userRubatcancel
branchGarrys Mod/maincancel

2,217 Commits over 2,314 Days - 0.04cph!

2 Days Ago
Added basic G String game mounting support
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2 Days Ago
translate SDK_ shaders to their non SDK_ variants
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2 Days Ago
Fixed vgui.Create being called on screen resolution change with empty string
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2 Days Ago
Shutdown CPlayerPickupController (player_pickup entity) if its associated player somehow becomes NULL to avoid crashing
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2 Days Ago
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3 Days Ago
Deleted lua/menu/progressbar.lua (unused file)
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3 Days Ago
Do not autofocus a panel with SetTabPosition( 1 ), preventing ability to unfocus all textfields Panel.KillFocus on EditablePanel now actually kills focus Clicking away from a text field now actually removes keyboard focus from that text field
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3 Days Ago
Do not ErrorNoHalt vgui.Create if input panel is "" DProperties handles non existing panel types more properly
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3 Days Ago
Fixed Entity.Fire's 3rd argument not being optional
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4 Days Ago
Added GetTimeoutInfo() - returns bool IsTimingOut, float GetTimeSinceLastReceived
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4 Days Ago
ENT:HandleAnimEvent can now return true to suppress the default action
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5 Days Ago
Limit maximum force for Thruster tool to 1e10 (from 1e35) to reduce crashing potential
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6 Days Ago
Hammer: Display Raytraced preview in the 3d view when it finishes rendering
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6 Days Ago
Made GetPhysicsAttacker's first argument default to 1 Restored optional-ness of 3rd argument of Entity.Ignite
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6 Days Ago
Right/Middle mouse clicking in Hammer 3D view works better now, by only disabling mouse look only when it was started by middle/right clicking a 3d view
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6 Days Ago
Fixed a regression with Entity.Fire
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9 Days Ago
Fixed not resetting LightmappedGeneric's shader const 0 (basetexturetransform) between renders, resulting in it affecting materials which do not have basetexturetransform set
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9 Days Ago
Added activator & caller arguments to Entity.Fire, both default to NULL Switched base_entity:TriggerOutput to use Entity.Fire so it uses the internal engine event queue system
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9 Days Ago
Fixed Hoverball corrpupting vector_origin (Community Contrib)
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10 Days Ago
fix the merge
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10 Days Ago
i was on the wrong branch again ffs
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11 Days Ago
Do not recreate player's hull every tick Fixed env_sprite_clientside affecting sprite trails
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11 Days Ago
get rid of proper type checking for vgui.Create
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12 Days Ago
Updated language files
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12 Days Ago
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12 Days Ago
Throwing the last HL2 grenade maintains previous/last weapon for them grav gun grenade throws
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12 Days Ago
Switch vgui.Create warning to ErrorNoHalt
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13 Days Ago
Added "enable realistic fall damage" option to "start new game" for Sandbox Fixed an infinite loop with CAI_TrackPather on ep2_outland_11a (and possibly other maps/places)
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13 Days Ago
Increased precision of angrotation for all entities for fix prediction errors when walking on props Nicer error message for steam error 18
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13 Days Ago
Double max ammo types
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13 Days Ago
CSoundPatch:SetDSP now works while the sound is playing too
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13 Days Ago
env_sprite_clientside
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13 Days Ago
Added Player.Set/GetMaxArmor
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13 Days Ago
new projected texture inputs/keyvalues info_particle_target as alias of info_target prop_dynamic_glow as alias of prop_dynamic
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13 Days Ago
Color correction volume simple multiplayer support
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13 Days Ago
player setmodelscale fixes
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13 Days Ago
Fixed child panels not updating their skins when calling Panel.SetSkin on their parent
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13 Days Ago
mega grav gun networking increased steam.inf
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16 Days Ago
Print a console message when game is started with -noaddons
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17 Days Ago
Do not boot players from vehicles when teleporting without the "ONLY players in vehicles" spawnflag, do not teleport players in vehicles at all without it.
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18 Days Ago
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
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19 Days Ago
Added render.GetHDREnabled() - returns true if the current map has HDR enabled Added Player.Set/GetViewPunchVelocity
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19 Days Ago
Combined two loops in weapons.Register into one
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19 Days Ago
Fixed DNumberScratch (and DNumSlider) constantly firing it's OnValueChanged callback when the value didn't actually change
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19 Days Ago
Added an option to re subscribe to missing addons in an Addon Preset The game no longer loads "Do not mount" state for unsubscribed addons
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20 Days Ago
Fixed Hammer .fgd flag/array values inheritance
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20 Days Ago
trigger_teleport ejects player from a vehicle when teleporting like expected
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20 Days Ago
Added 4 map icons from the TF2 Halloween 2020 update
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20 Days Ago
Fixed addon spawnlists not supporting subcategories
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23 Days Ago
Added list.GetTable() (Community)
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