userRubatcancel
branchGarrys Mod/maincancel
Today
"Spawn with weapon" right click option for NPCs that can use weapons
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Today
Autorefresh no longer breaks spawnlist saving/reverting Spawnmenu now selects the first VISIBLE spawnlist, used to select hidden spawnlists Other minor improvements for the whole spawnlist reverting/repairing system
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Today
Translations for "spawnlist requires game X" tooltip
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Today
Fixed Alyx's Gun sounds not working without Episode 1 being mounted
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Today
Added DCollapsibleCategory.Get/SetHeaderHeight DCollapsibleCategory works better with derma skins DModelPanel clears render depth automatically fixing weird artifacts when 2 or more DModelPanels are on top of each other Added DFrame buttons to DefaultSkin.png
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Today
PropSelect.AddModel(Ex) now returns the icon it creates
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Yesterday
Fixed Metropolice freezing the game for too long on initial spawn Fixed NPCData.Weapons not being counted as valid weapons, causing NPCs like Fisherman from Lost Coast not being able to spawn with his signature weapon
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Yesterday
Fixed engine saves sometimes having extremely messed up sounds Added killfeel translation for env_entity_dissolver
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Yesterday
Fixed HTTP() global trying to use invalid ISteamHTTP pointer after changelevel on dedicated servers
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Yesterday
Fixed respawn_entities command breaking weapon sounds until player respawn Fixed domain names starting with a number being counted as IP addresses
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3 Days Ago
CreateSound no longer forces the internal filter to be reliable RecipientFilter global now as a new optional argument - make unreliable Thruster sound is forced to be reliable
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3 Days Ago
prop_ragdoll no longer resets its collision group if it was set before Spawn(), unless SF_RAGDOLLPROP_DEBRIS is set
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3 Days Ago
There can no longer be Lua Effects with self being NULL
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4 Days Ago
TTT fgd doesn't conflict with half life 2 fgd
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4 Days Ago
Fixed certain ammo items in Hammer having error models
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4 Days Ago
Fixed a crash issue with CLuaParticle.__tostring
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4 Days Ago
Added DTree_Node.GetChildNodes and GetChildNodeCount Spawnmenu handles deletion of all spawnlists better, by first showing hidden ones that require mountable games, and then regenerating default spawnlists if there are no spawnlists whatsoever
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4 Days Ago
DTooltip now inherits the derma skin from the panel it is opened for
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4 Days Ago
Better solution for DMenu skin inheritance
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4 Days Ago
"Enable Gravity" checked status now properly saves via duplicator
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4 Days Ago
TTT: Added Simplified Chinese language (Community)
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4 Days Ago
Added language string for Undone_Statue "Make Statue" property now properly saves and restores via duplicator (affects only new dupes)
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4 Days Ago
DMenu submenus inherit parent's derma Skin DMenuOption text offset is now the same whether it has an icon or not
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5 Days Ago
More consistent type/NULL checking: CNavArea and CLuaEmitter CLuaParticle.SetThinkFunction/CollideFunction now ErrorNoHalts on bad input
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5 Days Ago
Fixed a dozen crashes with Half-Life 2 weapons when the server has hit the edict limit
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5 Days Ago
Potentially fix a crash with RichText
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5 Days Ago
remove the duplicate DImageButton.SetMaterial function
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8 Days Ago
Citadel version of HL2 armor recharger now restores the correct amount of armor Fixed Super Gravity Gun's super state being reset on client on level transition Fixed Super Gravity Gun not resetting to normal one on ep1_citadel_03 Players don't collide with super grav gun killed ragdolls
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8 Days Ago
Fixed gravity gun (and potentially other weapons) not working properly while sitting in a vehicle Fixed gravity gun spamming its "DryFire" sound in a rare case when the prop is picked up but is too far to be thrown
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9 Days Ago
Super gravgun kills makes dissolved weapons fly a bit farther and be more CINEMATIC item_healthvial dropped by NPCs on death also gets dissolved like the weapon does if they died from dissolve damage Restored SF_COMBINE_NO_AR2DROP ep2 spawnflag for npc_combine_s
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9 Days Ago
Fixed "Keep Ragdolls" setting causing dead rollermines and floor turrets to create uninteractable "ragdolls" on death
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9 Days Ago
Removed .0f from default value of r_overlayfade convars (it bothers me)
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9 Days Ago
Reworked models/mechanics/solid_steel/type_a_2_16.mdl so it isn't broken anymore
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9 Days Ago
Fixed secondary ammo HUD not showing while in a vehicle with SetAllowWeaponsInVehicle( true )
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9 Days Ago
Fixed a regression with changes to DScrollPanel
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9 Days Ago
Added DButton.SetMaterial() and DImageButton.SetMaterial() (Community Contribution)
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9 Days Ago
Weapon.SetClip1/SetClip2 marks the weapon to not give out reserve ammo/reset clips on weapon pickup Combine Ball projectile no longer makes sounds when hitting ragdolls, to prevent insane sound spam when it gets stuck in multiple ragdolls
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10 Days Ago
Fixed BSP brush models after 999 not working on maps
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10 Days Ago
Rendering out of bounds texture frames no longer crashes the game
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10 Days Ago
Added Player.OwnerSteamID64(), serverside only, returns the SteamID of family sharing owner of the game license (or just the player's SteamID if not using FS), will be 0 before player is fully authed
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10 Days Ago
Get rid of the "Couldn't find surface in GetColorForSurface()" message
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11 Days Ago
super_phys_gun global state affects gamerules
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11 Days Ago
Fixed Hammer crashing with model heavy maps
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11 Days Ago
Added MaxHealth to NPCs that did not have it set Fixed certain NPCs like Combine Camera/Turrets, Nihilanth, etc ignoring ai_disabled
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11 Days Ago
Fix potential crashes when hitting entity limit and trying to create flex/bone manipulators. Promoted "HTTP failed - ISteamHTTP isn't available!" to an ErrorNoHalt with stack to help identify what is causing the error message
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12 Days Ago
Removed the addonID from "Addon X is creating errors", as it is a leftover debug thing
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12 Days Ago
+use picking up props no longer bails and spits out a console error with sv_turbophysics set to 1 Gravity Gun can now successfully complete the upgrade process and is no longer a progression stopper on d3_citadel_03 Upgraded Gravity Gun can pick up stuff from further away, has SUPER sounds and can punt NPCs into ragdolls
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12 Days Ago
Dedicated servers properly go into hibernation once all players have disconnected
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16 Days Ago
Potentially fixed playing viewmodel animations from the server only not updating them on client properly in multiplayer
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16 Days Ago
Fixed gestures playing at 2x the speed on Nextbot NPCs
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17 Days Ago
Fixed JSON function precision for real
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17 Days Ago
Fixed players getting flinged unexpectedly, most noticeably with SetNoCollideWithTeammates enabled and standing in teammates
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17 Days Ago
Fixed players on moving brush entities getting insta killed if inside each other with SetNoCollideWithTeammates( true )
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17 Days Ago
Remove "Torque Limit" from ballsocket tool as it does nothing
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17 Days Ago
Tracking Sandbox Camera now properly tracks players instead of tracking somewhere above them
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18 Days Ago
Fixed walking on player heads not working correctly if SetNoCollideWithTeammates() is set to true and the 2 players are in different teams in teamID range 1-4
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18 Days Ago
Avoid console errors when using PrintMessage with weird input
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18 Days Ago
Fixed jumping animations playing on players when landing in multiplayer (Fixed extra GM:DoAnimationEvent calls with PLAYERANIMEVENT_JUMP)
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19 Days Ago
Try to avoid unexplained crash to do with overflowing font cache and display a warning instead (Another "CUtlRBTree overflow" crash)
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19 Days Ago
Get rid of EffectData networking changes as they somehow cause crashes
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19 Days Ago
Player.SetNoCollideWithTeammates( true ) no longer causes players with Team ID 1-4 to not receive melee damage from NPCs
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22 Days Ago
Updated TTT: Fixed Duck key while spectating in roaming mode teleporting you to last spectated player (Community)
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22 Days Ago
reload language on client, not server, oopsie
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22 Days Ago
Reload language files just before Lua gets initialized, instead of just after
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22 Days Ago
Debug prints for a certain network related crash
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22 Days Ago
when you forget 1 file after commit
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22 Days Ago
Fixed bad direct calls to PerformLayout() part 2 - InvalidateLayout( true )
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22 Days Ago
Fixed bad direct calls to PerformLayout() part 1 - Baseclass calls
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22 Days Ago
Added NextBot.OnEntitySight and NextBot.OnEntitySightLost
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22 Days Ago
surface.DrawTexturedRect(UV) works with poster command nicely surface.DrawCircle looks less shit and it's color argument is now optional
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23 Days Ago
Fixed a crash issue with Nextbot's vision module Lua Nextbot's vision module get's created on Spawn Use TransColor, not TransAlpha for prop fading
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23 Days Ago
Moved static prop lighting update to a separate argument of util.RedownloadAllLightmaps, hopefully fixed a rare crash with it
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23 Days Ago
"stack" argument for OnLuaError
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24 Days Ago
Added safeguard to CMDLCache::GetStudioHdr from CSGO for an unknown cause crash
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25 Days Ago
You can now add a spawnmenu label by right clicking empty space in the spawnlist
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25 Days Ago
Increased precision of doubles in util.TableToJSON
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25 Days Ago
Added Filter text field to console UI, direct bindings to con_filter_* stuff
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25 Days Ago
Added Material:Get/SetVector4D, returns/takes 4 numbers
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25 Days Ago
Fixed Motor tool's Force Limit not functioning
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25 Days Ago
Fixed a crash issue with secondary ammo display when switching to a NULL weapon
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26 Days Ago
Fixed render.DrawQuadEasy producing malformed/squashed quads in very certain rare cases. Fixes wheel direction indicator spazzing out with certain wheel models on certain surfaces
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26 Days Ago
NPC.NavSetGoalTarget, NPC.NavSetRandomGoal, NPC.NavSetGoal and NPC.NavSetWanderGoal now return a bool - whether the path generation succeeded or failed NPC.NavSetGoal no longer tries to generate a 0 length path failing every time, now has 2 more arguments, minPathLength and direction = vec3_origin
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26 Days Ago
SLAM tripmines now properly clean their laser when they are removed SLAM no longer tries to throw/place the entity immediately after switching to it if the player switched away during the placing/throwing animation
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29 Days Ago
render.RedownloadAllLightmaps now also forces all props/entities to update their static lighting
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29 Days Ago
Spawnmenu editable labels now stretch to fit the text being entered and do now overflow spawnlist panel width Added DLabelEditable.Set/GetAutoStretch, defaults to false
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29 Days Ago
engine.LightStyle doesn''t crash with style=64
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30 Days Ago
Limit pp_stereoscopy_size to +-11.5
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30 Days Ago
Fixed manually entering alpha value for tool color selection not updating the UI Fixed up/down buttons for alpha on tool color selection not functioning DNumberWang.OnValueChanged is now only called when the value actually changed
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30 Days Ago
Fixed prop fading not fading but instantly hiding props Fixed prop fading breaking/being affected by water/mirror reflections
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30 Days Ago
Player.SetActiveWeapon( NULL ) now hides the view model as expected Player.SetActiveWeapon( NULL ) no longer causes next selected weapon to be force-lowered Player.PickupObject now force drops the given object before trying to pick it back up, so the object doesn't get stuck in an invalid state
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30 Days Ago
point_message functions in multiplayer
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31 Days Ago
Replaced usage of WM_ACTIVATEAPP with WM_ACTIVATE due to a possible Windows bug to hopefully fix system.HasFocus returning wrong value when the game was minimized by clicking on it in the taskbar
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31 Days Ago
Fixed a "CUtlRBTree overflow!" crash to do with detail models (grass and stuff) on maps
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32 Days Ago
x32/x64 -> 32/64bit
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32 Days Ago
Fixed a crash when changing r_flashlightdepthres during runtime while having projected textures around
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32 Days Ago
Allow all anim SENTs to automagically calculate their default rendergroup, fixing a bunch of render order issues with default tool entities and potentially all addons
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32 Days Ago
Fixed PANEL:OnStopDragging being called multiple times per "dragging drop" (Community Contrib)
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32 Days Ago
▍▉▍▇▄ ▍▍▆█ ▊▇▇▊▌▍▋█▅█▅
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32 Days Ago
Added extra info to "version" command to help debug issues
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32 Days Ago
Fixed clientside DTVar callback not being called when setting an "Entity" type property to NULL
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