userMartyn Chapmancancel
branchrust_reboot/main/grenade_drop_animationscancel

12 Commits over 31 Days - 0.02cph!

Yesterday
Merge from main
6 Days Ago
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
7 Days Ago
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly
7 Days Ago
Adjust timings for clear_holdtype events on 3p grenade anims
7 Days Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
7 Days Ago
Merge from main
8 Days Ago
Adjust F1 grenade drop clear anim event timings
8 Days Ago
Merge from main
8 Days Ago
Adjust viewmodel drop release event time to match throw release event so grenade spawns at same time as before Fix drop animation not playing on player model
13 Days Ago
Merge from main
16 Days Ago
Merge from main
41 Days Ago
Setup the viewmodel drop animation that's been unused for years on various grenades