userlamalovecancel

6,938 Commits over 2,680 Days - 0.11cph!

3 Years Ago
Update Towns.Data to not use assets from Unity
3 Years Ago
Add inventory notifications UI to show items that are obtained
3 Years Ago
Hook up clientside inventory handling Add Towns.Data
3 Years Ago
Fix some color and gradient parsing issues in CSS
3 Years Ago
Support interacting with entities such as the resource nodes Simple UI that shows interactions you can make when looking at interactable things Spawn player in walk mode and make it more reliable
3 Years Ago
Fix map caching key not working sometimes
3 Years Ago
Fix map caching key not working sometimes
3 Years Ago
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3 Years Ago
Update Towns.Common for new serializers
3 Years Ago
Server changes to allow getting UserIds in chat messages Log frontend server connection errors to make troubleshooting disconnects easier Fix serialization not handling null strings
3 Years Ago
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3 Years Ago
WIP updating CSS parser to handle gradient stop points Gradient stop points working on effects UI test page now Merge pull request #14 from Facepunch/gradient-parsing Fixing up gradient parsing to support stop points
3 Years Ago
WIP updating CSS parser to handle gradient stop points Gradient stop points working on effects UI test page now
3 Years Ago
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3 Years Ago
Update items and translations
3 Years Ago
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3 Years Ago
Switch to webview login if the custom tabs popup login fails This should allow people with noncompliant Android browsers to login at the cost of losing the browser UI
3 Years Ago
Add wipe time to the map caching key Should fix maps not updating after wipes sometimes
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Add code
3 Years Ago
Initial commit
3 Years Ago
Cherry pick more
3 Years Ago
Cherry pick everything (rip branch explorer)
3 Years Ago
Fix new compile error
3 Years Ago
More appropriate chat panel
3 Years Ago
Set up collisions on resource nodes
3 Years Ago
Get chat working
3 Years Ago
Lerp remote player movements
3 Years Ago
Updates to get things working Hook up the player entity kind of so you can see other players now Hook up a dummy spawn point entity to stop that missing prefab error
3 Years Ago
Use the correct default branch when downloading gamemodes from github and no branch was specified in the URL
3 Years Ago
Manually lazy init the skin approval list (no more static constructor) Catch and log exceptions when building the approval list
3 Years Ago
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3 Years Ago
Add a WebSocket class (#5) * Add a WebSocket class * Add comment docs Add try catches around event handler calls * Make WebSocket sealed Avoid NREs in WebSocket.IsConnected More reliable dispose check
3 Years Ago
Make WebSocket sealed Avoid NREs in WebSocket.IsConnected More reliable dispose check
3 Years Ago
Add a WebSocket class Add comment docs Add try catches around event handler calls
3 Years Ago
Add comment docs Add try catches around event handler calls
3 Years Ago
Use Sandbox.WebSocket instead of the raw .NET one
3 Years Ago
Add a WebSocket class
3 Years Ago
Updates
3 Years Ago
Remove EditorLogin Close channels a bit more eagerly Put cancellation in where channels may get blocked up
3 Years Ago
Add some tests for parsing :not()
3 Years Ago
Fix possible NRE in ReflectionExtensions.HasBaseType Fix CSS parser not parsing ":not(:last-child)" properly
3 Years Ago
Mostly working floating world origin
3 Years Ago
Fix seams between chunks Add distance fog Fix lighting weirdness Get player movement working DebugInfo panel
3 Years Ago
Updates to get sbox working Include some neighbor heightmap data in chunks for getting rid of seams
3 Years Ago
Initial commit
3 Years Ago
Update vector usages