branchrust_reboot/main/hapis_rescuecancel
264 Commits over 122 Days - 0.09cph!
Bespoke dressing for new junkyard
Finished northwest terrain
Junkyard area.
Base height fix.
Backup (broken base height)
Junkyard WIP
Junkyard Mounds material uses specular shader instead of metallic. (Was being fed spec textures, and had inconsistent spec with terrain)
Junkyard v2 & broken prefab fixes. WIP.
Icebergs & loot spawners along new north coast.
Approximate North<->Launch Site road tunnel blockout, pending final pieces.
Splatting. UVMIX tiling improvements on rock & snow
north pre-splat checkpoint
Terrain around new ice lakes
North WIP & working in the ice lakes
Northern face sculpting & cliffing.
Material consistency improvements.
Rerouted and connected together the two northern roads, around the mountain.
Re-splatted highlands (2/2)
Re-splatted highlands (1/2)
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Final bespoke sculpting & cliffing around launch site
Fixed albedo inconsistency between rock and cliff materials
Scene backup
Hapis-specific terrain material for proper blending independent of procmap's algorithm.
Fixed inconsistencies in cliff rock specularity.
Bespoke launch site surroundings.
Scene backup.
Added snow variant of the coal piles.
Reshaped entire mid mountain area
This was supposed to be commited
Remaining new south-west & coastal road, fishing village.