6,938 Commits over 2,680 Days - 0.11cph!
Make Vector2, Vector3, and Vector4 readonly structs
This will probably break some things
Will be switching more soon
Add reference to Sandbox.Hotload when compiling addons (for the callbacks)
Log when an unhandled exception occurs because it will sometimes kill the process (eg in finalizers)
Moved async-related whitelist to its own file
Whitelist a bunch of stuff:
* System.Threading.Channels
* System.IO.Compression (deflate and gzip streams)
* System.Collections.Immutable
* other random stuff
Fix modreq and modopt types erroring when checking addon access
Update README.md
Fixed line 7 "to attach" repeating twice.
Merge pull request #1 from Coocla33/patch-1
Update README.md
Update Unity client to confirm things still work
Mark more stuff as NetSerialized
Kill JSON
Swap out the TCP server for a WebSocket server
Support serializing byte[], ImmutableList, and ImmutableDictionary
Some bug fixes
Codegen loads the project with MSBuild so it has proper type info
Add support for List<T> serialization
Refactor to support deserialize instantiating using a constructor
Support Nullable<T>
Refactoring a ton of stuff to work with s&box
* Got rid of unsafe code in compression utils
* Replaced Guid use with a custom Uuid class because using Guids required Unsafe
* WIP refactoring network serialization to use a codegen'd binary serializer instead of JSON because System.Text.Json can't do inheritance
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Addon.GetDependencies fixes - gets rid of a stack overflow crash
* citizen and rust now depend on nothing (previously only base depended on nothing)
* everything else depends on base, citizen, and rust
Treat .addon files as JSON so JSON validation works
Version bump
Don't require exact source
Declare dependency on the C# extension
JSON validation for .addon files
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Improve mugshot camera orientation a bit
Speed up writing to sv.files.db
More reliable check to see if a mugshot is loaded before displaying on the UI
Some mugshot rotation improvements
Automatically delete mugshots from sv.files.db
FileStorage cache is now backed by a MruDictionary instead of Dictionary (LMK if this breaks stuff in any demos)
Auto-refresh mugshots once in a while
Pooling fixes
Don't render mugshots if the player isn't visible
Fix image loading placeholders
Expo SDK 41
(cherry picked from commit 600ba4b8c09183251159b093fd5a5e3ba087fb1e)
Update react-native-elements
EAS config
Fix EAS config
EAS test config
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Only set targetId in death notifications if the killer was a player (previously included NPCs)
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Update items
Update translations
Expo SDK 41
(cherry picked from commit 600ba4b8c09183251159b093fd5a5e3ba087fb1e)
Update react-native-elements