branchrust_reboot/main/apartment_complex_monumentcancel
64 Commits over 92 Days - 0.03cph!
Lighting prefab.
Exit sign layer shift to stop it from being reflection probed.
office light prefab & related files
Standalone lightbox mesh.
Lighting WIP.
Tweaked gloss on tiles_A down a bit for lighting purposes.
Fixed new layer fuckery on kiosks.
Lighting prefab & related files
Exterior lighting progress & related files
Fixed some ground slaps on the wrong layer to fix bleed.
Temporarily disabled the embedded string light prefab lights in the apartment lighting prefab so that each one can be positioned and tuned manually.
Hobo barrel prefab tweaks.
More lighting prefab WIP stuff.
Cranked the flicker floor up more.
The ~100hz neon flicker varies a little for each sign type. All use primes for both ints and decs to avoid waveforms ever fully syncing.
Slightly raised the bottom floor of the wave.
Finalized D.
B fixes.
Scene backup.
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.
Cleaned C and set correct layers.
Shifted a sign for render order purposes.
Lights only at night.
More B fixes.
Refactored stuff for the layer warning.
Neon prefabs to default layer for ref probe purposes.
A, B, C lighting prefabs.
Layer stuff for remaining interior shells.
Scene backup.
Neon signs lighting & mat tweaks.