userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

35 Days Ago
Fixed legacy CBaseEntity::FireBullets not setting attacker
36 Days Ago
Fixed a bug with Panel.SetCaretPos Added more info to 'Overflow error writing string table baseline' host error Display disconnect reason UI when encountering a host error in singleplayer
45 Days Ago
Fixed a crash with base NPC when hosltering weapon and having no weapon
49 Days Ago
Made NPC vs NPC killicon consistent with NPC vs Player deaths Pull Requests: * Added util.IsBinaryModuleInstalled * Added color support and fixed a bug with table.(De)Sanitise * Fixed potential Lua error in Derma drag'n'drop system
49 Days Ago
Added Entity:SetSurroundingBounds( vec, vec ) Added Entity:SetSurroundingBoundsType( BOUNDS_ ) Added vec, vec = Entity:GetSurroundingBounds()
49 Days Ago
Fix NWVars not updating on mismatched server/client versions due to additon of new user messages
50 Days Ago
Minor vbsp changes from go branch
50 Days Ago
Fixed IRestore.ReadString having a limit on string length
51 Days Ago
Improved ladder prediction (HL2 ladder mounting is still wonky)
51 Days Ago
Update ignore.conf Added a message to srcds console when not having GSLT about its impact on server ranking Pull Request: Added "readonly" option to DProperties properties, for editable entities editor Update TTT from github
51 Days Ago
Fixed sv_cheats not resetting on server join
52 Days Ago
try to fix linux compile error
53 Days Ago
Fixed FCVAR_REPLICATED cvars resetting to default/keeping server value when joining a server and leaving.
53 Days Ago
Fixed static CLuaParticles not updating their lighting
53 Days Ago
Adjust build scripts to support x64 VS2022
53 Days Ago
Fixed prop_dynamic crashing the game when given invalid break usermessage names Added "(Cheap)BreakModel" user messages that some maps use
59 Days Ago
Added Entity:IsInBounds Added string.StartsWith (Community contrib, for consistency with string.EndsWith)
59 Days Ago
Made player_manager.AddValidHands skin/body arguments optional Group NPC weapons by category Community: * Minor adjustment to DCheckBox:Toggle * SWEP:HUDShouldDraw is no longer required to return true to not break HUD * Added an option to player_manager.AddValidHands to match hands skin to player model selected skin automatically * Reload spawnmenu on language change * Added HL1 357 & shotgun to NPC usable weapon list * Removed a vulgar comment
60 Days Ago
Default weapon selection checks gmod's localization files Fixed a crash when setting player's hull size to nothing
60 Days Ago
Added optional surfaceprop argument to PhysicsInitMultiConvex, PhysicsInitConvex, PhysicsFromMesh and PhysicsInitBox. All of them now also get correct volume set.
60 Days Ago
Potential fix for a crash with steamworks.DownloadUGC Fixed Hammer Inputs/Outputs duplicating from base classes Fixed a visual bug in Lua Errors section of Problems menu
2 Months Ago
Added gmod_language to blocked convars (can still read it)
2 Months Ago
Fix NPC_CraneDriver crashing when the crane's magnet is removing
3 Months Ago
Fixed crashes when an entity has negative skin value
3 Months Ago
Fixed Gravity Gun preferred carry angles ignoring player's pitch angles Fixed Gravity Gun ignoring "spin_none" interaction for props
3 Months Ago
Fixed vehicle collision group "not saving" by duplicator.
3 Months Ago
Infinite scroll for server browser, no longer limited to 256 servers per gamemode
3 Months Ago
Switch "Outdated" tags in server browser to use steam.inf version, not the garrysmod.ver version
3 Months Ago
Added sv_password to list of convars Lua cannot READ
3 Months Ago
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3 Months Ago
Remove OnFireOutput hook, it will never work 100% correctly
3 Months Ago
Remove the original ClearAllOutputs input on CNPC_PlayerCompanion
3 Months Ago
Added OnFireOutput hook ( name, ent, activator, param, delay ) - fired when an map IO output is fired.
3 Months Ago
Added ClearAllOutputs input to all entities Added surface.GetTextureNameFromID() Added NPC.Get/SetMaxLookDistance Added Entity.ClearAllOutputs( str )
3 Months Ago
Fixed crashes when trying get model sprite size with a null sprite/model (and when trying to get model bounds of null model) Fixed a crash when trying to spawn ai_node too early Fixed a crash when calling Spawn() on an entity that deletes itself in the Spawn() function
3 Months Ago
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3 Months Ago
Fixed compile error Fixed workshop fonts spamming pointless console messages trying to load from the .gma directly which won't work
3 Months Ago
merge from prerelease (oops)
4 Months Ago
blacklist affects the legacy server browser as well
4 Months Ago
Fixed Sandbox NPC spawning setting the NPC model twice for NPCs with uppercase letters in model name, affecting entity collision bounds Removed temporary fix for util.FilterText which is no longer needed
4 Months Ago
Fixed Lua error when pasting admin only NPC duplications without a player
4 Months Ago
Bump steam.inf version
4 Months Ago
Updated localization files
4 Months Ago
Made Entity:GetSequenceMoveDist shared Added Entity:GetSequenceVelocity( seq, cycle )
4 Months Ago
Added from and to optional arguments to Entity.GetSequenceGroundSpeed Make the Workshop Subscriptions settings button a different color so hopefully its more noticeable
4 Months Ago
Update ignore.conf
4 Months Ago
Added math.SnapTo (Community) Added icons and select fields for DProperty_Combo (Community) Updated server browser recommendation icons (Community)
4 Months Ago
DropToFloor now checks if the entity is inside world geometry - if it is, do not drop to floor. Should help with stuff ending up underground in certain places, such as NPCs on displacements. Fixed spawnmenu trying to run empty concommands and erroring TTT: Fixed a bug with weapon respawning and updated language files (Community Contribution) Attempt to prevent Entities and Weapons spawning out of map bounds when spawned through Spawn menu (Community) Fixed in-code documentation comment of table.CollapseKeyValue (Community) Fixed Lua error with Super DOF when activating 5 second hide UI and reopening UI before the timer expires (Community) Fixed toolgun ghost preview not clearing when switching away from the toolgun using the spawnmenu (Community)
4 Months Ago
Some changes towards fixing/narrowing down the CSoundPatch update crash Impleneting CS:GO soundscape features: playlooping.position "random" playlooping.radius fadetime
4 Months Ago
Readded missing mapIO outputs to airboat vehicle Fixed gmod_language resetting to empty string on dedicated servers Added snd_buildcache to blocked command list