464 Commits over 1,948 Days - 0.01cph!
Fix newmaps not forcing the change
Update FP.Steamworks, turn item properties off
Server will now pick maps immediately if there are none in the DB
Add the map rotation table sql
Rename and delete the career logos folder with the career folder
Map rotation syncs with DB (allows multiple servers and newmaps/setmaps commands)
Update FP.Steamworks, fix the buy nuts panel status text
Remove nut suffix again, fix purchase quantity
Update FP.Steamworks, change starting currency condition
Show default items first, set the color for the item info panel when UI blur is disabled
Change input handling to avoid flicker in the attack state
Move CheckForGameEnd() calls around so it only gets called after commands finish processing (for fixing tilefall at end of match)
Reduce rate limiting on leaderboard requests
Redo the daily challenge reward query so it won't give multiple rewards if run on multiple servers, also set the Steam item name color for nuts
Add item colors to customisation defs, rebuilt DB
Implemented rewards for final daily challenge ranking, currency awarding now has a retry mechanism
Fix replay continuing to play after exiting and starting tutorial
Fix avatar on menu disappearing after watching a replay
Don't include unavailable items in the Steam list
Fix console command parameters being changed to lowercase
Some database changes that I'll need for daily challenge rewards (server will error for daily challenge leaderboard stuff without this)
Added message of the day stuff to server
Rename outdated save files instead of deleting them
Disable the force wipe function
Fix backspace bug in server console input
Prevent Ctrl+C from closing the server
Fix NRE spam when dragging scrollbars
Supersample the map renders, force 16:9 aspect ratio for them too
Switch to fast vignette in potato mode
Increase time between connection attempts if they keep failing
Limit friend match requests to 1 so you can't request a match with everyone
Stable sorting for daily challenge leaderboard, update database indexes
Refactor so we don't need the player record to give currency
Stable sorting for leaderboard, update database indexes
Career saving uses a using block in case it throws an exception
Better flashing attack area fix
DailyChallengeDatabase returns an extra bool to check if it's the user's first submission
Manually specify culture so text doesn't break when Windows is set to Turkish or something else
Fix flashing attack area when hover+right clicking. Need to make sure it doesn't break move/attack priority though
Don't force enable anisotropic filterting
Remove focus when clicking play online button
Debug only console command to give a player all unlocks
Return to menu if reply fails to load, better error if an entity isn't found for some reason
Only do backup stuff if the save file exists