branchrust_reboot/main/nexuscancel
467 Commits over 1,188 Days - 0.02cph!
Update FP.Nexus - fix failing to receive larger messages
Fix formatting after merge
Fix RpcTarget.PlayerAndSpectators NRE if the player is invalid
Fixes nexus transfers erroring out when removing players from their team
Hot air balloon compile fix
Fix hot air balloon immediately deflating after server transfers
Fix player's parent incorrectly being removed in BasePlayer.EndSleeping
Merge from nexus/fix_tick_parent_id
Remove redundant player rotation set after swapping a passenger to the driver seat
Add some code to dump nexus transfer requests to a file as JSON
Show "not in service" on the ferry's sign if the ferry is going to be removed
Wait a second after sending the nexus.redirect command before kicking the player off the server
Increase delay before disconnecting in nexus.redirect command to give the loading screen a better chance of rendering
Should fix the game stalling for a bit before you see the loading screen saying you're changing servers
Might fix passengers in vehicles needing to manually reconnect in transfers
Fix some incorrect transformation in RepositionEntitiesFromTransfer
Add some logging to troubleshoot why positions might go bad after a transfer
Auto-reopen the attack heli gunner UI after transferring between servers, if it was open before transferring
Fix the gunner UI postfx overlay staying active for the gunner if the heli turns off while the gunner UI is open
Freeze hot air balloons in the air while transfer protected so they don't fall into the ocean
Allow hot air balloons to transfer servers
Clear LoadingAfterTransfer flag before disabling transfer protection
This issue made helicopters not know that one player on the helicopter is ready to play
Should fix driver incorrectly swapping with passenger when 2 players are on the helicopter and the pasenger loads in before the driver
Auto disable transfer protection on load for helicopters without a driver, just in case that happens
ForceUpdateTriggers for the previous heli driver after a passenger takes over
Abort the waiting for players loop on the client if disconnected from the server
Fix transfer protection not disabling for your mounted entity if it's not a vehicle
Fix signs, photo frames, and carvable pumpkins not transferring their image to the other server
Fix ancient pooling bug in CodeLock which was making them wonky after loading in from another server
Don't allow dead players to transfer servers
Reapply helicopter changes from
71402,
71406,
71415
Fixes mini and scrap helis falling into the ocean when flying to another zone
Automatically refresh clan data occcaisionally so the server doesn't send very old info if all that changed was the score
Updated FP.Nexus to expose refresh method
Fix nexus.transfer command incorrectly transferrying the ferry with you if you're standing on it
Fix transfer triggers near islands being able to transfer things parented to ferries
Fix transferring entities with a parent set incorrectly including the parent entity in the transfer
Fix funky TOD behavior on nexus enabled servers, hopefully
Maybe fix hostile UI sometimes not showing if you're inside a safe zone
Fix index out of range sometimes when clicking on the clan announcement textbox for editing
Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
Fix target detection triggers for turrets on nexus ferry being very far away from the turrets
Fix nexus map not filling the screen when zoomed out on ultrawide displays
Fix client crash when loading clan score events
Improvements for the nexus player position map marker on the server browser
Show an error indicator on the UI if nexus details fail to load for the connect screen (no more spinning forever)
Include a special case for Steam returning no auth ticket
Fix zone details clipping out of the map component
Fix nexus map not appearing until you close and reopen it
Change the zone details on nexus map to use flex layout
Use a separate prefab for the zone labels on the details panel vs. the map markers