branchrust_reboot/main/xmas_2020cancel
29 Commits over 0 Days - ∞cph!
Add some logic to prevent requesting the same texture more than once from the server
Remove some neon sign backwards compatibility code left in to not break paddy's demos
Restore the previous brush when the eraser is selected and you click a color
Hide "Power Usage: 1" in the item details for wooden signs
Updated animated neon sign icons + enable mipmaps on all
Move neon signs into the electrical category
Fix photo frames without a photo showing the photo from the previously opened photo frame with a photo
Update the neon painting UI so the brush preview doesn't look super tiny after the texture resolution changes
Fix static neon signs spawning in unpowered when they're definitely powered
Fix being unable to clear signs other than neon (moved a func but didn't update the reference in this prefab)
Fix censorsigns not censoring the drawable part of the photo frames properly
Addressing code review feedback
- implement ResetState
- update prefabs instead of upgrading in preprocess
Large neon sign RendererLOD, manifest
Add medium animated neon sign
Large animated neon update + icon
Large neon sign no longer animatable
Added large animated neon sign with 5 frames
Change "Duplicate Frame" into "Copy Previous Frame"
Fix neon signs being shut off when the textures load in
Fix older signs not saving images anymore (server thought the sign has 0 frames)
Fix signs images only appearing on LOD0
Fix frames 2 and 3 being far away from the sign
Fix NRE when trying to paint on normal signs
Actually revert accidental ProjectSettings changes
Fix opening a sign for editing turning the sign off locally
Use correct area mesh for xl neon, set all neon area meshes to read/write
Missed the original's repair item
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