userPeturcancel
branchrust_reboot/main/hdrpcancel
3 Days Ago
Remaining military tunnels & related files
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4 Days Ago
More mil tunnels
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5 Days Ago
Military tunnels & related WIP.
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6 Days Ago
Lighthouses, junkyard & related mats & prefabs.
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7 Days Ago
Harbor 1 & 2 fixes. Related materials. Puzzle spotlight prefab fix. Also few unsaved files apparently.
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8 Days Ago
Gas station fixes & related files.
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8 Days Ago
Remaining Compound issues. Music stage conversion. Tube light unity change fixes. Related materials.
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10 Days Ago
Compound fixes & related files
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12 Days Ago
Remaining bandit fixes. Lighting prefab rebake. Electricity arc effect conversion.
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13 Days Ago
Fixes & improved ground fog
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13 Days Ago
Fixed broken cabins. Candle mat.
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13 Days Ago
Iterated on Dredge & fixed its broken ambients Max punctual lights tweak
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14 Days Ago
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18 Days Ago
Bandit town regression fix WIP Prefab/mat merge fixes
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18 Days Ago
Fixed airfield regression & related prefabs.
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21 Days Ago
Fixed merge degradation on these prefabs.
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21 Days Ago
Missing file
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21 Days Ago
Fixed launch site degradation + s2p
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21 Days Ago
Fixed degradation in modular bunker prefabs.
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50 Days Ago
Particle scene
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55 Days Ago
Various hit FX iterations. Added more bespoke effects for certain material/attack combos. Material improvements.
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2 Months Ago
Bespoke Slash/blunt vfx progress
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2 Months Ago
More melee stuff. Manifest & scene backup.
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2 Months Ago
Melee impact effects WIP Better metal impact base
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2 Months Ago
Fixes
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2 Months Ago
Full physicsmaterial farm for effects testing.
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2 Months Ago
Updated some attack VFX that I missed. All bullet attack VFX use the nested prefab format. Manifest.
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2 Months Ago
Refactored all attack impact effects into a nested prefab format. Iterated all new impact effects for the new Lit Particle shader features.
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2 Months Ago
Unified nested attack and collision VFX prefabs into a master folder for ease of iteration. Various effect & material tweakeroos
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2 Months Ago
Water effect iterations.
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2 Months Ago
New blood & water effects Even more effects file cleanups & naming consistency improvs.
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2 Months Ago
Blood/liquid vfx improvement WIP. Some file cleanup.
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2 Months Ago
Blood effect shader & particle conversion WIP
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2 Months Ago
Fixed & improved the frosty breath effect. Various VFX translucency improvements. Manifest
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2 Months Ago
Merge from vfx_hdrp
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4 Months Ago
Progress
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4 Months Ago
Better impacts WIP
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Backup
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4 Months Ago
Muzzleflash fixes. PFX scene backup.
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Remaining biome volume stuff & TOD exposure iterations
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4 Months Ago
Tundra biome settings. Small tweaks on arctic.
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4 Months Ago
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4 Months Ago
Arid biome profile
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5 Months Ago
Biome volume profile changes
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5 Months Ago
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5 Months Ago
Biome grading WIP & fog minimums
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5 Months Ago
Base & arctic biome volume stuff
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5 Months Ago
Ice sheet material fixes
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5 Months Ago
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More
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5 Months Ago
Iterating
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5 Months Ago
Volume stuff
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5 Months Ago
More curves and gradients
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5 Months Ago
Tuning for sky dynamic exposure
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5 Months Ago
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5 Months Ago
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5 Months Ago
Fix
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5 Months Ago
More env profile stuff
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5 Months Ago
More env tuning
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5 Months Ago
Sun value fix & more
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5 Months Ago
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5 Months Ago
5 Months Ago
Env parameters & sky stuff WIP
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8 Months Ago
Unsaved.
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8 Months Ago
Bugfixes
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8 Months Ago
Hierarchy organisation & naming
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8 Months Ago
Only render 1 level at at time in the big offices.
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8 Months Ago
Culling zones for office interiors
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8 Months Ago
Office props into cull groups.
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8 Months Ago
Pre-prop groups
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8 Months Ago
Scene backup
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8 Months Ago
Backup. Wall2 lamp prefab flare fixed.
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8 Months Ago
Launch site big office group
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8 Months Ago
launch site wip
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8 Months Ago
Backup
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8 Months Ago
Scene backup. Updated some lights w/ the flare update
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8 Months Ago
Scene backup
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8 Months Ago
Scene backup Bunker profile tweak
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8 Months Ago
Launch site iteration & cullgroup WIP
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8 Months Ago
Render cull groups WIP
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8 Months Ago
Pre-volume culling test backup
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8 Months Ago
Scene backup. HoboBarrel static & alwaysOn variant prefab cleanup
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8 Months Ago
Backup
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8 Months Ago
Launch site merge fix + iteration wip Also unsaved stuff apparently
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8 Months Ago
Junkyard iteration + merge prefab
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8 Months Ago
Optimized ice sheet texture sizes.
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8 Months Ago
Ice sheet mat tweak
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8 Months Ago
Diffusion profile variants of LitBase & LitBlend4Way Diffusion profile for ice Icebergs & sheets converted + scene
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