650 Commits over 1,583 Days - 0.02cph!
Lowered the orange hue variation on speedtrees
200kb worth of flying heart files in case bill ever becomes gamey.
Deleted old biomedata and cloned a new one.
Split herbs into their own spawn entities
Tweaked the spawn tables
Hue shifted the garlic so that it sticks out a bit less
More legible temperature balls.
Placeholder illness effects.
Cam tweaks.
Removed walk ball.
No effect balls created from movement.
Cursor and camera speed tweaks.
Selection indicator tweak.
Hid emote and ponder from action queue UI.
Nixed energy drain from activities.
No shadows on dirtclick.
Added sounds to dirtclick.
Removed redundant sound emitter.
Sleeping tired conflict.
Alert FX doesn't lag or behave weirdly anymore.
Didn't add a sound to the alert FX, I don't know what you are talking about.
Selectable widget seamless thingy state.
Colors, icons, mood gradient.
Small eye tweaks. Reintroduced slightly different spec as a test. Made the blink actually proper instead of upside down.
Humans use the other mouth texture, because the DDS file filters poorly from an angle.
Unit damage fx files. (WIP)
Command button widget tweak.
Various UI widget stuff
Unit portrait lighting
Effect icons and colors