464 Commits over 1,948 Days - 0.01cph!
Forgot file for texture quality
Fix back buttons on customisation screen
Add a texture quality option
Restrict panning a bit more
Change click events to trigger when releasing the button instead of when it's first pressed
Fix camera moving on Y axis when middle clicking
Fix render probes (need to render from scripting now)
Switch it to panning instead
Fix customisation editor back buttons when button hit zones are larger
Fix broken left click (how'd that happen)
Fix career debug mode cheat NRE on career creation screen
Upgrade the Clatter and Temple scenes to 2019 (testing for merge)
Merge from confirmactions/m
Grabber animation for when it doesn't grab anything
Fix charger being able to push units onto gaps
Reduced reflection probe resolution
Fix error when using the profiler
Switch some shaders to use half precision
Change a bunch of texture sizes and compression
Add the old quality settings back
Don't render avatars in customisation editor
Fix vignette pass outside of editor
Disable realtime avatar view on the menu
Add a custom pass so we can do our own vignette
Rendered all the map images again in case they had a bit of motion blur on them
Fix charger pushing units across gaps
Grabber attack range stops at the unit it would grab
Fix motion blur being applied to map preview images
Fix GetTilesInDirection not stopping at walls
Fix build, update shadow and render scale options
Cache combined meshes in TileView, enable GPU instancing on some materials
Fix UI masking, fix some broken behavior with buttons
Button hit zones (for most things I think)
Need the editor enabled too
Compiling without steamworks, more settings
Option for vignette
Lower resolution unit outlines (plus sample reduction)
Disable another Dynamic Decals thing (testing)
More project settings adjustments
Add an option to force HDR off for some cameras on some platforms
Add different render scale options (switching back to 100% is currently bugged)
Disable a bunch of other options
Mostly fix the squad editor rendering bug
Disable Dynamic Decals (its slow and broken here)
Some shader tweaks
Reset texture settings to default (for now)