userRubatcancel

6,195 Commits over 3,867 Days - 0.07cph!

3 Years Ago
Minor housekeeping changes to entities Added PathPlatformEntity.OnAlreadyThere. It and OnMovementEnd now give current position as parameter Added LogicEntity (ent_logic), which encompasses logic_auto, logic_relay and logic_compare
3 Years Ago
Minor improvement with path node numbers when one node is selected Fixed loss of functionality in Hammer when doing manipulations on a path node when a tangent is selected
3 Years Ago
Rotating and Scaling nodes affects tangents properly.
3 Years Ago
Improved behavior of shift dragging path nodes in Hammer Draw path node numbers when path/node is selected
3 Years Ago
Make Sound.FromEntity throw NRE instead of silently doing nothing with invalid entities
3 Years Ago
Fixed Sound.FromEntity crashing with invalid entities Merge branch 'master' of sbox
3 Years Ago
Added Client.Kick() Getting disconnected from a server now displays a reason why in UI
3 Years Ago
3 Years Ago
Fixed voice chat not working correctly, especially after rejoin
3 Years Ago
Added Hammer.SphereAttribute and Hammer.TextAttribute Also documented some of the other properties with c# comments
3 Years Ago
Allow multiple DescriptionAttributes and use the first one where necessary
3 Years Ago
Hopefully fixed the game overwriting S&box.sln unnecessarily Also fixed auto generated launchSettings.json having a malformed launch parameter
3 Years Ago
Fixed FGDWriter setting default value to first flag if one isn't given Remove leftover debug output
3 Years Ago
Rename FuncButton to ButtonEntity (func_button => ent_button)
3 Years Ago
Added render.GetViewSetup() - returns the CViewSetup stuff including both real FOVs and the de-corrected for aspect ratio FOV
3 Years Ago
Bring the max lua files down to 32k for singleplayer
3 Years Ago
Bump MAX_LUA_FILES to 65000 for singleplayer only
3 Years Ago
Display warnings and prevent a crash when an NPC's memory is about to overflow
3 Years Ago
Make r_texturefilteringquality save
3 Years Ago
Added framerate cap & texture filtering to Options
3 Years Ago
Fix DescriptionAttribute duplication Fixes sbox-issues/issues/808
3 Years Ago
Rubikon: Fixed physics bodies not re-enabling correctly after being disabled Fixes sandbox/issues/23
3 Years Ago
Client join download progress for map/game/loose files & proper cancels
3 Years Ago
Make possible to update loading screen subtitle only
3 Years Ago
Flash the game window when server is joined if not focused
3 Years Ago
Cancelling server creation properly stops all downloads Download progress for Games/Maps on loading screen
3 Years Ago
Code for Game/Map download progress on loading screen
3 Years Ago
TTT: Updated language files (Community Contribution)
3 Years Ago
Moved OnSequenceFinished/OnNewSequence to AnimEntity Made OnAnimGraphTag/OnAnimGraphCreated protected
3 Years Ago
DoorEntity: Make OnAnimGraph overrides protected
3 Years Ago
Fixed codegen errors when XML comments are invalid Fixed a warning about unused variable
3 Years Ago
Fix a warning about XML comment
3 Years Ago
Moved OnAnimGraphTag/OnAnimGraphCreated to AnimEntity Also fixed up some of the documentation comments Merge branch 'master' of sbox
3 Years Ago
stopsound also shuts down all CSoundPatches
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Experiment: Count connecting players as bots until they fully join
3 Years Ago
Fixed Entity.StopLoopingSound() not working as expected when multiple sounds are involved
3 Years Ago
Remove non existent achievement from code
3 Years Ago
Update TTT language files
3 Years Ago
Revert AcceptInput changes for Linux only
3 Years Ago
Properly convert wchar_t to UTF8 in TextEntry.AllowInput
3 Years Ago
Fixed a crash due to out of bounds sequences with IK Rules and AccumulatePose
3 Years Ago
merge from main
3 Years Ago
Delete chromium.log if its over 100MB
3 Years Ago
PathPlatformEntity OnMovementStart/End outputs + other stuff Train-like auto angle feature, increased generated path precision
3 Years Ago
Made Entity.GetBloodColor shared
3 Years Ago
Fix an issue with PathPlatformEntity.DoMove
3 Years Ago
Added ent_path_platform and path_generic entities ent_path_platform uses the Path Tool generated path (path_generic) to move between its nodes. Has inputs useful for things like elevators and generic moving platforms based on nodes.