userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

4 Years Ago
Hammer: Display Raytraced preview in the 3d view when it finishes rendering
4 Years Ago
Made GetPhysicsAttacker's first argument default to 1 Restored optional-ness of 3rd argument of Entity.Ignite
4 Years Ago
Right/Middle mouse clicking in Hammer 3D view works better now, by only disabling mouse look only when it was started by middle/right clicking a 3d view
4 Years Ago
Fixed a regression with Entity.Fire
4 Years Ago
Fixed not resetting LightmappedGeneric's shader const 0 (basetexturetransform) between renders, resulting in it affecting materials which do not have basetexturetransform set
4 Years Ago
Added activator & caller arguments to Entity.Fire, both default to NULL Switched base_entity:TriggerOutput to use Entity.Fire so it uses the internal engine event queue system
4 Years Ago
Fixed Hoverball corrpupting vector_origin (Community Contrib)
4 Years Ago
fix the merge
4 Years Ago
i was on the wrong branch again ffs
4 Years Ago
Do not recreate player's hull every tick Fixed env_sprite_clientside affecting sprite trails
4 Years Ago
get rid of proper type checking for vgui.Create
4 Years Ago
Updated language files
4 Years Ago
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4 Years Ago
Throwing the last HL2 grenade maintains previous/last weapon for them grav gun grenade throws
4 Years Ago
Switch vgui.Create warning to ErrorNoHalt
4 Years Ago
Added "enable realistic fall damage" option to "start new game" for Sandbox Fixed an infinite loop with CAI_TrackPather on ep2_outland_11a (and possibly other maps/places)
4 Years Ago
Increased precision of angrotation for all entities for fix prediction errors when walking on props Nicer error message for steam error 18
4 Years Ago
Double max ammo types
4 Years Ago
CSoundPatch:SetDSP now works while the sound is playing too
4 Years Ago
env_sprite_clientside
4 Years Ago
Added Player.Set/GetMaxArmor
4 Years Ago
new projected texture inputs/keyvalues info_particle_target as alias of info_target prop_dynamic_glow as alias of prop_dynamic
4 Years Ago
Color correction volume simple multiplayer support
4 Years Ago
player setmodelscale fixes
4 Years Ago
Fixed child panels not updating their skins when calling Panel.SetSkin on their parent
4 Years Ago
mega grav gun networking increased steam.inf
4 Years Ago
Print a console message when game is started with -noaddons
4 Years Ago
Do not boot players from vehicles when teleporting without the "ONLY players in vehicles" spawnflag, do not teleport players in vehicles at all without it.
4 Years Ago
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
4 Years Ago
Added render.GetHDREnabled() - returns true if the current map has HDR enabled Added Player.Set/GetViewPunchVelocity
4 Years Ago
Combined two loops in weapons.Register into one
4 Years Ago
Fixed DNumberScratch (and DNumSlider) constantly firing it's OnValueChanged callback when the value didn't actually change
4 Years Ago
Added an option to re subscribe to missing addons in an Addon Preset The game no longer loads "Do not mount" state for unsubscribed addons
4 Years Ago
Fixed Hammer .fgd flag/array values inheritance
4 Years Ago
trigger_teleport ejects player from a vehicle when teleporting like expected
4 Years Ago
Added 4 map icons from the TF2 Halloween 2020 update
4 Years Ago
Fixed addon spawnlists not supporting subcategories
4 Years Ago
Added list.GetTable() (Community)
4 Years Ago
npc_combinegunship's ground attack spawnflag and inputs work now
4 Years Ago
Better click "animation" for DImageButton depression, added DImageButton:SetDepressImage() (Community)
4 Years Ago
Added maps/*.lmp to workshop whitelist
4 Years Ago
Partially resolve explosive barrels exploding when catching them and lightly touching ground after throwing
4 Years Ago
Added support for the new L4D2 DLC
4 Years Ago
Properly align checkbox labels in New Game settings
4 Years Ago
Experimental spawnicon loading 'queue' - prevent complete freezes when opening spawnlists, load spawnicons until we reach 30 FPS or 1 per frame.
4 Years Ago
Changed bodygroups to use unsigned ints over ints to prevent crashing and increase the bodygroup limit somewhat
4 Years Ago
Added PlayerHandleAnimEvent and PlayerFireAnimationEvent hooks (Same arguments as ENTITY: hooks, after the first arg being player obj)
4 Years Ago
Added CTakeDamageInfo.SetBaseDamage
4 Years Ago
Fixed entering a vehicle while ducked saving and restoring the ducked view offset when exiting the vehicle even though the player is forced to unduck
4 Years Ago
Fixed DTree_Node.ExpandRecurse producing Lua errors