userMaverickcancel
branchrust_reboot/main/ai_wolf_iteration/ai_scientist_iterationcancel

87 Commits over 122 Days - 0.03cph!

3 Days Ago
Improve line covers
4 Days Ago
Fix compile error
4 Days Ago
Add line cover component
4 Days Ago
Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
5 Days Ago
Merge from main
5 Days Ago
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
5 Days Ago
Fix vddraw never showing scientist aim
5 Days Ago
Fix scientists being able to shoot a last bullet upeon dying
5 Days Ago
Allow scientists to retreat after close range scuffle lasted long enough
5 Days Ago
Have scientists try to predict which angle the player will pop from and wait, to prevent scientists flanking too agressively to acquire a direct LoS
5 Days Ago
Fix scientists taking too many risks when repositionning
5 Days Ago
Add reaction time to scientists to avoid unreactable peeks
5 Days Ago
Fix heli targeting scientists
6 Days Ago
Prevent scientist from going back to patrolling like nothing happened when they know a threat is nearby
6 Days Ago
Remove manual call to hurt in scientist as it's now a method of entityComponent
6 Days Ago
When hit, automatically update the offender's position
6 Days Ago
Forward the Hurt call from entity to entityComponent
7 Days Ago
Prevent scientists moving too close to player when seeking cover
8 Days Ago
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
8 Days Ago
Fix scientists footstep sounds not playing correctly
8 Days Ago
When peeking scientists will hide deeper behind corners and only peek tightly, instead of staying just behind the corner (almost sicking out) and always peeking wide
9 Days Ago
Snap scientists to their cover even if those are slightly off navmesh (else they don't stick to the walls because of navmesh erosion, and can be spotted easily)
9 Days Ago
Prevent scientists from sneaking if they need to get into cover asap
9 Days Ago
Add categories to rust editor window loadouts, and add loadouts for every workbench tiers
34 Days Ago
Have scientist briefly strafe and use suppressing fire before turning and sprinting to a distant cover Have them crouch and sneak instead if the cover they want to go to is very close
34 Days Ago
Make scientists look towards where they "think" the player is, not where the player actually is Make scientist not be able to shoot when they are sprinting
35 Days Ago
When generating covers, automatically delete previously spawned sub monuments
37 Days Ago
Add some randomness to the scientist peek timings
40 Days Ago
Setup new scientist animation system
40 Days Ago
Fix scientist corpse prefab ID not being updated after folder move
41 Days Ago
Make scientists reposition when they realize they are flanked
41 Days Ago
Fix covers not facing the right way when converted from a prefab local space to world space
41 Days Ago
When waiting in cover, scientist face the side they think you'll come from instead of facing the wall This also helps sneaking up on them when flanking from the opposite side
41 Days Ago
Have scientist try to guess your current location based on where they saw you last
42 Days Ago
Renaming crouch to duck for consistency
42 Days Ago
First pass on scientists peeking out of tall and low cover
42 Days Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
42 Days Ago
Have scientists only crouch when their cover is low
42 Days Ago
Make scientists approach by sprinting or sneaking from cover to cover
43 Days Ago
Prevent scientists from shooting when they are sprinting After they sprint, if their target is not directly in front of them, they will need some time to aim at their target again
43 Days Ago
Make killscientists command also kill new scientists
43 Days Ago
Fix scientist appearing on server but not client (had to redo DoPrepare and rebuild manifests after changing folder)
43 Days Ago
Update spawns in desert mil base dwellings
43 Days Ago
Bake covers for mil desert base
44 Days Ago
Bake covers inside prefabs in the prefab's local space, so that they can be retransformed in world space when the prefab is placed (baked covers are not gameobjects, just structs in a list, so they are not automatically parented)
44 Days Ago
Make the cover tool faster by only generating the helper navmesh on tiny planes that perfectly fit the bounds of each monument sub-prefabs
44 Days Ago
Tool to load all sub-prefabs of a monument, automatically add scientist covers nodes to them, then save the covers in each prefabs This way we can still bake covers in editor even though monuments are procedural Also optimize the tool to take less than 1s for basic monuments like desert military base
44 Days Ago
Clean up folders
44 Days Ago
Prevent scientists from magically knowing where you are and homing on you They now have to use their senses, guess and search methodically Allowing them to be surprised, baited and flanked Fix scientists seeing through opaque tarp
46 Days Ago
If a scientist loses sight of you and you pop from another angle they don't expect, they'll take more time to flick their crosshair to you If you reappear in the exact same spot though, they won't need to move their crosshair so they'll just shoot based on the average human reaction time