userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

4 Years Ago
forgot to add the new images
4 Years Ago
Show the map & the server you are joining on the loading screen
4 Years Ago
Sprays now kinda work in singleplayer
4 Years Ago
Cleaned up duplicate collisiongroup rules
4 Years Ago
Lua created materials ( CreateMaterial ) are now cleaned up on map shutdown
4 Years Ago
Prevent potential crashes in CShaderAPIDx8::CopyRenderTargetToTextureEx DMenu.Open now checks for existence of Panel.IsModal to prevent errors on servers running beta branches while clients do not Fixed a minor copy paste error with the addons menu
4 Years Ago
ENT.Initialize for clientside only entities now acts similarly to networked entities
4 Years Ago
Fixed addons not being able to update after they have been already loaded by the game (during loading to a server)
4 Years Ago
steamworks.GetList will always return a table, even on failure. (Fixes infinite loading when loading published items but there are none) -noworkshop message in mainmenu only appears on Subscribed categories Added Followed and Favorites categories to dupes/saves/demos pages
4 Years Ago
Fixed voice chat delay on low tick servers
4 Years Ago
Player.ConCommand blocked message is now an ErrorNoHalt "connect" console command is now completely blocked on server realm Trying to run "connect" console command from Lua on client will now prompt the player if they wish to connect to the given server
4 Years Ago
Added support for "boolean" type in .fgd
4 Years Ago
Moved "Edit Instance" button to not cover the input/output icons in Hammer (All 3 also behave better when resizing the window) Added the func_instance_io_proxy entity (No hammer support yet, just the entity for existing maps)
4 Years Ago
Make sure contenticon.lua is identical on main compared to github
4 Years Ago
Remove the old Portuguese translation file (it was renamed)
4 Years Ago
Added the missing TTT translation file (Português (Brasil))
4 Years Ago
Updated TTT: Changed a bunch of default values for convars (Community)
4 Years Ago
Fixed yet another issue with Entity.Fire Fixed a bug with ENT:TriggerOutput when deleting single fire outputs
4 Years Ago
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4 Years Ago
Implemented material conditional tests for GPU level from L4D+ games, assuming GPU level 3, reduces console spam and should fix certain materials looking wrong Added !player_blue and !player_orange procedural entity names (equal to !player) Made the 2 Portal 2 DLCs also mount with Portal 2
4 Years Ago
You can no longer shoot when clicking on empty space around a modal panel
4 Years Ago
Fixed calling gui.OpenURL from a modal panel preventing player from interacting with the gui.OpenURL confirmation dialog
4 Years Ago
Added Panel.IsModal Added Panel.IsPopup DMenu now better handles opening for modal panels (when it is parented to such panel manually)
4 Years Ago
Vector.Mul can multiply vector by vector now
4 Years Ago
Added "previewurl" to steamworks.FileInfo, meant as a replacement to previewid
4 Years Ago
Disallow DoModal on non Popup panels to prevent bricking the game
4 Years Ago
Portal 2 graphical glitch workaround fixes
4 Years Ago
sv_skyname now changes live, without needing a map restart
4 Years Ago
Idiot proof SetModelScale on players (if its <= 0, clamp to 0.001)
4 Years Ago
SRCDS workshop: more descriptive error message when failing to validate GMA header
4 Years Ago
Fixed whereis not working properly with floating .gma files Floating .gma addons now display their internal .gma name, not the filename
4 Years Ago
Prevent studiomdl.exe from writing to out of bounds memory (MAXSTUDIOANIMBLOCKS) Increased MAXSTUDIOANIMBLOCKS to 512
4 Years Ago
Fixed SetActiveWeapon on the player while holding a prop with grav gun putting the prop into an invalid state Fixed not having an active weapon causing ItemHolsterFrame to not be called on any weapon Clientside gravity gun object detachment when a serverside weapon switch happens also destroys the clientside physics object the gravgun creates like a dropping/punting the object would
4 Years Ago
Fixed an infinite loop issue with steamworks.GetList which caused
4 Years Ago
Remove util.RelativePathToFull as it serves no purpose in non menu states
4 Years Ago
Reset viewmodel skin, bodygroups and poseparameters which its weapon changes
4 Years Ago
Defaulted r_jeepFOV to 0 (uses player's desired FOV), to match other vehicles. Fixed jeepFOV not updating properly when re-entering the vehicle Fixed FOV desync between server/client for jeeps
4 Years Ago
PlayerClass now has and handles MaxArmor just like MaxHealth
4 Years Ago
Added basic G String game mounting support
4 Years Ago
translate SDK_ shaders to their non SDK_ variants
4 Years Ago
Fixed vgui.Create being called on screen resolution change with empty string
4 Years Ago
Shutdown CPlayerPickupController (player_pickup entity) if its associated player somehow becomes NULL to avoid crashing
4 Years Ago
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4 Years Ago
Deleted lua/menu/progressbar.lua (unused file)
4 Years Ago
Do not autofocus a panel with SetTabPosition( 1 ), preventing ability to unfocus all textfields Panel.KillFocus on EditablePanel now actually kills focus Clicking away from a text field now actually removes keyboard focus from that text field
4 Years Ago
Do not ErrorNoHalt vgui.Create if input panel is "" DProperties handles non existing panel types more properly
4 Years Ago
Fixed Entity.Fire's 3rd argument not being optional
4 Years Ago
Added GetTimeoutInfo() - returns bool IsTimingOut, float GetTimeSinceLastReceived
4 Years Ago
ENT:HandleAnimEvent can now return true to suppress the default action
4 Years Ago
Limit maximum force for Thruster tool to 1e10 (from 1e35) to reduce crashing potential