branchrust_reboot/main/apartment_complex_monumentcancel
51 Commits over 61 Days - 0.03cph!
Exterior lighting progress & related files
Fixed some ground slaps on the wrong layer to fix bleed.
Temporarily disabled the embedded string light prefab lights in the apartment lighting prefab so that each one can be positioned and tuned manually.
Hobo barrel prefab tweaks.
More lighting prefab WIP stuff.
Cranked the flicker floor up more.
The ~100hz neon flicker varies a little for each sign type. All use primes for both ints and decs to avoid waveforms ever fully syncing.
Slightly raised the bottom floor of the wave.
Finalized D.
B fixes.
Scene backup.
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.
Cleaned C and set correct layers.
Shifted a sign for render order purposes.
Lights only at night.
More B fixes.
Refactored stuff for the layer warning.
Neon prefabs to default layer for ref probe purposes.
A, B, C lighting prefabs.
Layer stuff for remaining interior shells.
Scene backup.
Neon signs lighting & mat tweaks.
moved apartment prefab lighting into its own group
Disabled glass refraction
Moved market lighting to its own prefab.
Apartment stove FX & lighting prefab & related files.
Perma-enable attached it to the prefab, for now.
Stove WIP & related materials.
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Various light fixture stuff.
Scene backup.
Light prefab optimizations and tweaks.
Light scene & related files.