userlamalovecancel

6,973 Commits over 2,741 Days - 0.11cph!

3 Years Ago
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3 Years Ago
▍▄ ▍▊█▍▍▍▊ ▅▌▇▅▄█▍▊▉▉▍▅ [▌▅▇▌ ▌█]
3 Years Ago
Switch to webview login if the custom tabs popup login fails This should allow people with noncompliant Android browsers to login at the cost of losing the browser UI
3 Years Ago
Add wipe time to the map caching key Should fix maps not updating after wipes sometimes
3 Years Ago
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3 Years Ago
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3 Years Ago
Add code
3 Years Ago
Initial commit
3 Years Ago
Cherry pick more
3 Years Ago
Cherry pick everything (rip branch explorer)
3 Years Ago
Fix new compile error
3 Years Ago
More appropriate chat panel
3 Years Ago
Set up collisions on resource nodes
3 Years Ago
Get chat working
3 Years Ago
Lerp remote player movements
3 Years Ago
Updates to get things working Hook up the player entity kind of so you can see other players now Hook up a dummy spawn point entity to stop that missing prefab error
3 Years Ago
Use the correct default branch when downloading gamemodes from github and no branch was specified in the URL
3 Years Ago
Manually lazy init the skin approval list (no more static constructor) Catch and log exceptions when building the approval list
3 Years Ago
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3 Years Ago
Add a WebSocket class (#5) * Add a WebSocket class * Add comment docs Add try catches around event handler calls * Make WebSocket sealed Avoid NREs in WebSocket.IsConnected More reliable dispose check
3 Years Ago
Make WebSocket sealed Avoid NREs in WebSocket.IsConnected More reliable dispose check
3 Years Ago
Add a WebSocket class Add comment docs Add try catches around event handler calls
3 Years Ago
Add comment docs Add try catches around event handler calls
3 Years Ago
Use Sandbox.WebSocket instead of the raw .NET one
3 Years Ago
Add a WebSocket class
3 Years Ago
Updates
3 Years Ago
Remove EditorLogin Close channels a bit more eagerly Put cancellation in where channels may get blocked up
3 Years Ago
Add some tests for parsing :not()
3 Years Ago
Fix possible NRE in ReflectionExtensions.HasBaseType Fix CSS parser not parsing ":not(:last-child)" properly
3 Years Ago
Mostly working floating world origin
3 Years Ago
Fix seams between chunks Add distance fog Fix lighting weirdness Get player movement working DebugInfo panel
3 Years Ago
Updates to get sbox working Include some neighbor heightmap data in chunks for getting rid of seams
3 Years Ago
Initial commit
3 Years Ago
Update vector usages
3 Years Ago
Update Vector usages
3 Years Ago
Make Vector2, Vector3, and Vector4 readonly structs This will probably break some things Will be switching more soon
3 Years Ago
Add reference to Sandbox.Hotload when compiling addons (for the callbacks) Log when an unhandled exception occurs because it will sometimes kill the process (eg in finalizers)
3 Years Ago
Moved async-related whitelist to its own file Whitelist a bunch of stuff: * System.Threading.Channels * System.IO.Compression (deflate and gzip streams) * System.Collections.Immutable * other random stuff Fix modreq and modopt types erroring when checking addon access
3 Years Ago
Update README.md Fixed line 7 "to attach" repeating twice. Merge pull request #1 from Coocla33/patch-1 Update README.md
3 Years Ago
Update Unity client to confirm things still work
3 Years Ago
Mark more stuff as NetSerialized Kill JSON Swap out the TCP server for a WebSocket server
3 Years Ago
Support serializing byte[], ImmutableList, and ImmutableDictionary Some bug fixes
3 Years Ago
Codegen loads the project with MSBuild so it has proper type info Add support for List<T> serialization
3 Years Ago
Refactor to support deserialize instantiating using a constructor Support Nullable<T>
3 Years Ago
Refactoring a ton of stuff to work with s&box * Got rid of unsafe code in compression utils * Replaced Guid use with a custom Uuid class because using Guids required Unsafe * WIP refactoring network serialization to use a codegen'd binary serializer instead of JSON because System.Text.Json can't do inheritance
3 Years Ago
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3 Years Ago
▉▌▋▆▆ ▆▉▉▊ -> ▊▌▍▄▊
3 Years Ago
Addon.GetDependencies fixes - gets rid of a stack overflow crash * citizen and rust now depend on nothing (previously only base depended on nothing) * everything else depends on base, citizen, and rust
3 Years Ago