650 Commits over 1,583 Days - 0.02cph!
Recovered & fixed old river shader. (Ocean shader tweaks had brokedz it)
Massive island got more massive and refactored.
Cleanup
Pre-moving and breaking shit.
Glacial island starter height and snow mask. 16x larger than 0001, dear lawd.
Basic working waves shader for mesh strips, so yay.
Backing up some texture masks before I ruin them again.
Basic wave cascades pt 1/2
Refactored shit in prep for shorelines fx
Atlas stuff.
Improved some meats.
Moved weapons into item atlas. (Fresnel is a bit weird atm in some lighting conditions.)
FX tweakery.
Weapons to greybox
item mat refactor wip
clutter moved from biometest to graybox
Final polish and added the FX lineup to graybox scene.
Blend improvement
Crunched the new textures down to nothingness.
Missing prefabs.
Secondary fx blend style for comparison. Maybe better.
Atlas and parts for violent impact spray.
Unnecessary mesh in this prefab.
PFX folder stuff.
Scene file.
These mats shouldn't be pink.
/Water3/ stuff and cleanup.
Pre-lighting tweaks in the shader.
More glorious temp clutter in /water3/
Improved water. WIP secondary water effects.
Shrubbery and rock/cliff values
Pre HDR-lighting unfuckery backup commit
Foliage _test folder, with crappy fruit mesh experiments, nothing to see yet, shoo.
These apples had bad normals.
Nutritional values derived from real kcal.