branchrust_reboot/main/grenade_drop_animationscancel
21 Commits over 61 Days - 0.01cph!
smoke grenade 3p anims updated with drop anim
bean can anim updates. added drop and vm finger positions updated. Also idle to ignite vm anim controller blend edited
beegrenade anim updates to work with new drop action
exported edited viewmodel pulpin anim and slight edit of pull pin to drop transtion on anim.controller
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly
Adjust timings for clear_holdtype events on 3p grenade anims
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity
Convert F1 Grenade to use Grenade subsystem
Adjust F1 grenade drop clear anim event timings
updated 3p throw and drop grenade anims to match viewmodel timing
Adjust viewmodel drop release event time to match throw release event so grenade spawns at same time as before
Fix drop animation not playing on player model
edited grenade vm pullpin anim so the pin does not momentarily appear on screen after its pulled as it blends to throw ready idle
updated vm and 3p grenade drop anims
Setup the viewmodel drop animation that's been unused for years on various grenades