userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

4 Years Ago
More anti lag safe guards for ArmDupe net message net.WriteData doesn't complain about size = 0, just sends nothing net.ReadData errorNoHalts about invalid length (<0, or above 64k)
4 Years Ago
Fixed crashing issue when trying to pick up an entity without a physics object, or when the physics object of currently carried object somehow becomes invalid (+use pickup)
4 Years Ago
Applied bone setup crash fixes to Hammer too Changed "Model Warning: [%s] might be invalid! " warning to a more descriptive "Warning! '%s' animation requested bone %i, but model only has %i!"
4 Years Ago
Fixed a crash when clearing the console while it is being excessively spammed
4 Years Ago
Fixed timers erroring causing a Lua stack leak
4 Years Ago
trigger_push additions: (fgd included) Spawnflag 4096 now acts like it does in CSGO - properly takes into account mass and multiple physics objects Added "SetPushDirection" input Added "Only falling players" keyvalues
4 Years Ago
Added input.GetAnalogValue( AnalogAxis ) Added ANALOG_* enums
4 Years Ago
Fixed Lua stack leak with non string errors in ProtectedCall()
4 Years Ago
ProtectedCall() now fills g_LastError on error like expected
4 Years Ago
Community: Fixed an issue with Vehicle duplication when there is no associated player PlayerSpawn* hooks should no longer receive NULL players gm_spawnvehicle no longer errors when used in srcds console
4 Years Ago
Fixed non string Lua errors not updating g_LastError and still throwing the error (now updates the text/stack)
4 Years Ago
Added an errorNoHalt when giving net.WriteData not enough data Automatically remove extra newlines for ErrorNoHalt with stack calls
4 Years Ago
Fixed Hammer's Transform dialog (CTRL+M) improperly reading X/Y/Z coordinates ( Microsofts MFC bug workaround )
4 Years Ago
DComboBox properly updates its text color (for example when using SetEnabled() on it)
4 Years Ago
Roll back changes to IsFirstTimePredicted (causes issues with many addons)
4 Years Ago
Added "Where Is" button to mat_texture_list to help debug addons overwriting materials/textures
4 Years Ago
Update bass.dll (mp3free) to 2.4.15
4 Years Ago
Added mat_dumpmaterials for debugging purposes
4 Years Ago
Reduced wait time in the confirmation dialogs from 2s to 1s Connect confirmation dialog now pings the server and displays info about it Added serverlist.PingServer Fixed potential issues with serverlist.PlayerList (not canceling the request when destroyed too soon, trying to call nil objects)
4 Years Ago
Undo unintended changes to the example nextbot npc
4 Years Ago
Fixed inconsistent NEXTBOT:OnEntity(Lost)Sight behavior
4 Years Ago
Do not try to precache HL1 models/materials on map load, for cases when HL1 is not even mounted Do not force precache HL2:Lost Coast harpoon either Fixed HL1 scientists screaming non-stop after getting damaged
4 Years Ago
ErrorNoHalt when file.Open is given incorrect read/write mode (used to silently fail)
4 Years Ago
serverside gibs inherit rendermode/fx
4 Years Ago
Fix mounting support for G String game
4 Years Ago
Added ITexture.GetNumAnimationFrames() Added ENTITY:GetPreferredCarryAngles( ply ) ("anim" type SENTS only) Added Player argument to GM:GetPreferredCarryAngles
4 Years Ago
Fixed weird freeze in the server browser due to SteamAPI Load size for floating .gma addons
4 Years Ago
Added "Size" display to every addon in the Addons menu
4 Years Ago
Fixed crashing when unsubbing from addons while in game
4 Years Ago
NextBot NPCs are actually considered NextBots on client
4 Years Ago
Added missing decals/playerlogo files (for all 128 player slots)
4 Years Ago
More strict type checking for Entity.SetMaterial
4 Years Ago
You can now CTRL+A in console (or any other RichText) to select all text Pressing CTRL while a RichText element is focused will no longer reset selection, and neither will copying the text
4 Years Ago
Lua created materials are actually properly being released now, with safeguards against recreating materials with same name and proper refcounts
4 Years Ago
Fixed Entity.Set(Sub)Material leaking material reference count on entity removal
4 Years Ago
Added "Disconnect" button to the openurl/connect confirmation dialogs openurl/connect confirmation dialog is more resistive to spam, the "Yes" button is initially disabled for 2 seconds
4 Years Ago
Servers that failed to respond to the info request/ping are now shown in the server browser under "Unreachable Servers" section
4 Years Ago
Added "Disable Sprays" checkbox to the Options menu
4 Years Ago
Fixed not being able to see updated spray image of a player that rejoins the server after changing their spray image until the game is restarted (Also fixes their old spray image becoming error texture)
4 Years Ago
Do not save ERROR spawnicons to disk when rendering manually, unless of course we are rendering models/error.mdl itself
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed a memory "leak" when building cubemaps
4 Years Ago
Prevent crashing when the BoneToWorld matrix is null Added position to buildcubemaps console messages Added additional info to "MaterialSystem: Out of memory in render data!" warning
4 Years Ago
Better error string for k_EResultBanned to not scare players. Used to say "VAC Banned", which is inaccurate.
4 Years Ago
Fixed "vertexlitgeneric" not doing anything as a parameter of Material(), now sets the expected shader, prevents $vertexalpha 1
4 Years Ago
Added basic support for bone followers on "anim" type SENTs - Entity.CreateBoneFollowers, Entity.UpdateBoneFollowers, Entity.DestroyBoneFollowers (All serverside only) "anim" type sents will render their physics object with vcollide_wireframe if there exists one clientside (yellow for clientside physobj, green for model index vcollide)
4 Years Ago
renderfx is copied to clientside ragdolls like it is for serverside ragdolls
4 Years Ago
Fixed console spam from the Paint tool
4 Years Ago
IsFirstTimePredicted now returns true out of prediction