branchrust_reboot/main/new_navmesh_fixescancel
7 Commits over 0 Days - Infinitycph!
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
Fix ai sense adding to a dictionnary while iterating on it
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
Log warning instead of error when no save file for navmesh is found