branchrust_reboot/main/nexuscancel

289 Commits over 488 Days - 0.02cph!

Yesterday
Merge from main
22 Days Ago
Merge from main
25 Days Ago
Merge from main
28 Days Ago
Avoid turning boat and helicopter engines off when they were on before transferring servers
29 Days Ago
Automatically run console commands from server.cfg nexus/zone variables on server boot
31 Days Ago
Fix contacts button not showing/hiding correctly
31 Days Ago
Merge from main
33 Days Ago
Show estimated arrival times for ferries on a sign at the ferry dock
35 Days Ago
Fix server compile
35 Days Ago
Merge from main
35 Days Ago
Set the default clan logo to nothing instead of the FP logo
35 Days Ago
Allow stamping the clan logo onto signs in the paint UI Fix clan async callbacks being called before clan info was updated
35 Days Ago
Make the clan table an entity so we can press E on it to open the clan UI
37 Days Ago
Fix some wonky nameplate behavior when mixing clans and teams
38 Days Ago
Leader rank always has all permissions set so don't tell the client otherwise Remove refresh button from logs tab, it'll auto-refresh when switching to the tab instead
38 Days Ago
Add a short pause to nexus.redirect so the loading screen can render before disconnecting
41 Days Ago
Fix bug in ferry pathfinding code
41 Days Ago
Update CraggyIsland_Nexus to fix NREs on load (had references to old rocks)
42 Days Ago
Merge from main
42 Days Ago
Stop moving/rotating the ferry if it reached its target position
44 Days Ago
Merge from main
52 Days Ago
Merge from main
52 Days Ago
Show zone names on the nexus map Fade out zone names when zooming in because the details panel will show
55 Days Ago
Fix clan table notification in vitals area being the wrong size Fix right clicking on the nexus map moving the point of interest
55 Days Ago
Merge from main
59 Days Ago
Codegen and manifest to fix merge errors
59 Days Ago
Merge from main
2 Months Ago
Hopefully fix island billboards spawning too close for real this time
2 Months Ago
Fix duplicate inbound/outbound zones
2 Months Ago
Merge from main
2 Months Ago
Properly list nearby islands on the zone map
2 Months Ago
WIP connection point details on the nexus map Fix look rotation is zero messages more Fix ferry only wanting to travel to full servers
2 Months Ago
Merge from main
2 Months Ago
Stick a sign on the ferry that shows the name of the zone it is travelling to next
2 Months Ago
Make the nexus map only show details for a zone when it's not ambiguous (zoom closer into one)
2 Months Ago
Hopefully fix island billboards spawning close-ish to shore on some maps
2 Months Ago
Merge from main
2 Months Ago
Update ferry so it can find a proper place to go to/from when transferring to zones with no island billboard
2 Months Ago
Don't put the ferry in line for the dock until it's close enough
2 Months Ago
Require more water on the area in front of the ferry dock
2 Months Ago
Reduce the number of sphere casts ferries usually need to do Remove a list sort in ferry pathing
2 Months Ago
Ferry pooling fixes
2 Months Ago
Update island positioning so it should clamp itself within ValidBounds Adjust island prefab so the triggers don't spawn closer than expected Don't show the ocean transfer message on the HUD if the position the player is heading for is out of world bounds
2 Months Ago
Change debug logs when a transfer destination position couldn't be found to warnings (down from errors) Only show the warning that nexus island couldn't be found for a ferry in editor Scale the fallback transfer destination with island spawn distance to not spawn behind them
2 Months Ago
Update ferry sphere cast so it can collide with triggers tagged FerryAvoid
2 Months Ago
Avoid passing zero vectors to Quaternion.LookRotation in ferry
2 Months Ago
Update math to determine island billboard positions so it hopefully lines up with the maps now
2 Months Ago
Reduce how far out the island billboards spawn so they aren't out of bounds on larger maps
2 Months Ago
Fix the nexus.transfer command taking the ferry with you when on a ferry
2 Months Ago
Merge from main