userPeturcancel

6,812 Commits over 4,322 Days - 0.07cph!

Yesterday
Atmosphere & triggers.
Yesterday
Final lighting sans atmos volume & culler.
Yesterday
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
Yesterday
These static candles shouldn't be shadowcasting like that.
2 Days Ago
Lighting prefab.
3 Days Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
3 Days Ago
Lighthouse lighting prefab V2 (not applied)
6 Days Ago
Added missing server collider to DS Signal Computer.
6 Days Ago
Fixed tropical1 bush billboard oddities.
11 Days Ago
Tweaked the tropical texture atlas source files to solve the puddle issue.
13 Days Ago
Matrix display tweaks.
14 Days Ago
Merge from main
15 Days Ago
Scene fix.
15 Days Ago
16 Days Ago
Various stuff. Splat backup.
18 Days Ago
Biome stuff backup
19 Days Ago
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19 Days Ago
Biome experiments / backup
20 Days Ago
Various tundra/arctic biome edits and experiments.
26 Days Ago
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
26 Days Ago
Wick improvements. Screen shake tweaks on attack.
26 Days Ago
Wick prefab consistency fixes
26 Days Ago
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
26 Days Ago
Merge from naval_update (spawn fixes for island cannons for testing)
26 Days Ago
Material tweak to suppress the puddle effect on the deep sea islands.
26 Days Ago
Don't write motion vectors on the 50 cal ejection FX. Fixes smudge issue with the links when sailing.
26 Days Ago
Small hue tweak.
26 Days Ago
Fixed a regression in the PT boat emission.
27 Days Ago
Cargo plane anti collision light changed into a simpler, smaller strobe, so that it isn't potentially the heaviest thing in the game to render anymore.
27 Days Ago
Fixed signal computer flare trigger. Signal computer hums, and also does a little beep when ready to transmit.
27 Days Ago
Cannonball textures from 5.3mb to 0.6mb.
27 Days Ago
Screen overlay shift to be compatible with the floating point precision in deep sea. Fixes computer screen tearing.
27 Days Ago
Reserved flag fix (7 to 8 for flare)
27 Days Ago
Signal computer flare uses its own entity flag_toggle logic instead of piggybacking off the strobe light.
27 Days Ago
Signal computer mesh read/write for col.
27 Days Ago
Flying cannonballs don't smoke like an old diesel engine. Gave them a air streak instead.
27 Days Ago
Blacked out the inside of the crate, so that it doesn't bleed bright white sand through the AO'd inside walls.
27 Days Ago
Modified the cannon spawn prefab so you don't get stuck in the cannon at a certain angle.
27 Days Ago
extremely important cannonball ammo icon shadow fix
28 Days Ago
Fixed LOD distance issues on docks B and C
28 Days Ago
naming fix
28 Days Ago
Fixed missing aerial collider.
28 Days Ago
Fixed collider issues on signal computer
28 Days Ago
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
29 Days Ago
Small beaufort reflection tweaks for deep sea.
30 Days Ago
Small display lighting tweak.
30 Days Ago
File organization
30 Days Ago
Signal computer polish.
30 Days Ago
Signal computer improvements, part 1.
30 Days Ago
Final tweaks for the ambient black crush fix.