userPeturcancel
branchrust_reboot/main/hdrpcancel

586 Commits over 427 Days - 0.06cph!

4 Years Ago
Warehouse + S2P
4 Years Ago
Updated trainyard volumes & lighting, and fixed new cliffs clipping into things. + S2P.
4 Years Ago
Sphere tank & supermarket + s2p S2P'd big sewers again just in case
4 Years Ago
Puzzle 'simplelight' HDRP light fixes. Sat dish monument fixes. Sewer branch fixes. Moved sewer branch puzzle into lighting group to merge proof the custom stuff there Fixed new cliffs clipping into underground areas in sewer branch
4 Years Ago
Renamed for /main consistency
4 Years Ago
Powerplant invisible light fix
4 Years Ago
Powerplant fixes
4 Years Ago
FX material updates
4 Years Ago
Station 1 FX fix.
4 Years Ago
Power substations
4 Years Ago
Airfield fixes & related mats/prefabs
4 Years Ago
Fixes & S2P
4 Years Ago
Filled vats use translucency shading + adjusted FX for it
4 Years Ago
Cloning vats & effects
4 Years Ago
Lantern fix again Scene changes apparently
4 Years Ago
Nixed some deprecated scripts.
4 Years Ago
Miltun: Various bug fixes and iterations. Converted env FX. Scene2Prefab.
4 Years Ago
Reworked military tunnels for new style interior volumes
4 Years Ago
Smarter way to do interior density volumes WIP
4 Years Ago
Remaining military tunnels & related files
4 Years Ago
More mil tunnels
4 Years Ago
Military tunnels & related WIP.
4 Years Ago
Lighthouses, junkyard & related mats & prefabs.
4 Years Ago
Harbor 1 & 2 fixes. Related materials. Puzzle spotlight prefab fix. Also few unsaved files apparently.
4 Years Ago
Gas station fixes & related files.
4 Years Ago
Remaining Compound issues. Music stage conversion. Tube light unity change fixes. Related materials.
4 Years Ago
Compound fixes & related files
4 Years Ago
Remaining bandit fixes. Lighting prefab rebake. Electricity arc effect conversion.
4 Years Ago
Fixes & improved ground fog
4 Years Ago
Fixed broken cabins. Candle mat.
4 Years Ago
Iterated on Dredge & fixed its broken ambients Max punctual lights tweak
4 Years Ago
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4 Years Ago
Bandit town regression fix WIP Prefab/mat merge fixes
4 Years Ago
Fixed airfield regression & related prefabs.
4 Years Ago
Fixed merge degradation on these prefabs.
4 Years Ago
Missing file
4 Years Ago
Fixed launch site degradation + s2p
4 Years Ago
Fixed degradation in modular bunker prefabs.
5 Years Ago
Particle scene
5 Years Ago
Various hit FX iterations. Added more bespoke effects for certain material/attack combos. Material improvements.
5 Years Ago
Bespoke Slash/blunt vfx progress
5 Years Ago
More melee stuff. Manifest & scene backup.
5 Years Ago
Melee impact effects WIP Better metal impact base
5 Years Ago
Fixes
5 Years Ago
Full physicsmaterial farm for effects testing.
5 Years Ago
Updated some attack VFX that I missed. All bullet attack VFX use the nested prefab format. Manifest.
5 Years Ago
Refactored all attack impact effects into a nested prefab format. Iterated all new impact effects for the new Lit Particle shader features.
5 Years Ago
Unified nested attack and collision VFX prefabs into a master folder for ease of iteration. Various effect & material tweakeroos
5 Years Ago
Water effect iterations.
5 Years Ago
New blood & water effects Even more effects file cleanups & naming consistency improvs.