3,055 Commits over 2,983 Days - 0.04cph!
Fixed potential crash for playing MP3 files
sound.Generate now flushes its cache on level shutdown (And also with snd_restart)
Added out of bounds checks for boneIDs in CIKContext::AddDependencies to avoid crashes
Remove debug output from one the Problem panel quick fixes
Loading a save from main menu now properly sets the player position
Disable all active point_viewcontrol entities when loading a save
Deleting point_viewcontrol now also disables it instead of putting the player in an invalid state
Made sv_location cache the first non empty value and report that in the server browser
Made the selected flag filters be per gamemode, not global per server browser tab
Fixed switching tags in main menu > Addons/Dupes/Saves/Demos not updating the pagination page count
Fixed applying workshop addons (i.e. (un)mounting them) not refreshing the gamemode list
Fixed floating .gma's not loading correctly from addons/whatever/*.gma
Also added a console message when floating .gma could not make an absolute path to mount
Hammer: Fixed Sprinkle tool not working well after saving and then loading the .vmf when backslashes are used in the model path
Allow some voice/snd cvars to be edited from menu state
Added 2 new arguments to CanTool - the toolobject and the button used (left/right/reload = 1/2/3)
Apply 'extended' to default derma fonts
DNumSlider now colors the notches and the DTextEntry text to match the slider label
Added DSlider.Set/GetNotchColor
Added SKIN.colNumSliderNotch
Improved slider notch rendering - ensure all notches have at least 1 pixel between each other, and fixed the last notch not rendering for sliders with a range that isn't a whole number
Fixed the first preset group not loading correctly on first map load (??)
Fixed Lua errors when trying to gm_load phys_magnets that were map created when saving
Use ErrorNoHaltWithStack for numpad.OnDown/OnUp errors when given an invalid key
Fixed prop_vehicle_crane crashing the game when it is missing its magnet entity
Fixed env_sun glow overlay not working properly with the poster command
Updated localization files
Minor optimization with the PlayerColor matproxy (Community Contribution)
Minor optimization with the PlayerWeaponColor matproxy
Fixed spawnicons trying to interact with the container they were created in, instead of the container they are drag'n'dropped onto. Fixes an issue where dragging icons from Browse => addons/games and resizing them would not properly move all other icons
Fixed "broken" spawnicons icons being rebuilt every frame
Updated the "broken" spawnicon texture to be 512x512
Fixed Motor tool applying torque in "world space", i.e. acting as if the prop it is attached to is never rotated
More consistent styling for text boxes in the main menu between operating systems and beta branches
Potential workaround for "SV_CreatePacketEntities: GetEntServerClass failed for ent 1." error message and crash when disconnecting from a listen server as a host while it is not empty
Fixed all Unreachable servers being filtered out by the default filter settings
Added the ability to filter by country flag to the Server Browser
Hopefully improved the performance of the "first click" on the "Start New Game" menu.
Making sure some files are identical between github and plastic
TTT: Added Japanese translation (Community Contribution)
Moved server count higher up and made it smaller
Added total gamemode count
Fixed changing language not refreshing the main menu text due to recent changes
Fixed an issue with automatic gamemode category assignment + more validation to sv_location on client
Improved performance of the translation system in the main menu
Fixed "Disable Sprays" checkbox not being clickable due to it being covered up the invisible part of the label above it
Fixed "Falling back to 4:3 aspect ratio. This should never happen!" appearing in srcds console on startup
Added map icon for coop_fall (CSGO)
render.ReadPixel/render.CapturePixels now returns the alpha channel too (naturally uses more memory)
Added gamemode categories to Sandbox and TTT
Added gamemode categories. These are defined per gamemode in the gamemode's .txt file, with the ability to filter the gamemode list in the server browser by these categories
Added missing flag icon
Added an outline/border to text fields in server browser so they are visible better on bright backgrounds
Fixed cookie library cache having outdated value in certain rare cases (Community Contribution)
TTT: Fixed the effects of karma on damage when karma system is disabled (Community Contribution)
TTT: PT-BR Translation - Changes to the highlights and to the AFK message
Made generic problems use markup to fit long text on small screen resolutions.
Added more filtering/sorting options to the server browser: Gamemode list sorting by player count/server count/name. Server filters by player count and ping.
Added some nullptr safeguards to C_ServerRagdoll::TestCollision
Added sv_location convar, which is used to set a custom flag icon for the server in the server browser (a filename of materials/icons16/ without the extension)
The default server browser now uses the connection address to connect, not the query address
Adjusted the server info area to show the full server name if it is too long, and fixed player list sometimes appearing broken due to long player names
Added a label about where sprinkle definitions are stored
Server browser will now display a "tag" when server is running a version different to client's
Added total server count readout to the server browser
Get rid of server's steamid64 from Lua as it serves no purpose now (valid GSLT is still required and checked for)
Fixed server name being misaligned vertically due to the icons on the left
Fixed version text in main menu linking to the wrong gmod repo when clicked on while on a beta branch
Added extra space for map names in server list for screens that can fit it