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branchrust_reboot/main/ai_wolf_iteration/ai_scientist_iterationcancel

294 Commits over 303 Days - 0.04cph!

43 Days Ago
Fix scientists getting stuck in search recursion
43 Days Ago
- Temp workaround to scientist not able to move on oilrig (oilrig thinks it's in water) - Fix getting stuck in search state - Fix scientist heading to a different floor when strafing
43 Days Ago
- Make scientist head towards LKP instead of actual player pos - Add scientist search behavior when reaching LKP but no player is there - Simplify FindLKP - Fix FSM getting stuck in "roaming"
43 Days Ago
- Adapt killscientists command to kill new scientists - Fix NRE on scientist death - Fix target lost transition not working properly - Simplify FSM
44 Days Ago
Don't add scientist brain twice
44 Days Ago
Fix compile errors
44 Days Ago
Merge from main
6 Months Ago
Improve line covers
6 Months Ago
Fix compile error
6 Months Ago
Add line cover component
6 Months Ago
Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
6 Months Ago
Merge from main
6 Months Ago
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
6 Months Ago
Fix vddraw never showing scientist aim
6 Months Ago
Fix scientists being able to shoot a last bullet upeon dying
6 Months Ago
Allow scientists to retreat after close range scuffle lasted long enough
6 Months Ago
Have scientists try to predict which angle the player will pop from and wait, to prevent scientists flanking too agressively to acquire a direct LoS
6 Months Ago
Fix scientists taking too many risks when repositionning
6 Months Ago
Add reaction time to scientists to avoid unreactable peeks
6 Months Ago
Fix heli targeting scientists
6 Months Ago
Prevent scientist from going back to patrolling like nothing happened when they know a threat is nearby
6 Months Ago
Remove manual call to hurt in scientist as it's now a method of entityComponent
6 Months Ago
When hit, automatically update the offender's position
6 Months Ago
Forward the Hurt call from entity to entityComponent
6 Months Ago
Prevent scientists moving too close to player when seeking cover
6 Months Ago
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
6 Months Ago
Fix scientists footstep sounds not playing correctly
6 Months Ago
When peeking scientists will hide deeper behind corners and only peek tightly, instead of staying just behind the corner (almost sicking out) and always peeking wide
6 Months Ago
Snap scientists to their cover even if those are slightly off navmesh (else they don't stick to the walls because of navmesh erosion, and can be spotted easily)
6 Months Ago
Prevent scientists from sneaking if they need to get into cover asap
6 Months Ago
Add categories to rust editor window loadouts, and add loadouts for every workbench tiers
7 Months Ago
Have scientist briefly strafe and use suppressing fire before turning and sprinting to a distant cover Have them crouch and sneak instead if the cover they want to go to is very close
7 Months Ago
Make scientists look towards where they "think" the player is, not where the player actually is Make scientist not be able to shoot when they are sprinting
7 Months Ago
When generating covers, automatically delete previously spawned sub monuments
7 Months Ago
Add some randomness to the scientist peek timings
7 Months Ago
Setup new scientist animation system
7 Months Ago
Fix scientist corpse prefab ID not being updated after folder move
7 Months Ago
Make scientists reposition when they realize they are flanked
7 Months Ago
Fix covers not facing the right way when converted from a prefab local space to world space
7 Months Ago
When waiting in cover, scientist face the side they think you'll come from instead of facing the wall This also helps sneaking up on them when flanking from the opposite side
7 Months Ago
Have scientist try to guess your current location based on where they saw you last
7 Months Ago
Renaming crouch to duck for consistency
7 Months Ago
First pass on scientists peeking out of tall and low cover
7 Months Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
7 Months Ago
Have scientists only crouch when their cover is low
7 Months Ago
Make scientists approach by sprinting or sneaking from cover to cover
7 Months Ago
Prevent scientists from shooting when they are sprinting After they sprint, if their target is not directly in front of them, they will need some time to aim at their target again
7 Months Ago
Make killscientists command also kill new scientists
7 Months Ago
Fix scientist appearing on server but not client (had to redo DoPrepare and rebuild manifests after changing folder)
7 Months Ago
Update spawns in desert mil base dwellings