3,515 Commits over 2,527 Days - 0.06cph!
Exclude some units from sponsorships (icer and jumper can't heal, icer can't multikill, booster and healer don't do enough damage)
Fix squad editor back button working when the squad is invalid
Fix map editor back buttons
Update WebGL import settings
New platforms always connect to the test server
Update client to use websocket endpoints from master server
Don't give up on currency rewards if the ownership check fails
Web project moved to other repo, deleted here
Fix filesystem not saving properly in WebGL
Move kick messages onto client for localization prep
Add a separate message for when a player is signed in somewhere else
Turn off auto reconnect after being kicked - prevents error message spam
Network++
Always include the UI particles shader
Preload textures, shader variants
Cancel rewards if the player doesn't own the game
Switch to the package manager LWRP, remove alpha corrector stuff
Fix build, don't throw exception in UIParticleSystem
Remove coroutine use for crowd chat animation
No notification for daily challenge score 0
Remove old RenderScale (perf)
Maximized layout
Got rid of Newtonsoft.Json (in builds), turned up code stripping to highest
Check for game ownership, disable some functions if not owned
Fix server console input not playing nice with Windows' new console features
Update, enable other platforms
Update LWRP and ASE to latest
Audio import analyzer script
Get rid of the duplicated fonts
Split ResourceRef into multiple files
Include the monument terrain map textures for server builds too
Enable copying on server builds cause it loads faster, still unloads monuments after loading
Fix procgen after the terrain maps get unloaded
WIP lazy loading monument terrain maps, also unload them when finished loading the map
Experimenting with unloading prefabs
Temporary fix for client depending on ServerProjectile
Don't make a copy of prefabs when preprocessing them (in builds only)
Compressed the music a bit more
Fix simple shader AO channel barely having an effect
Fix some simple shader assignments for temple B
Use static switches for some material toggles (simple shaders only)
Add the simple shaders to the always included shaders list
Fix ASE LWRP templates always using fallback Hidden/InternalErrorShader, fixes that build error
Remove some unused stuff from CubeBlur, enable time slicing for reflection probes on mobile
Double tap to zoom/unzoom
Fix avatar faces outputting some alpha, remove the material on the customisation avatar image because it has issues on mobile
Add Simple_Arena, Simple_Crowd, and Simple_Unit
Bring back bits of Dynamic Decals that we were still using
"Simplified" the triplanar texturing for tiles