userlamalovecancel
branchrust_reboot/main/nexuscancel

463 Commits over 1,188 Days - 0.02cph!

1 Year Ago
Merge from ClanTable
1 Year Ago
Allow leaving your clan from anywhere instead of only at the clan table
1 Year Ago
Pass player controlled clan related text through the chat filter
1 Year Ago
Only show the "try again" message for errors which should just need a retry
1 Year Ago
Allow loading clan info for bot players in the editor for easier testing
1 Year Ago
Load clan info for players when they spawn instead of only when they connect Load clan info for all sleepers when starting up the server
1 Year Ago
Simplify the check to see if another player is in the same clan as you when showing nametags
1 Year Ago
Merge from main
1 Year Ago
Hide the clan rank creator when the player doesn't have permission to create ranks
1 Year Ago
Show a specific error message when creating a new clan rank fails because the text is invalid
1 Year Ago
Fix NeedsKeyboard.AnyTextboxFocused not ignoring readOnly input fields
1 Year Ago
Don't show sleeping clan members on the map
1 Year Ago
Fix Rust+ clan announcement notifications never being sent
1 Year Ago
Key the blueprints nexus variable using Protocol.persistence so blueprint wipes just work on nexus enabled servers
1 Year Ago
Show ping for each zone on the server list nexus modal Add a header for the zone table so it's clear what the numbers are
1 Year Ago
Set icons for the nexus join modal
1 Year Ago
Fix rank creator textbox not being readonly when the player doesn't have permission to create ranks Fill in the blank on the help message explaining the clan table
1 Year Ago
Fix name conflict dll copy - where'd that come from, it was the right one Turn assembly version validation
1 Year Ago
Network++
1 Year Ago
Add ferry avoid triggers to oil rigs
1 Year Ago
Add ferry avoid trigger to cargo ship
1 Year Ago
Merge from main
1 Year Ago
Default to development realm while testing in editor Add nexus.serverListRealm convar for overriding the realm to show in the server browser Update FP.Nexus to get the development realm
1 Year Ago
Disable nexus.serverListEnabled by default in builds
1 Year Ago
Merge from main
1 Year Ago
Adjust RPC message TTL based on the timeout duration
1 Year Ago
Don't spawn the ferry schedule entity at the ferry terminal unless nexus is enabled
1 Year Ago
Call UpdateNetworkGroup on entities when spawning them after a transfer to match previous change to SaveRestore.Load
1 Year Ago
Don't bother storing Rust+ info in nexus if Rust+ is disabled
1 Year Ago
Merge from main
1 Year Ago
Allow selecting which zone to start in when connecting to a nexus the first time since wipe
1 Year Ago
Provide connection protocol to remaining nexus redirects Updated FP.Nexus to reflect port field changes Moving repeated bits into NexusUtil
1 Year Ago
Allow flagging servers as a starterZone which will require new players to join one of those when first joining the nexus
1 Year Ago
Update FP.Nexus (should fix "socket is not connected" errors while server is still booting)
1 Year Ago
Reapply changes to ferry terminal
1 Year Ago
Merge from main
1 Year Ago
Fix server failing to start when nexus is enabled and the save folder doesn't exist yet
1 Year Ago
Fix ferry getting stuck while departing the ferry terminal (and then warping to the next zone) Fix ferry SphereCast returning incorrect values when it hit something
1 Year Ago
Fix turrets not spawning correctly on nexus ferry
1 Year Ago
Update CraggyIsland_Nexus to have a ferry terminal
1 Year Ago
Hide the marker list while in the nexus map
1 Year Ago
Set up ferries to go to the new ferry terminal monument Remove placeholder ferry dock monument
1 Year Ago
Merge from serverlist
1 Year Ago
Fix map missing the markers list UI
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Oops
1 Year Ago
Close eyes of players who transferred servers and are still loading in
1 Year Ago
Merge from main
1 Year Ago
Fix client not alwas receiving the nexus.redirect command when using multithreaded networking