userPeturcancel
branchrust_reboot/main/hapis_rescuecancel

264 Commits over 122 Days - 0.09cph!

4 Years Ago
mf main
4 Years Ago
Remaining stuff for mergability
4 Years Ago
Organizing remaining statics WIP
4 Years Ago
Remaining mines pass.
4 Years Ago
Loot progress
4 Years Ago
Finished ruining my wrist by splatting around all the new roads.
4 Years Ago
Splat fixes
4 Years Ago
Miltun final pass
4 Years Ago
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4 Years Ago
4 Years Ago
More monument prep
4 Years Ago
4 Years Ago
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4 Years Ago
Splat fixes & mine stuff
4 Years Ago
Mines final pass WIP
4 Years Ago
More loot/trigger/miscfixes stuff
4 Years Ago
4 Years Ago
Water treatment plant final pass
4 Years Ago
Refinery pass
4 Years Ago
Bunker textures/materials tweak -ezmeow
4 Years Ago
Satdish Island pass
4 Years Ago
More fixes, more loot
4 Years Ago
More general loot stuff WIP. Better loot quality bias for stuff deep inside radtowns, vs stuff that is simply sitting on their surface. Worked a few ultra rare elite crate spawns into relevant high risk places.
4 Years Ago
Remaining Site B pass
4 Years Ago
Loot/Trigger/Rad/etc pass backup. Small terrain fixes.
4 Years Ago
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4 Years Ago
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4 Years Ago
Big tunnel radtown revamp WIP
4 Years Ago
Fixed sticky gizmo on another bunker prefab
4 Years Ago
Deleted old tunnel2 (replaced by road tunnel)
4 Years Ago
Remaining things for the new northern mountain radtown.
4 Years Ago
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4 Years Ago
Staircase900 terrain gizmo isn't sticky
4 Years Ago
Sign font texture tweaked so that it doesn't halo so much. Added red sign font mat variant.
4 Years Ago
Gravel spec tweaks to better match roads.
4 Years Ago
Various/scene backup
4 Years Ago
Jumped a bunch of silly hoops to get the modular mine dirt grounds to match our biome tinted terrain dirt ground.
4 Years Ago
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4 Years Ago
4 Years Ago
merge from main
4 Years Ago
New hapis specific tarmac and road decal mats with biome tinting Road network consistency fixes + related
4 Years Ago
Various/backup
4 Years Ago
River spawns WIP
4 Years Ago
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4 Years Ago
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4 Years Ago
Various bugfixes
4 Years Ago
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4 Years Ago
Remaining mid area
4 Years Ago
More mid island
4 Years Ago
More mid area refinement