userMartyn Chapmancancel
branchrust_reboot/main/grenade_drop_animationscancel

33 Commits over 61 Days - 0.02cph!

Smoother transition between viewmodel and predicted grenade when dropping
Yesterday
Merge from main
Yesterday
Progress on improving how dropped grenades appear with throw prediction enabled when not standing still
4 Days Ago
Fix a swarm of loose bees briefly appearing near the hand when throwing a bee grenade
4 Days Ago
Fix flare viewmodel attach anim
4 Days Ago
Merge from main
6 Days Ago
Setup 3p attach anims Beancan, bee, smoke, supply signal and flashbang now use the grenade animation subsystem
6 Days Ago
Fix attached grenades having a delay until becoming visible Attached grenades are visible once a "attach_reveal" viewmodel anim event fires If the event happens before the actual grenade is spawned, show a predicted attached grenade until the real one spawns If the actual grenade is spawned before the event, hide the actual grenade until we get that event
8 Days Ago
Add a tool which syncs grenade release events across their drop/attach anims, so they release at the same time they used to when using the throw anims Fixed a few that were out of sync
8 Days Ago
Add throw effect to firecracker throw and drop anims, remove the screen shake effect
8 Days Ago
Basic setup for viewmodel animations when attaching grenades to surfaces for the grenades which have an attach anim asset
8 Days Ago
Merge from main
14 Days Ago
Merge from main
16 Days Ago
Merge from main
16 Days Ago
Add clear anim events to flare
16 Days Ago
- Flare 3p anims now use the grenade animation subsystem - Flare player model controller is an override of the grenade controller - Add drop state to flare viewmodel anim controller - Survey charge player model anims gets its own controller rather than using the molotov controller - Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits - Convert molotov to use grenade subsystem
16 Days Ago
Fix viewmodel drop animations not playing for spectators
16 Days Ago
Delete unused firecrackers viewmodel prefab
16 Days Ago
Firecracker updates - Add grenade animation subsytem, remove the hold type override controller - Add missing events to 3p drop anim - Setup viewmodel anim controller for drop anims - Fix not hooked up viewmodel camera anims - Increase throw velocity
17 Days Ago
Merge from main
17 Days Ago
Merge from main
23 Days Ago
Merge from main
28 Days Ago
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
28 Days Ago
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly
29 Days Ago
Adjust timings for clear_holdtype events on 3p grenade anims
29 Days Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
29 Days Ago
Merge from main
29 Days Ago
Adjust F1 grenade drop clear anim event timings
29 Days Ago
Merge from main
30 Days Ago
Adjust viewmodel drop release event time to match throw release event so grenade spawns at same time as before Fix drop animation not playing on player model
35 Days Ago
Merge from main
38 Days Ago
Merge from main
2 Months Ago
Setup the viewmodel drop animation that's been unused for years on various grenades