userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

4 Years Ago
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4 Years Ago
Added the "Problems" tab to the Problems menu, it displays common configuration and other problems with a button to fix it where applicable.
4 Years Ago
"Something is creating script errors" now directs users to the Problems panel, not the console Localization support for Problems panel If there are any actual problems in the Problems menu, the main menu button will display a number of problems, with different colors based on severity
4 Years Ago
Fixed a bug with VPK file searching that would result in garbage data in file.Find
4 Years Ago
Make ClientSignOnStateChanged first argument be the local player's userID on client like expected
4 Years Ago
Changed SignOnStateChanged hook to ClientSignOnStateChanged (first argument is nil)
4 Years Ago
Added ProjectedTexture.SetShadowSlopeScaleDepthBias, ProjectedTexture.SetShadowDepthBias, ProjectedTexture.SetShadowFilter,ProjectedTexture.SetTargetEntity
4 Years Ago
Fixed render.SupportsHDR always returning false Fixed Player.GetFriendStatus never showing "blocked" status
4 Years Ago
Hammer: Fixed converting solids to entities counting all solids as displacements
4 Years Ago
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4 Years Ago
Made some of the render,* library available in menu state for upcoming changes
4 Years Ago
Default bind Mouse4 to lastinv and Mouse5 to voice chat
4 Years Ago
Fixed border of "Server is full" button to match the color of the button itself (Community Contribution)
4 Years Ago
Hammer: Texture Browser => Mark now marks decals/overlays if no solids with given texture were marked
4 Years Ago
Hammer: Made "Show Detail Objects" save across sessions
4 Years Ago
Hammer: Increased textbox size of Texture scale so it fits the longest value it can have Hammer: Added a tool tip for ID_TOOLS_DISP_DRAWREMOVEDVERTS Hammer: Added fade distance keyvalues for prop_door_rotating
4 Years Ago
Hammer: Added a warning when trying to convert a displacement to an entity.
4 Years Ago
Hammer: Minor visual adjustments to Object Properties window Marked certain Hammer config files as userconfig so they do not get wiped on branch change/verification (You can still delete them and verify to reset)
4 Years Ago
Hammer: Fixed LMB/RMB getting stuck when dragging outside of the 3D view with the Sprinkle tool
4 Years Ago
Adjusted "Run Map [Advanced]" window to fit more parameters and made the newlines work in the Parameters text box.
4 Years Ago
Added func_pendulum to Hammer
4 Years Ago
Hammer: Added the sprinkle tool to the left sidebar
4 Years Ago
Hammer: Added Random XYZ and Offset Z to Sprinkle tool
4 Years Ago
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4 Years Ago
Added "Any/All" aspect ratio to the Video options that shows all supported by player's GPU screen resolutions, make it default.
4 Years Ago
Hammer: Added "Sprinkle" tool from CS:GO (with an example sprinkle definition)
4 Years Ago
Hammer: Fixed carving brushes with decals/overlays on them creating "Tell a programmer" windows.
4 Years Ago
Added lua_dumptimers concommands
4 Years Ago
Fixed Entity.GibBreakServer crashing with brush entities
4 Years Ago
Ensure we only flush models on disconnection, because expecting LevelShutdown to NOT be called on map load multiple times is too much to ask from Source (Fixes L4D1 maps crashing on load again)
4 Years Ago
Fixed DMenuOptions text color not being affected by currently active Derma skin (Community Contribution) TTT: Fixed ragdoll pinning HUD for innocents (Community Contribution)
4 Years Ago
Fixed properties not working on brush entities
4 Years Ago
Added Kill feed translation for point_template (Found on ep2 maps)
4 Years Ago
Hammer: Fixed a crash in Object Properties => Model
4 Years Ago
Hammer: Fixed a crash when trying to place a non existent Prefab using the Entity tool
4 Years Ago
Hammer: The Entity Report dialog will now close when its associated VMF is closed to prevent crashes Hammer: Opening Entity Report for a different VMF when the Entity Report is already open will now properly recreate it for the currently active VMF
4 Years Ago
Added a nullptr check when generating error texture
4 Years Ago
Hammer: Fixed crash when creating a new document Hammer: Will now select the nodraw texture on VMF load and when creating a new VMF rather than the first texture which will be random depending on custom content installed Hammer: Creating a new VMF will now spawn a simple box in front of the camera and select the "Selection" tool Hammer: Added CTRL+(SHIFT+)V text to Paste (Special) in right click menus to let the user know about the existence of these shortcuts
4 Years Ago
Hammer: Fixed custom "detailmaterial" not showing in the editor
4 Years Ago
Hammer: Added targetname keyvalue to light_environment (with a warning about file size) and updated the key names and help text of other keyvalues to better explain what each key does.
4 Years Ago
Hammer: Fixed custom detail.vbsp in map properties not having an effect in the editor itself
4 Years Ago
Hammer: Added icons for env_sun, point_template and info_lighting_relative, adjusted icons for env_skypaint, lua_run (To remove the ugly white lines around the image) and info_lighting
4 Years Ago
Hammer: Fixed releasing LMB/RMB outside of the 3D view while paining displacements continuing to paint until you reclick in the 3D view
4 Years Ago
Hammer: Marked "Hinge Axis" of prop_door_rotating as non functioning so there is no question about it. ("Fixing" it would break all existing maps) Hammer: "angles" keyvalue will no longer be created with values "0 0 0" when moving objects that have a model in the editor (such as decals)
4 Years Ago
Added Panel.Set/GetX/Y (Uses Lua Panel.GetPos internally) and switch Panel:Center(Horizontal/Vertical) to use them Fixed Panel.LerpPositions not working well with Panel:Center*() functions
4 Years Ago
Made PrecacheSentenceFile() shared
4 Years Ago
Remove debug code from Browse > Addons
4 Years Ago
Fixed the default screen resolution selection so it should now select the desktop resolution
4 Years Ago
Hammer: Added info_lighting_relative to the fgd Hammer: Added (Set)LightingOrigin(Hack) inputs and keyvalues to prop_dynamic and all NPCs and (Set)ModelScale for prop_physics, prop_dynamic and NPCs
4 Years Ago
Hammer: Fixed unintentional auto vis group rebuilds due to recent changes when scrolling textures in the Face Sheet tool, or applying the same texture to a face (i.e. not changing the texture)