3,482 Commits over 2,466 Days - 0.06cph!
Replace IO ControllerInfo with Controllers command
Fix validation for building info
Fix validation for building info
Refactoring things, added commands to find buildings and controllers, notifying still WIP
Refactoring things, added commands to find buildings and controllers, notifying still WIP
Combine time into server info
Combine time into server info
Add support for notifications directly to players (and teams)
Fix for IL2CPP hang on exit
Set the on flag when the potentiometer is allowing electricity to pass through
Don't allow 0 resistance potentiometer
Use the generic IOEntity fields for potentiometer save/load instead
Send an immediate update to clients whenever the team changes
Swap vibration levels around so it's more useful, reduce radius
Damage detector is now seismic detector, outputs more electricity the bigger the vibrations
Added potentiometer electric component
IO entity to detect when your stuff is attacked
Allow customizing alarm messages
Unsubscribe implementation, bit more error handling
Broadcast output changes as well so others would stay in sync, remove debug stuff
WIP replacing all the json with protobufs, also support for broadcast messages
Entity info and controls WIP
Split into another entity
Fix serialization changes preventing server boot
Info command, run things on the right thread
Setup, connecting, and handling commands
Fix harmless exception on disconnect, remove debug
Video options cleanup (remove HDR, remove UI blur, remove motion blur)
Deleted the UI blur shader
Removed unset platforms from GA settings
Disable league promotion checks in MMF games
Use BestHTTP everywhere but editor+standalone
Fix server NRE
Add missing columns
Load steam inventory and do achievements in debug build if the player has a valid steam id
Allow buying items etc when steam id validation is off (for debugging)
Possible workaround for tile blend mask bug
Remove debug log