userMaverickcancel
branchrust_reboot/main/ai_wolf_iteration/ai_scientist_iterationcancel

270 Commits over 303 Days - 0.04cph!

2 Days Ago
Fix scientist shotgun reload sounds
2 Days Ago
Fix heavies walking into players
2 Days Ago
Fix shotgun location in hand
2 Days Ago
- Correct icon and localization of new scientists - Add prototype shotgun scientist with different behaviour
2 Days Ago
- Make custom behaviour for heavies, to walk and suppress while other scientists flank or push - Makes scientists walk instead of jog
3 Days Ago
Add new scientists to large oilrig, setup their zones, add debug draw for zone appartenance, create custom editor to edit zones instead of manually entering extents
3 Days Ago
Merge from main
4 Days Ago
Go over cases where scientists can react too fast to noise / being hurt, and improve them
4 Days Ago
Make ch47 carve navmesh to prevent heavy scientists clipping into it when dismounting
4 Days Ago
Setup new heavy scientist prefab and get them to bet dropped by the chinook
4 Days Ago
Remove unused fields in chinook code as well as for loops with a hardcoded single iteration, comment public fields to make it clear what the difference is between scientistPrefab and dismountablePrefab
5 Days Ago
Allow ch47 to transport new scientists in preparation of new heavy scientists on oilrig, they can't be "mounted" because they don't inherit BasePlayer, so a simpler parenting system was necessary
10 Days Ago
Fix scientists looking at your feet instead of your head
10 Days Ago
Merge from main
10 Days Ago
Fix scientist breaking their spine to look at a player behind them while they are sprinting away
11 Days Ago
- Better vislog for neck rotation limit - Lerp rotation instead of snap
11 Days Ago
Constrain angles the scientist can turn their virtual head at (on server, where there is no animation)
11 Days Ago
Fix error with turret lerpspeed when compiling in NONE configuration
11 Days Ago
Merge from main
11 Days Ago
Fix client server directives compile errors
11 Days Ago
Disable scientist obstacle avoidance as it causes them to get stuck
11 Days Ago
Remove leftover components from scientist suit that's not needed since the scientist is not a BasePlayer anymore
11 Days Ago
Fix error from missing param in animator
11 Days Ago
- Fix scientists noticing the player again too quikcly after losing them (their awareness value was not decreasing properly) - Fix scientists turning to look at players before they fully noticed them
11 Days Ago
Fix oversight in previous fix
11 Days Ago
Fix long range spotted debug being wrong
11 Days Ago
- Better debug drawing of cones (more 3D) - Fix long range sight rectangle checks being wrong (wrong order of arguments, dir passed as pos) - Allow looking up and down not just sideways
11 Days Ago
Fix DrawCone not properly handling non 2D directions
12 Days Ago
Prevent leaving cover when being sniped, first iteration, needs more work to handle when sniper repositions
12 Days Ago
- Fix LKP not being updated correctly when hearing new noises - Fix melee weapons making big noises - Separate the noise location from the guessed location of the thing that made the noise (we don't want to look at where the bullet hit, we want to look at the shooter even if they are very far)
14 Days Ago
- Have scientist aim up and down instead of only horizontally (only visual) - Fix scientists looking at the lkp through walls instead of looking at potential ways the target could be coming from (only when staying in cover for now)
17 Days Ago
Disable horizontal spine rotation
17 Days Ago
Re-enable scientist procedural aim up/down
17 Days Ago
Fix sprinting players not being noticed by scientists fast enough, and crouching players being noticed too fast
17 Days Ago
Balance scientists vehicle awareness
17 Days Ago
Make horse riding players more visible to npcs
17 Days Ago
Add convar to tweak npcs health
17 Days Ago
Potential fix for all scientist placeholder audio being feminine on some systems
17 Days Ago
Have scientists coordinate a push together when throwing a smoke grenade
17 Days Ago
Still shoot when panicking, just be inaccurate, looks less silly
17 Days Ago
- Have scientists notice a player 1.5 times faster based on playtest feedback - Have scientists spot vehicles from further away
18 Days Ago
Fix other pooled list leaks
18 Days Ago
Fix more pooled list leaks
18 Days Ago
Add missing "using" to properly free the pooled list in State_Flank
19 Days Ago
Have scientist only ask their closest ally to help in a rush, not the whole squad
19 Days Ago
- Replace f1 grenade with smoke grenade - Add support for custom expiration time for blackboard facts
19 Days Ago
- Add option to specify priority of voice lines - Encapsulate speaking logic into a separate component
20 Days Ago
- When staying in cover, try to hold a likely angle the player could come from - Fix scientist sometimes leaving their zone for a cover super far away (when they use the old cover system as fallback) - More navmesh blockers on oilrig small to prevent scientists wasting their time testing destinations inside geo
20 Days Ago
Remove allocs in flanking state
20 Days Ago
Make leaving zone during rush more robust