8,003 Commits over 3,806 Days - 0.09cph!
Improved some awfully flat looking ground textures.
Fog, light and grass tweaks.
Slight camera and TOD tweaks.
I like big butts, and these new bushes too.
Asked the dead grass to kindly stop reflecting so much light.
Missing spec on ground textures.
Medium ground foliage progress. All affected by wind.
Prefab dependancy fixes and terrain texture spec.
Better spec on drydirt, forestground, grass and rockdark ground textures.
Forest type 3 tree prefabs, with basic LODs for performance testing.
File cleanup. Tree type 3's LOD'ed and prefabed. Squeezed 50% more texels out of all trees.
Textures and meshes for footprints.
Tree optimizations and roots and stuff.
Forest type 3 WIP. Such trees, wow.
ignore configing some plugins
More forest ground clutter, new temporary tree leave texture technique files.