Days Ago
Rebuild phrases
11 Days Ago
Merge from main
16 Days Ago
Merge from powergrid
16 Days Ago
Merge from powergrid
16 Days Ago
Codegen, phrases, manifest Fix compile error
16 Days Ago
Merge from main Kept Oilrig_1.prefab PlayerMaintainedMonuments version
17 Days Ago
Merge from MonumentBlockers
17 Days Ago
Codegen, localization, manifest Restore Recycler change from apartments
17 Days Ago
Merge from main
19 Days Ago
Take compound scene from main, S2P
19 Days Ago
Merge from main
24 Days Ago
Merge from powergrid
24 Days Ago
Merge from main
29 Days Ago
.meta file
29 Days Ago
Manifest
29 Days Ago
Merge from main
29 Days Ago
- Add a fridge to supermarket which periodically respawns food and can be opened if there is an online powergrid. Using existing fridge asset for now - Add servervars 'respawnloot_lookingat', 'respawnloot_radius' and 'respawnloot_all' to respawn loot in loot containers - Add ILootContainer interface so the lootable fridge can also be treated as a loot container - S2P supermarket, add gas station to maintained monuments test map
30 Days Ago
Add simple demo loot room to powerplant locked behind a powered powergrid Revert making CardReader and ElectricSwitch themselves powergrid entities, ElectricGenerator suffices and and is simpler
31 Days Ago
- Make CardReader, ElectricSwitch and ElectricGenerator powergrid entities to give them the option to only passthrough power if there is an online powergrid. Enables setting up puzzles which depend on the powergrid - Improve how powergrid IO access points were handling changes in available power - Don't add entities with "require powergrid" disabled to the list of powergrid entities to update
31 Days Ago
Fix World.Spawn not checking if prefab is contained in the new serialized GameObjectRef[] array for spawning specific monuments Wasn't a problem testing maps in C+S in editor but could have been problem in future if regular procgen maps made use of this array
31 Days Ago
Add airfield and supermarket to procgen test map
31 Days Ago
Post merge fixes
31 Days Ago
Manifest, localization
31 Days Ago
Merge from main
32 Days Ago
Compile fix
32 Days Ago
Merge from main
36 Days Ago
Fix compile error
36 Days Ago
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant Deleted some powergrid testing prefabs
37 Days Ago
Manifest Codegen
37 Days Ago
Setup powergrid IO access points on all the procedurally spawned powerline poles which have electrical boxes Remove terrain erosion component from test map
38 Days Ago
Allow ladders to be rotated squint on powerlines rather than nicely aligned upwards if holding shift whilst placing Doesn't seem useful but also feels like it should be allowed
38 Days Ago
Add a stripped back procedural map for testing all maintained monuments Scenes->Dev->Maintained Monuments Procedural Map
38 Days Ago
Allow ladders to be deployable on powerline poles Rebuild manifest
44 Days Ago
Codegen
44 Days Ago
Merge from main
46 Days Ago
- Give oil dispenser at dome option to only function with an online powergrid, enabled and ran S2P - Ensure all powergrid connected entities receive an initial state refresh upon being spawned