userMartyn Chapmancancel
branchrust_reboot/main/PlayerMaintainedMonumentscancel

114 Commits over 92 Days - 0.05cph!

43 Days Ago
Merge from main
46 Days Ago
Maintained monuments related .meta changes from running manifest
46 Days Ago
Manifest
46 Days Ago
Restore changes to large Oilrig Run testlists, codegen, localization
46 Days Ago
Merge from main Took large Oilrig version from main
49 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
49 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
49 Days Ago
Testlist
49 Days Ago
Merge from main
53 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
53 Days Ago
Manifest
53 Days Ago
Fix borked proto merge, run codegen, now compiles
53 Days Ago
Merge from main
54 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
54 Days Ago
Merge from satellite_crash
54 Days Ago
S2P dome, large oil rig
55 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
55 Days Ago
Manifest
55 Days Ago
Merge from main
56 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
56 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
56 Days Ago
Run S2P on outpost, launch site, and powerplant again after stomping changes from 156459 Manually disabled shadows on wire_prefab Codegen
56 Days Ago
Merge from main
2 Months Ago
Rebuild phrases
2 Months Ago
Merge from main
2 Months Ago
Merge from powergrid
2 Months Ago
Merge from powergrid
2 Months Ago
Codegen, phrases, manifest Fix compile error
2 Months Ago
Merge from main Kept Oilrig_1.prefab PlayerMaintainedMonuments version
2 Months Ago
Merge from MonumentBlockers
2 Months Ago
Codegen, localization, manifest Restore Recycler change from apartments
2 Months Ago
Merge from main
2 Months Ago
Take compound scene from main, S2P
2 Months Ago
Merge from main
3 Months Ago
Merge from powergrid
3 Months Ago
Merge from main
3 Months Ago
.meta file
3 Months Ago
Manifest
3 Months Ago
Merge from main
3 Months Ago
- Add a fridge to supermarket which periodically respawns food and can be opened if there is an online powergrid. Using existing fridge asset for now - Add servervars 'respawnloot_lookingat', 'respawnloot_radius' and 'respawnloot_all' to respawn loot in loot containers - Add ILootContainer interface so the lootable fridge can also be treated as a loot container - S2P supermarket, add gas station to maintained monuments test map
3 Months Ago
Add simple demo loot room to powerplant locked behind a powered powergrid Revert making CardReader and ElectricSwitch themselves powergrid entities, ElectricGenerator suffices and and is simpler
3 Months Ago
- Make CardReader, ElectricSwitch and ElectricGenerator powergrid entities to give them the option to only passthrough power if there is an online powergrid. Enables setting up puzzles which depend on the powergrid - Improve how powergrid IO access points were handling changes in available power - Don't add entities with "require powergrid" disabled to the list of powergrid entities to update
3 Months Ago
Fix World.Spawn not checking if prefab is contained in the new serialized GameObjectRef[] array for spawning specific monuments Wasn't a problem testing maps in C+S in editor but could have been problem in future if regular procgen maps made use of this array
3 Months Ago
Add airfield and supermarket to procgen test map
3 Months Ago
Post merge fixes
3 Months Ago
Manifest, localization
3 Months Ago
Merge from main
3 Months Ago
Compile fix
3 Months Ago
Merge from main
3 Months Ago
Fix compile error