userRubatcancel
branchGarrys Mod/maincancel

2,787 Commits over 2,557 Days - 0.05cph!

Today
Added more debug info to "Invalid HitboxSet on something" warning
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Yesterday
No console spam when unmounted materials have bad refcount which prevents them from being cleaned up
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Yesterday
backwards compatible version of the Set/GetColor changes
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Yesterday
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2 Days Ago
duplicator library now properly copies Lua-set color and material override, not just the Sandbox tool ones - Fixes some entities having improper color/material in dupe preview, such as the Fog/Sky/Sun editors
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2 Days Ago
Let's try an Entity.Set/GetColor change - Make C++ return/take 4 numbers, and make a Lua override that takes/returns color objects instead - should be ~2x faster and GetColor now returns the proper color object
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2 Days Ago
Added crash/infinite loop safeguards to Entity.SetMoveParent: Unlink self from previous parent, do not allow to parent to yourself, check for cyclic parents
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2 Days Ago
Apply stack overflow protection to util.TableToJSON
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3 Days Ago
Added IsConCommandBlocked Player.ConCommand's queue clientside should now show addon name when running blocked concommands
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3 Days Ago
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3 Days Ago
ReloadModels completely on disconnect Only clear unused materials, don't uncache
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4 Days Ago
Reset entity FXBlend cache when the current view changes during a frame
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4 Days Ago
Do not allow to use the "Drive" property on entities that are already being driven.
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4 Days Ago
Only unmount .gma files when we clear unused materials Do not clear unused textures after reloading models on disconnect (It is still being done just before loading onto a server/into singleplayer)
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5 Days Ago
Added util.MD5/SHA1/SHA256 - all take a single string, and return a hex string
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5 Days Ago
Reenable material cache clearing
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5 Days Ago
Display a console message when ServerDL fails to download something
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5 Days Ago
Bootil: Do not use recursion when importing JSON Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
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5 Days Ago
Fixed "DownloadingFile" javascript function not being fired for Fast/ServerDL due to changes in last update
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5 Days Ago
Fixed serverside Lua errors when making 0 width ropes
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8 Days Ago
Fixed Lua errors in scoreboard when a player leaves the server
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8 Days Ago
Added a second argument to util.GetModelMeshes - a table of tables where IDs are boneIds and contain a table of 2 keys: matrix and parent
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8 Days Ago
ent_remove* no longer allows removal of the world entity ent_remove_all no longer can delete players
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8 Days Ago
Fixed a server crash when an npc_fastzombie tries to attack a non player entity
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8 Days Ago
Fixed a server crash when item_ammo_crate is given an invalid ammo type
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8 Days Ago
Fixed missing localization / Updated language files
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10 Days Ago
Fix potential crashes with Entity.Firebullets when the entity is a player and has no active weapon
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10 Days Ago
Get rid of leftover code from base scoreboard
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10 Days Ago
Fixed players without a valid SteamID creating errors with the base scoreboard (Fixed Player.GetVoiceVolumeScale() returning nothing for such players, now returns 1)
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11 Days Ago
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
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11 Days Ago
Fixed a typo in one of the translation strings
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11 Days Ago
Updated language files
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12 Days Ago
Colorable ropes TTT: Fix low-karma autokick evasion (Community Contribution) Bump steam.inf Double networkstring datatable limit
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19 Days Ago
TTT: language file update again (Community)
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19 Days Ago
Potential crash fix for ragdoll physics
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19 Days Ago
Fixed crash issue with npc_antlionguard Disable material cache clearing for now
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23 Days Ago
Fixed reliance of Super DoF on the sandbox gamemode (Community Contribution) TTT: tune shotgun headshot damage (Community Contribution) TTT: give shotgun very small accuracy boost (Community Contribution) TTT: show language names correctly in menu (Community Contribution)
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23 Days Ago
Fixed clientside player velocity for non local players being jittery and incorrect when standing on something moving
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25 Days Ago
Fixed more crash issue with npc_barnacle when its tongue entity gets deleted
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25 Days Ago
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25 Days Ago
Added basic permissions system/library, currently used only for askconnect dialog
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26 Days Ago
nullptr safeguards for mcore rendering do not recompute snapshots when clearing materials on disconnect
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30 Days Ago
Removed debug output from when removing unused materials
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31 Days Ago
Fixed models not being flushed on level changes/disconnects when not hosting a local game (i.e. in multiplayer in general) mat_dumpmaterials now has an optional argument to hide refcount 0 materials A better approach to handling unmounted materials erroring (which causes severe performance loss when such materials are trying to render) - We now properly delete those from internal cached material list on map unload/load gma.MountGMA now also clears list of missing materials
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32 Days Ago
Do not mark already subscribed addons as "from server" and do not unmount them on map shutdown
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32 Days Ago
Fixed duplicator library's Min/Max calculations Fixed duplicator tool's bounding box going away on death even though a dupe is still active
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32 Days Ago
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32 Days Ago
Fixed some constraint library functions (such as HasConstraints, GetAllConstrainedEntities, etc) not functioning with the world entity Fixed gmsave library (Spawnmenu save system) not saving constraints that are attached to the world entity on both ends (such as ropes)
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33 Days Ago
Fixed Winch/Rope scaling wrapping around at length of 100
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33 Days Ago
cfg/network.cfg is no longer considered userconfig, and is ran before autoexec.cfg Increased forced defaults of "rate", "cl_cmd/updaterate" cvars to 100k and 66, from 30k and 30 respectively. This only affects clientside settings, which are overridden by server's settings (sv_maxrate, etc)
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