6,938 Commits over 2,680 Days - 0.11cph!
Update Towns.Data to not use assets from Unity
Add inventory notifications UI to show items that are obtained
Hook up clientside inventory handling
Add Towns.Data
Fix some color and gradient parsing issues in CSS
Support interacting with entities such as the resource nodes
Simple UI that shows interactions you can make when looking at interactable things
Spawn player in walk mode and make it more reliable
Fix map caching key not working sometimes
Fix map caching key not working sometimes
Update Towns.Common for new serializers
Server changes to allow getting UserIds in chat messages
Log frontend server connection errors to make troubleshooting disconnects easier
Fix serialization not handling null strings
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WIP updating CSS parser to handle gradient stop points
Gradient stop points working on effects UI test page now
Merge pull request #14 from Facepunch/gradient-parsing
Fixing up gradient parsing to support stop points
WIP updating CSS parser to handle gradient stop points
Gradient stop points working on effects UI test page now
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Update items and translations
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Switch to webview login if the custom tabs popup login fails
This should allow people with noncompliant Android browsers to login at the cost of losing the browser UI
Add wipe time to the map caching key
Should fix maps not updating after wipes sometimes
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Cherry pick everything (rip branch explorer)
More appropriate chat panel
Set up collisions on resource nodes
Lerp remote player movements
Updates to get things working
Hook up the player entity kind of so you can see other players now
Hook up a dummy spawn point entity to stop that missing prefab error
Use the correct default branch when downloading gamemodes from github and no branch was specified in the URL
Manually lazy init the skin approval list (no more static constructor)
Catch and log exceptions when building the approval list
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Add a WebSocket class (#5)
* Add a WebSocket class
* Add comment docs
Add try catches around event handler calls
* Make WebSocket sealed
Avoid NREs in WebSocket.IsConnected
More reliable dispose check
Make WebSocket sealed
Avoid NREs in WebSocket.IsConnected
More reliable dispose check
Add a WebSocket class
Add comment docs
Add try catches around event handler calls
Add comment docs
Add try catches around event handler calls
Use Sandbox.WebSocket instead of the raw .NET one
Remove EditorLogin
Close channels a bit more eagerly
Put cancellation in where channels may get blocked up
Add some tests for parsing :not()
Fix possible NRE in ReflectionExtensions.HasBaseType
Fix CSS parser not parsing ":not(:last-child)" properly
Mostly working floating world origin
Fix seams between chunks
Add distance fog
Fix lighting weirdness
Get player movement working
DebugInfo panel
Updates to get sbox working
Include some neighbor heightmap data in chunks for getting rid of seams