branchrust_reboot/main/hapis_rescuecancel

204 Commits over 122 Days - 0.07cph!

6 Years Ago
mf main
6 Years Ago
Remaining stuff for mergability
6 Years Ago
Organizing remaining statics WIP
6 Years Ago
Remaining mines pass.
6 Years Ago
Loot progress
6 Years Ago
Finished ruining my wrist by splatting around all the new roads.
6 Years Ago
Splat fixes
6 Years Ago
Miltun final pass
6 Years Ago
More monument prep
6 Years Ago
Quick fix simply commenting out all the vehicle-related compile errors related to the merge from Main in #57891. Next month when there's more time I'll subtract this and clean up the tangle it's got into properly.
6 Years Ago
Splat fixes & mine stuff
6 Years Ago
Mines final pass WIP
6 Years Ago
More loot/trigger/miscfixes stuff
6 Years Ago
Water treatment plant final pass
6 Years Ago
Refinery pass
6 Years Ago
Bunker textures/materials tweak -ezmeow
6 Years Ago
Satdish Island pass
6 Years Ago
More fixes, more loot
6 Years Ago
More general loot stuff WIP. Better loot quality bias for stuff deep inside radtowns, vs stuff that is simply sitting on their surface. Worked a few ultra rare elite crate spawns into relevant high risk places.
6 Years Ago
Remaining Site B pass
6 Years Ago
Loot/Trigger/Rad/etc pass backup. Small terrain fixes.
6 Years Ago
Big tunnel radtown revamp WIP
6 Years Ago
Fixed sticky gizmo on another bunker prefab
6 Years Ago
Deleted old tunnel2 (replaced by road tunnel)
6 Years Ago
Remaining things for the new northern mountain radtown.
6 Years Ago
Staircase900 terrain gizmo isn't sticky
6 Years Ago
Sign font texture tweaked so that it doesn't halo so much. Added red sign font mat variant.
6 Years Ago
Gravel spec tweaks to better match roads.
6 Years Ago
Various/scene backup
6 Years Ago
Jumped a bunch of silly hoops to get the modular mine dirt grounds to match our biome tinted terrain dirt ground.
6 Years Ago
merge from main
6 Years Ago
New hapis specific tarmac and road decal mats with biome tinting Road network consistency fixes + related
6 Years Ago
Various/backup
6 Years Ago
River spawns WIP
6 Years Ago
Various bugfixes
6 Years Ago
Remaining mid area
6 Years Ago
More mid island
6 Years Ago
More mid area refinement
6 Years Ago
Mid area WIP
6 Years Ago
Splat backup
6 Years Ago
Remaining RT3 terrain topo
6 Years Ago
Recyclers to both fishing villages. Terrain backup
6 Years Ago
Radtown3 terrain integration WIP
6 Years Ago
Satdish island splatting
6 Years Ago
Satdish island tunnel revamp, loot and other fixes
6 Years Ago
Remaining SE splatting & height tweaks Road tunnel entrance placeholder biome tinting
6 Years Ago
SE beach fixes
6 Years Ago
Coastline mini monument pass
6 Years Ago
Fixed troublesome Z spots in road network Added biome tinting to road & tunnel network
6 Years Ago
Standalone Airwolf compound