branchrust_reboot/main/nexuscancel

461 Commits over 1,157 Days - 0.02cph!

9 Days Ago
Merge from main
9 Days Ago
Hot air balloon compile fix
24 Days Ago
Merge from main
28 Days Ago
Fix hot air balloon immediately deflating after server transfers
28 Days Ago
Fix player's parent incorrectly being removed in BasePlayer.EndSleeping
28 Days Ago
Merge from main
35 Days Ago
Merge from main
53 Days Ago
Merge from nexus/fix_tick_parent_id
2 Months Ago
Remove redundant player rotation set after swapping a passenger to the driver seat Add some code to dump nexus transfer requests to a file as JSON
2 Months Ago
Show "not in service" on the ferry's sign if the ferry is going to be removed
2 Months Ago
Wait a second after sending the nexus.redirect command before kicking the player off the server Increase delay before disconnecting in nexus.redirect command to give the loading screen a better chance of rendering Should fix the game stalling for a bit before you see the loading screen saying you're changing servers Might fix passengers in vehicles needing to manually reconnect in transfers
2 Months Ago
Fix some incorrect transformation in RepositionEntitiesFromTransfer Add some logging to troubleshoot why positions might go bad after a transfer
2 Months Ago
Merge from main
2 Months Ago
Auto-reopen the attack heli gunner UI after transferring between servers, if it was open before transferring Fix the gunner UI postfx overlay staying active for the gunner if the heli turns off while the gunner UI is open
2 Months Ago
Freeze hot air balloons in the air while transfer protected so they don't fall into the ocean
2 Months Ago
Allow hot air balloons to transfer servers
2 Months Ago
Clear LoadingAfterTransfer flag before disabling transfer protection This issue made helicopters not know that one player on the helicopter is ready to play Should fix driver incorrectly swapping with passenger when 2 players are on the helicopter and the pasenger loads in before the driver
2 Months Ago
Auto disable transfer protection on load for helicopters without a driver, just in case that happens
2 Months Ago
ForceUpdateTriggers for the previous heli driver after a passenger takes over
2 Months Ago
Abort the waiting for players loop on the client if disconnected from the server
2 Months Ago
Merge from main
3 Months Ago
Fix transfer protection not disabling for your mounted entity if it's not a vehicle
3 Months Ago
Fix signs, photo frames, and carvable pumpkins not transferring their image to the other server
3 Months Ago
Fix ancient pooling bug in CodeLock which was making them wonky after loading in from another server
3 Months Ago
Don't allow dead players to transfer servers
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Reapply helicopter changes from 71402, 71406, 71415 Fixes mini and scrap helis falling into the ocean when flying to another zone
3 Months Ago
Automatically refresh clan data occcaisionally so the server doesn't send very old info if all that changed was the score Updated FP.Nexus to expose refresh method
3 Months Ago
Fix nexus.transfer command incorrectly transferrying the ferry with you if you're standing on it Fix transfer triggers near islands being able to transfer things parented to ferries Fix transferring entities with a parent set incorrectly including the parent entity in the transfer
3 Months Ago
Fix funky TOD behavior on nexus enabled servers, hopefully
3 Months Ago
Maybe fix hostile UI sometimes not showing if you're inside a safe zone
3 Months Ago
Fix index out of range sometimes when clicking on the clan announcement textbox for editing Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
3 Months Ago
Fix target detection triggers for turrets on nexus ferry being very far away from the turrets
3 Months Ago
Fix nexus map not filling the screen when zoomed out on ultrawide displays
3 Months Ago
Fix client crash when loading clan score events
4 Months Ago
Improvements for the nexus player position map marker on the server browser
4 Months Ago
Show an error indicator on the UI if nexus details fail to load for the connect screen (no more spinning forever) Include a special case for Steam returning no auth ticket Fix zone details clipping out of the map component
4 Months Ago
Merge fom main
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Fix nexus map not appearing until you close and reopen it
4 Months Ago
Change the zone details on nexus map to use flex layout Use a separate prefab for the zone labels on the details panel vs. the map markers
4 Months Ago
Fix clicking on popup closing it
4 Months Ago
Add nexus map to the connect screen, make it look nicer when loading in https://files.facepunch.com/Rohan/2024/March/21_20-18-DeficientThrasher.mp4
4 Months Ago
Change nexus favorites to use favorites.cfg
4 Months Ago
Merge from main
5 Months Ago
Merge from main
6 Months Ago
Fix pooling issue with zone name labels for the map