userPeturcancel
branchrust_reboot/main/hdrpcancel

586 Commits over 427 Days - 0.06cph!

4 Months Ago
Warehouse + S2P
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4 Months Ago
Updated trainyard volumes & lighting, and fixed new cliffs clipping into things. + S2P.
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4 Months Ago
Sphere tank & supermarket + s2p S2P'd big sewers again just in case
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4 Months Ago
Puzzle 'simplelight' HDRP light fixes. Sat dish monument fixes. Sewer branch fixes. Moved sewer branch puzzle into lighting group to merge proof the custom stuff there Fixed new cliffs clipping into underground areas in sewer branch
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4 Months Ago
Renamed for /main consistency
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4 Months Ago
Powerplant invisible light fix
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4 Months Ago
Powerplant fixes
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4 Months Ago
FX material updates
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4 Months Ago
Station 1 FX fix.
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4 Months Ago
Power substations
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4 Months Ago
Airfield fixes & related mats/prefabs
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4 Months Ago
Fixes & S2P
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4 Months Ago
Filled vats use translucency shading + adjusted FX for it
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4 Months Ago
Cloning vats & effects
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4 Months Ago
Lantern fix again Scene changes apparently
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4 Months Ago
Nixed some deprecated scripts.
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4 Months Ago
Miltun: Various bug fixes and iterations. Converted env FX. Scene2Prefab.
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4 Months Ago
Reworked military tunnels for new style interior volumes
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4 Months Ago
Smarter way to do interior density volumes WIP
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4 Months Ago
Remaining military tunnels & related files
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4 Months Ago
More mil tunnels
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4 Months Ago
Military tunnels & related WIP.
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4 Months Ago
Lighthouses, junkyard & related mats & prefabs.
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4 Months Ago
Harbor 1 & 2 fixes. Related materials. Puzzle spotlight prefab fix. Also few unsaved files apparently.
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4 Months Ago
Gas station fixes & related files.
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4 Months Ago
Remaining Compound issues. Music stage conversion. Tube light unity change fixes. Related materials.
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4 Months Ago
Compound fixes & related files
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4 Months Ago
Remaining bandit fixes. Lighting prefab rebake. Electricity arc effect conversion.
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5 Months Ago
Fixes & improved ground fog
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5 Months Ago
Fixed broken cabins. Candle mat.
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5 Months Ago
Iterated on Dredge & fixed its broken ambients Max punctual lights tweak
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5 Months Ago
▄▅▄▄▇▅▆▋▌▉ ▊▇▇▊▊▄ ▆▍▊▇ ▋▉▋
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5 Months Ago
Bandit town regression fix WIP Prefab/mat merge fixes
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5 Months Ago
Fixed airfield regression & related prefabs.
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5 Months Ago
Fixed merge degradation on these prefabs.
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5 Months Ago
Missing file
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5 Months Ago
Fixed launch site degradation + s2p
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5 Months Ago
Fixed degradation in modular bunker prefabs.
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6 Months Ago
Particle scene
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6 Months Ago
Various hit FX iterations. Added more bespoke effects for certain material/attack combos. Material improvements.
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6 Months Ago
Bespoke Slash/blunt vfx progress
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6 Months Ago
More melee stuff. Manifest & scene backup.
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6 Months Ago
Melee impact effects WIP Better metal impact base
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6 Months Ago
Fixes
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6 Months Ago
Full physicsmaterial farm for effects testing.
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6 Months Ago
Updated some attack VFX that I missed. All bullet attack VFX use the nested prefab format. Manifest.
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6 Months Ago
Refactored all attack impact effects into a nested prefab format. Iterated all new impact effects for the new Lit Particle shader features.
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6 Months Ago
Unified nested attack and collision VFX prefabs into a master folder for ease of iteration. Various effect & material tweakeroos
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6 Months Ago
Water effect iterations.
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6 Months Ago
New blood & water effects Even more effects file cleanups & naming consistency improvs.
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