8,645 Commits over 4,110 Days - 0.09cph!
More NPC things.
Manifest.
Cleaned the master loot tables.
Curses.
Better hit FX WIP.
Some missing player sounds. (World resource pickup, falling damage.)
Debug hit fx.
Rye doesn't go crazy in wind.
NPC corpses use the right loot panel.
Proper loot panels on crates.
Curse UI widget.
Curses use it.
Fullscren overlays aren't so intense.
Level indicated on the UI
Added a load of weather colliders.
Few more weather colliders.
Underground entrance designators.
Fixed the crazy seam issues around mine entrances.
Scene
Some NPCs make a sound when they first spawn.
Mine LODs less finnicky.
Wind doesn't tug on the pine trees like a black hole.
Various scene/spawn related.
Scene
More spawn fx for npcs
Added wetness to a bunch of mats
Synchronized wetness values.
Organized some mats.
Wetness stuff.
Realmed remove doesn't point to a blank component.
Scene fix
Spawn FX timings
Wooden shield viewmodel fix.
Various scene & loot table.
Rain affects prison exterior.
Manifest.
Loot tables.
Cleanup.
Scene.
Scene.
Reverted wrong terrain shore wetness settings.
Clutter rocks aren't so annoying to traverse.
Various scene/spawns.
Shore wetness improvements.
Scene.
Fixed a bunch of objects and trees that weren't getting wet from weather.