branchrust_reboot/main/ai_wolf_iteration/ai_scientist_iterationcancel

212 Commits over 273 Days - 0.03cph!

5 Minutes Ago
Remove some barks
7 Minutes Ago
Change push bark
9 Minutes Ago
Remove another bark, change push bark
13 Minutes Ago
Remove peek VO
52 Minutes Ago
- When a scientist just shot the player, have him ask support from other scientists to rush - Allow some voicelines to ignore cooldowns when they are important
3 Hours Ago
Remove some voice lines that seemed out of place
4 Hours Ago
Pre-emptive reload when mag not full and target not seen for a while
Yesterday
Reduce noise made by melee and bow
2 Days Ago
Clean up reaction time visualization code
2 Days Ago
Fix shooting scientists not making them aware after reaction time rework
2 Days Ago
Fix bow projectiles not making noise (regression)
2 Days Ago
- Fix hearing not working after reaction time rework - Make noise events readonly structs, they didn't really need to be classes and need all the pooling - Only simulate sighting once per noise
2 Days Ago
Fix hearing and being hit boosting scientist accuracy too fast
3 Days Ago
Fix scientists still reacting too fast, especially when seeing player through pixel gaps for a microsecond
3 Days Ago
Fix peripheral vision being too strong in combat
3 Days Ago
Reduce scientist health
3 Days Ago
Increase reaction time, reduce damage, simplify accuracy formula
3 Days Ago
Have scientists always be surprised when first hearing or being hurt by a player
3 Days Ago
Preventt scientists from looking at bullet impact instead of bullet origin, even if the bullet origin is out of hearing range
3 Days Ago
Fix scientists being able to shoot through solid colliders when hearing the player
3 Days Ago
Quick and dirty voicelines first pass
3 Days Ago
Prepare scientist TTS hooks (for prototyping only)
3 Days Ago
Add TTS for prototyping
4 Days Ago
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot
4 Days Ago
Fix compile error
4 Days Ago
Fix scientists sometimes facing away from their target lkp when in cover
4 Days Ago
Prevent scientists from throwing grenades instantly when they lose los
4 Days Ago
Better debug vis for scientist accuracy
4 Days Ago
Fix compile error
4 Days Ago
- Fix scientists being able to shoot when sprinting - Allow scientist to shoot when surprised and offscreen, but not being accurate (to help players pinpoint where they are before getting beamed) - Fix scientist being able to land a shot when they are supposed to be inaccurate, if they are doing suppressive fire
4 Days Ago
Allow scientist to shoot briefly even after they lose LoS
4 Days Ago
Fix being able to see scientist feet through the oilrig floor
4 Days Ago
Fix missing collision on oilrig
4 Days Ago
Fix scientist hearing working counter-intuitively when being sniped
4 Days Ago
Fix headshot damage multiplier not working on new scientists
4 Days Ago
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
4 Days Ago
Fix compile error
4 Days Ago
Potential fix for scientists not reacting well to being sniped
4 Days Ago
Potential fix for scientists not opening doors sometimes
4 Days Ago
Fix scientists shooting super fast
7 Days Ago
Fix shooting rate potentially being affected by framerate (getting slower if low frame rate)
7 Days Ago
- Add suppressive fire support (shooting near where the target was without necessarily seeing the target) - Fix potential bug in scientist shooting: not being allowed to shoot would freeze accuracy timer, and delay reload end
7 Days Ago
Force crouching on flanks (again, felt better actually)
7 Days Ago
- Tweak surprise condition - Improve surprise vis logging
10 Days Ago
- Fix scientists not reacting to sounds when idle - New reaction time implementation with voice-lines and surprised animation when seen from peripheral range or very far
10 Days Ago
Revert reaction time stuff, too complex to debug and not that intuitive as a player, will try other idea to achieve same result
10 Days Ago
Re-add sneaking when reaching the end of flank, and fix VDDraw trying to log despite not recording
10 Days Ago
Fix scientist turning to face target before fully noticing it
10 Days Ago
- Move reaction time logic to sense component instead of shooting component - Make scientist reaction time longer in peripheral vision, or from very far away (fastest reac time 0.25s, longest 2s)
10 Days Ago
Only increase frontal vision range when in combat, not peripheral vision range (we don't want to discourage players flanking)