branchrust_reboot/main/hdrpcancel
586 Commits over 427 Days - 0.06cph!
Some weird missing metas.
Scene backup
Prefab shadow optimization
Fixed a reverted searchlight.
Fixed those grazillion broken light fixture files.
Scene backup.
Prefab/mat tweaks.
Finished Compound conversion
Hobobarrel shadow default range
Proplight prefab tweaks.
Compound conversion WIP
Hobobarrel adjustment.
Removed some scene setup overrides on craggy
Remaining Bandit Town conversion (sans stuff related to unlit shader emissive bug)
Proplight prefab conversions
Scene backup.
Lantern post conversion.
Scene backup.
Temp 10K lux profile.
Fixed bad overrides on the big casino wheel
Spinner wheel issue fix.
Asset gallery update.
Various scene & mat stuff.
Quick rad & cold post tweaks.
Finished converting Compound.
Scene backup.
Mat/texture fixes.
Compound progress.
More mat fixes.
Compound WIP.
Random prefab & mat fixes.
Compound progress.
Neutral diffusion profile for generic translucency. (ie fabrics)
Awning variants fixed.
Light prefab fixes.
Compound WIP.
Buncha mat fixes.
Wiped some unused blank maskmaps.
Cargoship prefab variants. (Interior culling script pending)
Various material fixes.
Converted remaining areas of the cargoship.
Ship bridgehouse & bridge interior.
Better lightgroups.
Cleanup of old crap.