6,973 Commits over 2,741 Days - 0.11cph!
Throw when calling client RPC and owner is null
Fix NRE on server when placing tripmine
Fix promise crashes in sound generator, update bindinggen
Move SineSound test to sandbox gamemode
Assign out params to default when catching exception (fixes #45)
Sound generator improvements, need to tweak math
Oops
Copy paste more
Channels and SampleRate shouldn't be private
Defer OnChange until Initialize finishes
Sound generator improvements
Catch and log exceptions when receiving network vars
More robust local IP check
Separate SoundStream and SoundGenerator
Update bindinggen, support weak references to UE4 objects
Add support for Weak<T> where T is unreal type
Make coherent inspector actually work
Fix spin on thowable entity
Messing around with procedural sound
Update delegates when the target changes
Remove hotload notice from BaseEntity, fixes bot tick disappearing after hotload
We need to swap delegate instances if target type is being swapped
More accurate generic marshaler handling
Fix crash when switching maps
Reflected impact effect for bullets
Allow virtual RPC, error when using attributes that need BaseEntity and its not inherited
Don't crash when doing virtual RPC
Error on virtual RPC method
Fix grenade and tripmine ammo counting in multiplayer
Load Sandbox.Analyzers in addons, fix some sln shit for no reason
Preserve more whitespace in console (fixes up arrows on compile errors)
Bring back explosion and rocket trail effects
Fix generics in compiler proxy, reduce duplication in grenade and tripmine
Add my path to CookContent, remove nocompile
Vector3Range doesn't exist anymore
Bit of weapon cleanup, add rocket launcher pickup
Add tripmine pickups and let us use them
Fix grenade in multiplayer
Split consumables when dropping
Limit consumable amount, add pickup notifications
Don't require base.Tick in HudComponent