branchrust_reboot/main/grenade_drop_animationscancel
12 Commits over 31 Days - 0.02cph!
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly
Adjust timings for clear_holdtype events on 3p grenade anims
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity
Convert F1 Grenade to use Grenade subsystem
Adjust F1 grenade drop clear anim event timings
Adjust viewmodel drop release event time to match throw release event so grenade spawns at same time as before
Fix drop animation not playing on player model
Setup the viewmodel drop animation that's been unused for years on various grenades