userlamalovecancel

6,973 Commits over 2,741 Days - 0.11cph!

6 Years Ago
Jumping, map generator and node adjustments
6 Years Ago
Add a method to bulk add entities to a chunk, also doesn't send events (so it's effectively level gen only)
6 Years Ago
Concurrency for chunk loading and entity spawning
6 Years Ago
More fixes
6 Years Ago
Fixes
6 Years Ago
Testing multiple silos
6 Years Ago
Defer chunk removal, fix editor entity not spawning, keep scene view camera rotation
6 Years Ago
Add spawn point entity with default instance (movable in editor)
6 Years Ago
Remove the platform entity
6 Years Ago
Add DynamicNetworkEntity so static entities dont get an Update method
6 Years Ago
Terrain generator automatically places resource nodes, remove some verbose logging
6 Years Ago
Use job system to build chunk meshes, fix chunk radius NativeList<T> from Unity.Collections is pulled into here because it errors from package manager
6 Years Ago
Fix stretched triangle in generated chunk mesh
6 Years Ago
Server sends heightmap data with chunks, client renders them. Server generates default data with noise function
6 Years Ago
Generate a mesh from heightmap
6 Years Ago
Fix some missing event handlers from the crafting panel
6 Years Ago
Split inventory into two panels, use a prefab for the panel base
6 Years Ago
More UI work, implement crafting
6 Years Ago
Missing nuget source
6 Years Ago
Code sandboxer loads the dependencies on other addons as trusted (they get sandboxed on their own) Disable sandboxing in MapBuilder, MenuSystem, and SourceUtils. Fix SpacePhysics build
6 Years Ago
Integrating Facepunch.CodeSandbox, also upgrades to .NET Core 2.1.8 (happened automatically) Expand the whitelist Almost there, just some codesandbox bugs left Update codesandbox Add a temporary field to addon.json to turn sandboxing off Code sandboxer loads the dependencies on other addons as trusted (they get sandboxed on their own) Disable sandboxing in MapBuilder, MenuSystem, and SourceUtils. Fix SpacePhysics build
6 Years Ago
Add a temporary field to addon.json to turn sandboxing off
6 Years Ago
Integrating Facepunch.CodeSandbox, also upgrades to .NET Core 2.1.8 (happened automatically) Expand the whitelist Almost there, just some codesandbox bugs left Update codesandbox
6 Years Ago
Update codesandbox
6 Years Ago
Handle byref types
6 Years Ago
Almost there, just some codesandbox bugs left
6 Years Ago
Namespace properly resolves for nested types (parent namespace), fix tests
6 Years Ago
Expand the whitelist
6 Years Ago
Fix MethodParametersPattern with empty list
6 Years Ago
Integrating Facepunch.CodeSandbox, also upgrades to .NET Core 2.1.8 (happened automatically)
6 Years Ago
Remove old output path
6 Years Ago
Delete the Fody weaver package project (in solution only)
6 Years Ago
Fix build order
6 Years Ago
Fix things after Fody 4.0 upgrade
6 Years Ago
Update dependencies
6 Years Ago
Make the default operation for namespace pattern the namespace matcher (allows exact match and all child namespaces)
6 Years Ago
Add TrustedAssemblies pattern
6 Years Ago
Item recipes, bunch of UI work
6 Years Ago
Add shared classes to load and cache data assets, server can now load them all properly
6 Years Ago
Grab the Unity compatibility layer from Clatter so we can read the ScriptableObject data
6 Years Ago
Setting things up for items
6 Years Ago
Stone and copper nodes, new tree model, fix bug in IntervalTimer when the interval isn't 1
6 Years Ago
Progress on inventory UI
6 Years Ago
Implemented materials inventory
6 Years Ago
Change editor to not login as a player (no more extra player stuck in floor + editor gets chunks in range of its camera)
6 Years Ago
Resource nodes automatically refill after being depleted for a while
6 Years Ago
Fix spawn rotation, move with LMB if camera is being controlled
6 Years Ago
Implemented interacting with resource nodes * Very minimal start of an inventory * Player update loop on server * Fixed slow lerping * Player yaw kind of works (not setting it in a few places yet) * More water shader fixes * Server to player messaging (events)
6 Years Ago
Refactor to use EntityId instead of Guid (fixes #3), add the entity update stream resume code back to ChunkRegistry
6 Years Ago
Setup controls and UI for interacting with things in the world (also HUD I think)