branchrust_reboot/main/hdrpcancel
566 Commits over 427 Days - 0.06cph!
Proplight prefab conversions
Scene backup.
Lantern post conversion.
Scene backup.
Temp 10K lux profile.
Fixed bad overrides on the big casino wheel
Spinner wheel issue fix.
Asset gallery update.
Various scene & mat stuff.
Quick rad & cold post tweaks.
Finished converting Compound.
Scene backup.
Mat/texture fixes.
Compound progress.
More mat fixes.
Compound WIP.
Random prefab & mat fixes.
Compound progress.
Neutral diffusion profile for generic translucency. (ie fabrics)
Awning variants fixed.
Light prefab fixes.
Compound WIP.
Buncha mat fixes.
Wiped some unused blank maskmaps.
Cargoship prefab variants. (Interior culling script pending)
Various material fixes.
Converted remaining areas of the cargoship.
Ship bridgehouse & bridge interior.
Better lightgroups.
Cleanup of old crap.
Scene backup.
Some prefab & mat fixes.
Fixed BaseSceneSettings not having any tonemapping & a few other settings.
Cull distance consistencies.
Fixed obsolete scripts still being on some proplights.
Scene backup.
New longneck siren proplight prefabs.
Ship progress.
Slight SSR on ship_interior_floor
Scene backup.
Mercury vapor bulb variants of the ceiling lights.
Ship progress.
Light fixture tweaks.
More mats.
Tweaked AO down so that it doesn't halo around characters.
Cargoship material pass and unused file cleanup.
Added Panini projection to BaseSceneSettings
Smoother SSR ramping
Cargoship conversion WIP.
Rest of miltunnels conversion.
S2P.
Lightfab fix.
Buncha cull distance fixes.