userMartyn Chapmancancel
branchrust_reboot/main/grenade_drop_animationscancel

38 Commits over 61 Days - 0.03cph!

21 Days Ago
Setup nicer drop predictions for all grenade types
21 Days Ago
Fix attach animations not playing in spectator mode
21 Days Ago
Cleanup
21 Days Ago
Predicted dropped grenades now inherit velocity and spin from the viewmodel
21 Days Ago
Merge from main
22 Days Ago
Smoother transition between viewmodel and predicted grenade when dropping
23 Days Ago
Merge from main
23 Days Ago
Progress on improving how dropped grenades appear with throw prediction enabled when not standing still
25 Days Ago
Fix a swarm of loose bees briefly appearing near the hand when throwing a bee grenade
25 Days Ago
Fix flare viewmodel attach anim
25 Days Ago
Merge from main
28 Days Ago
Setup 3p attach anims Beancan, bee, smoke, supply signal and flashbang now use the grenade animation subsystem
28 Days Ago
Fix attached grenades having a delay until becoming visible Attached grenades are visible once a "attach_reveal" viewmodel anim event fires If the event happens before the actual grenade is spawned, show a predicted attached grenade until the real one spawns If the actual grenade is spawned before the event, hide the actual grenade until we get that event
29 Days Ago
Add a tool which syncs grenade release events across their drop/attach anims, so they release at the same time they used to when using the throw anims Fixed a few that were out of sync
29 Days Ago
Add throw effect to firecracker throw and drop anims, remove the screen shake effect
29 Days Ago
Basic setup for viewmodel animations when attaching grenades to surfaces for the grenades which have an attach anim asset
30 Days Ago
Merge from main
35 Days Ago
Merge from main
37 Days Ago
Merge from main
37 Days Ago
Add clear anim events to flare
37 Days Ago
- Flare 3p anims now use the grenade animation subsystem - Flare player model controller is an override of the grenade controller - Add drop state to flare viewmodel anim controller - Survey charge player model anims gets its own controller rather than using the molotov controller - Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits - Convert molotov to use grenade subsystem
37 Days Ago
Fix viewmodel drop animations not playing for spectators
37 Days Ago
Delete unused firecrackers viewmodel prefab
37 Days Ago
Firecracker updates - Add grenade animation subsytem, remove the hold type override controller - Add missing events to 3p drop anim - Setup viewmodel anim controller for drop anims - Fix not hooked up viewmodel camera anims - Increase throw velocity
38 Days Ago
Merge from main
38 Days Ago
Merge from main
44 Days Ago
Merge from main
49 Days Ago
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
50 Days Ago
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly
50 Days Ago
Adjust timings for clear_holdtype events on 3p grenade anims
50 Days Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
50 Days Ago
Merge from main
51 Days Ago
Adjust F1 grenade drop clear anim event timings
51 Days Ago
Merge from main
51 Days Ago
Adjust viewmodel drop release event time to match throw release event so grenade spawns at same time as before Fix drop animation not playing on player model
56 Days Ago
Merge from main
59 Days Ago
Merge from main
3 Months Ago
Setup the viewmodel drop animation that's been unused for years on various grenades