branchrust_reboot/main/grenade_drop_animationscancel

21 Commits over 61 Days - 0.01cph!

Today
smoke grenade 3p anims updated with drop anim
Today
merge from main
Yesterday
bean can anim updates. added drop and vm finger positions updated. Also idle to ignite vm anim controller blend edited
Yesterday
beegrenade anim updates to work with new drop action
3 Days Ago
Merge from main
8 Days Ago
exported edited viewmodel pulpin anim and slight edit of pull pin to drop transtion on anim.controller
8 Days Ago
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
8 Days Ago
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly
9 Days Ago
Adjust timings for clear_holdtype events on 3p grenade anims
9 Days Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
9 Days Ago
Merge from main
9 Days Ago
Adjust F1 grenade drop clear anim event timings
9 Days Ago
Merge from main
10 Days Ago
updated 3p throw and drop grenade anims to match viewmodel timing
10 Days Ago
Adjust viewmodel drop release event time to match throw release event so grenade spawns at same time as before Fix drop animation not playing on player model
11 Days Ago
edited grenade vm pullpin anim so the pin does not momentarily appear on screen after its pulled as it blends to throw ready idle
11 Days Ago
updated vm and 3p grenade drop anims
11 Days Ago
14 Days Ago
Merge from main
18 Days Ago
Merge from main
43 Days Ago
Setup the viewmodel drop animation that's been unused for years on various grenades