branchrust_reboot/main/new_navmesh_fixescancel

21 Commits over 0 Days - Infinitycph!

9 Days Ago
Add navmesh to tutorial island
10 Days Ago
Merge from main
10 Days Ago
Add -checkTileValid starter param that slows down everything, but can help us narrow down the crash
16 Days Ago
Potential fix for nav error logged during root motion
16 Days Ago
Make sure C++ returned bool are marshalled correctly to csharp (1 byte to 4byte int), could cause very hard to track issues
17 Days Ago
Merge from main
17 Days Ago
Fix compile error
17 Days Ago
Make sure path is reset / agent position is reprojected even when we are removing a null entry from the pausingSources, fix the warp not working when on a moving navmesh
18 Days Ago
Merge from main
18 Days Ago
FIx brief skidding after tiger or wolf finishes leaping back to the navmesh
18 Days Ago
Fix wolves and tigers enabling old navmeshAgent in new navmesh mode when leaping
18 Days Ago
Fix old navmesh agent being enabled even when using new navmesh
19 Days Ago
Merge from main
20 Days Ago
Fix scientist chasing into water
20 Days Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
20 Days Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
20 Days Ago
Fix ai sense adding to a dictionnary while iterating on it
20 Days Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
20 Days Ago
Log warning instead of error when no save file for navmesh is found
20 Days Ago
Fix compile errors
20 Days Ago