6,707 Commits over 4,232 Days - 0.07cph!
Added oil barrels to docks.
Fixed scientist NRE on docks.
Fixed a couple of dupe spawns on island 3
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Adjusted random Y max on coconut spawners.
Fixed random Y offset not being enabled on 2
Removed some dupes from deepsea_island_tropical1 prefab
Mild tweaks on some tropical ocean color and opacity params.
Increased ore spawns when ore motherload is rolled on islands.
Coconut random rotation and offset (offset code bugged atm)
Removed stray tutorial barrel spawner.
Moved some ores closer to cliffs and away from ruin spawns.
Removed stray tutorial barrel spawner.
Moved some ores closer to cliffs and away from ruin spawns.
Removed stray MonumentInfo from Ruins_D
Moved a trash bag on docks C that was blocking movement annoyingly.
Renamed a mat to be more descriptive instead of Test.
Improved it.
Fixed deep sea editor flags and dupes.
Added meshterrain script to decor boats A & B
Baked all heightmaps just in case
Bridged/eased more jump puzzles on high seas.
Added rowboat spawns to all docks variants.
Compacted ore spawns on 2
Added top ruins on 2
Unsaved splats apparently from 1.
Coords for ore spawners on 1
Bridged jump puzzles for these deep sea ruins.
Terrain adjustment for dwellings.
Mat instancing for tropical foliage. (Respecting auto-change)
Island 4 initial spawner setup and deep sea script.
Fixed dock spawner on 2.
Added spawns to 3.
Final spawns on tropical2
Dwelling prefab zero points
Heightmap for ruins
Scene backup
Large & small boathouse prefabs.
Fixed shadow proxy on walkway large stairs.