8,575 Commits over 4,079 Days - 0.09cph!
Arctic value compensation for new haze falloff curve.
Cloud depth and brightness enhancements on clear.
Temperate twilight adjusted for new haze falloff.
Clear cloud brightness fuckery
Rain profiles.
Cloudy/Overcast improvements.
Cleaned up obsolete profile files.
Set a default invisible cirrus to climate for error purposes.
More stuff I'm forgetting.
Various fixes & consistency tweaks.
Iterating
Moved underground neutral to custom tonemapper for better blending.
Mitigated the over-bright arid atmosphere haze in certain lighting conditions.
Fixed that sky brightness boost right after sunset.
Cleaned vcloud defaults from climate.
Iterating
Cirrus clouds zero'd out for now.
More arctic tuning for when the sun is low.
Less fog overflow out of the arctic biome.
Overcast improvements.
Minor SSS tweaks on clear.
Various consistency tweaks.
▆▍▌▍▆▄▇ ▄▄▋▄▍▅▅ ▅▆▇▆▍▄▆ ▉▍▉▅▋ ▉▌▇.
Prevent sun banding at twilight.
day-switch oddity mitigation with gradients (code fix needed for highlight hotspot)
VC TOD gradiation of ambient and scattering during sunsets.
Cloud profiles & related tweaks.
Fixed a buncha edge cases and the moon weirdness when day first turns to night
Improved blue cast more, and long distance jungle localized fogging.
Remaining biomes in climate.
Bloom improvements for new tonemap.
More sky tweaks.
Ocean alpha test on beaufort 0
A ton of adaptations for the new height falloff.