650 Commits over 1,583 Days - 0.02cph!
Written PH icons for effects
Status effect stuff (proper functionality pending a different tools tweak)
Some clickorder files (nothing assigned yet, hold thy horses)
Sleep fx renders more nicely.
Dirt click fx improvements (needs to eventually pull biome colors)
Blood tweaks
Blood isn't bioluminescent anymore
Generic mat tweaks (for editor view)
Inland terrain source files
fx_click_dirt and some stuff
50% less derp on some fx.
Simplified ui test scene.
more furious waterfall sound settings
Flattened water.
Switched AO to gbuffer so that it doesn't crap all over water/particles.
Added script to the shorefx, and added thingy to the waterfall edge shader
shore fx to 0001 (needs the color tint fix)
These mats shouldn't exist.
let's include the waterfall edge mesh
Scene, waterfall, horizon plate mesh
Flattened normals on the curved horizon plate because shading is lol.
oops shader arithmetic derp
Horizon billboards.
Random mat shit.
recovered waterfall foam shader
scene wip
darkened bushes a bit (also ghetto wip)