userMaverickcancel
branchrust_reboot/main/ai_recast_integrationcancel

26 Commits over 31 Days - 0.03cph!

12 Months Ago
Merge from main
12 Months Ago
Submit navmesh display line material
12 Months Ago
Use submeshes instead of 2 separate meshes for nav triangles and nav lines
12 Months Ago
Replace calls to DDraw.Line with Graphicss.RenderMesh of a MeshTopology.Lines mesh, greatly reducing GC pressure
12 Months Ago
Reduce navmesh draw allocs again
12 Months Ago
Further optimize navmesh drawing
12 Months Ago
Optimize navmesh debug view
12 Months Ago
Complete client navmesh drawing
12 Months Ago
Make it possible for admins to see the navmesh
12 Months Ago
Add command to draw navmesh in game
12 Months Ago
Generate tiles in chunks to avoid potentialyl running out of memory on massive maps
12 Months Ago
Fix navmesh not generating properly with mesh colliders
12 Months Ago
Use more appropriate collision masks for navmesh geo gathering
12 Months Ago
Cache mesh colliders, replace lists with fpnativelists to avoid an additional copy when marshalling
12 Months Ago
Multithread filtering triangles out of tile bounds, and transforming the triangles from mesh space to world space
12 Months Ago
Fix fuel tank mesh collider not being readable
12 Months Ago
Remove some more allocations and add more profiling
12 Months Ago
Multi-thread navmesh building, making the recast side computations almost negligible
12 Months Ago
Separate navigation building steps so it's easier to multi-thread
12 Months Ago
Add option to build navmesh asynchronously, add more profile markers
12 Months Ago
Speed up navmesh generation by using arraypool instead of a massive buffer
12 Months Ago
Fix memory leak and add more profiler coverage
12 Months Ago
Add option to disable verbose log and add profiler markers, reduce gc allocs
12 Months Ago
Save and load navmesh as part of boostrap and saverestore flow, lower voxel size for tiles that only contain terrain
12 Months Ago
Display the navmesh as a mesh instead of a gizmo, remove runtime allocations
12 Months Ago
Add recast DLL with custom bindings