3,515 Commits over 2,527 Days - 0.06cph!
Damage detector is now seismic detector, outputs more electricity the bigger the vibrations
Added potentiometer electric component
IO entity to detect when your stuff is attacked
Allow customizing alarm messages
Unsubscribe implementation, bit more error handling
Broadcast output changes as well so others would stay in sync, remove debug stuff
WIP replacing all the json with protobufs, also support for broadcast messages
Entity info and controls WIP
Split into another entity
Fix serialization changes preventing server boot
Info command, run things on the right thread
Setup, connecting, and handling commands
Fix harmless exception on disconnect, remove debug
Video options cleanup (remove HDR, remove UI blur, remove motion blur)
Deleted the UI blur shader
Removed unset platforms from GA settings
Disable league promotion checks in MMF games
Use BestHTTP everywhere but editor+standalone
Fix server NRE
Add missing columns
Load steam inventory and do achievements in debug build if the player has a valid steam id
Allow buying items etc when steam id validation is off (for debugging)
Possible workaround for tile blend mask bug
Remove debug log
Fix clicking trophies through UI
Fix PlaySound error on Icer and Jumper trophies
Flash the window when an online match is starting or your turn begins
Add shader quality option (disabled in editor)
Fix faces not rendering on intel gpu (smoothstep min and max can't be the same)
Disable SRP batcher cause it's broken on some devices right now
Enable both landscape rotations
Use mobile options for webgl cause its slow too
Fix unit dragging working with all mouse buttons (which made it leave ghost holograms)
Fix both UI and unit drag event handlers firing at the same time (left a ghost hologram as well)
Fix argument null when going into customisation editor
Update post process, didn't fix anything though
Remove MaterialPropertyBlock from crowd members when animations are disabled
Disable dynamic batching cause it sucks
Disable auto sync transforms, enable callback reuse
Show tile markers in confirm move/attack
Disable double tap zoom over UI and units
Enable swipe rotate, pan, and zoom again
Rewrote swipe and pan to use touches only (so mouse can't do it)
Swipe has smarter cancelling to remove or reduce delays to panning
Enable crowds -> Crowd detail, also make it work without restarting a match
Disable some options for WebGL (resolution stuff, and render scale is bugged)
Options++
Only keep the 50 most recent match history entries