3,055 Commits over 2,983 Days - 0.04cph!
Fixed secondary ammo HUD not showing while in a vehicle with SetAllowWeaponsInVehicle( true )
Fixed a regression with changes to DScrollPanel
Added DButton.SetMaterial() and DImageButton.SetMaterial() (Community Contribution)
Weapon.SetClip1/SetClip2 marks the weapon to not give out reserve ammo/reset clips on weapon pickup
Combine Ball projectile no longer makes sounds when hitting ragdolls, to prevent insane sound spam when it gets stuck in multiple ragdolls
Fixed BSP brush models after 999 not working on maps
Rendering out of bounds texture frames no longer crashes the game
Added Player.OwnerSteamID64(), serverside only, returns the SteamID of family sharing owner of the game license (or just the player's SteamID if not using FS), will be 0 before player is fully authed
Get rid of the "Couldn't find surface in GetColorForSurface()" message
super_phys_gun global state affects gamerules
Fixed Hammer crashing with model heavy maps
Added MaxHealth to NPCs that did not have it set
Fixed certain NPCs like Combine Camera/Turrets, Nihilanth, etc ignoring ai_disabled
Fix potential crashes when hitting entity limit and trying to create flex/bone manipulators.
Promoted "HTTP failed - ISteamHTTP isn't available!" to an ErrorNoHalt with stack to help identify what is causing the error message
Removed the addonID from "Addon X is creating errors", as it is a leftover debug thing
+use picking up props no longer bails and spits out a console error with sv_turbophysics set to 1
Gravity Gun can now successfully complete the upgrade process and is no longer a progression stopper on d3_citadel_03
Upgraded Gravity Gun can pick up stuff from further away, has SUPER sounds and can punt NPCs into ragdolls
Dedicated servers properly go into hibernation once all players have disconnected
Potentially fixed playing viewmodel animations from the server only not updating them on client properly in multiplayer
Fixed gestures playing at 2x the speed on Nextbot NPCs
Fixed JSON function precision for real
Fixed players getting flinged unexpectedly, most noticeably with SetNoCollideWithTeammates enabled and standing in teammates
Fixed players on moving brush entities getting insta killed if inside each other with SetNoCollideWithTeammates( true )
Remove "Torque Limit" from ballsocket tool as it does nothing
Tracking Sandbox Camera now properly tracks players instead of tracking somewhere above them
Fixed walking on player heads not working correctly if SetNoCollideWithTeammates() is set to true and the 2 players are in different teams in teamID range 1-4
Avoid console errors when using PrintMessage with weird input
Fixed jumping animations playing on players when landing in multiplayer (Fixed extra GM:DoAnimationEvent calls with PLAYERANIMEVENT_JUMP)
Try to avoid unexplained crash to do with overflowing font cache and display a warning instead (Another "CUtlRBTree overflow" crash)
Get rid of EffectData networking changes as they somehow cause crashes
Player.SetNoCollideWithTeammates( true ) no longer causes players with Team ID 1-4 to not receive melee damage from NPCs
Updated TTT: Fixed Duck key while spectating in roaming mode teleporting you to last spectated player (Community)
reload language on client, not server, oopsie
Reload language files just before Lua gets initialized, instead of just after
Debug prints for a certain network related crash
when you forget 1 file after commit
Fixed bad direct calls to PerformLayout() part 2 - InvalidateLayout( true )
Fixed bad direct calls to PerformLayout() part 1 - Baseclass calls
Added NextBot.OnEntitySight and NextBot.OnEntitySightLost
surface.DrawTexturedRect(UV) works with poster command nicely
surface.DrawCircle looks less shit and it's color argument is now optional
Fixed a crash issue with Nextbot's vision module
Lua Nextbot's vision module get's created on Spawn
Use TransColor, not TransAlpha for prop fading
Moved static prop lighting update to a separate argument of util.RedownloadAllLightmaps, hopefully fixed a rare crash with it
"stack" argument for OnLuaError
Added safeguard to CMDLCache::GetStudioHdr from CSGO for an unknown cause crash
You can now add a spawnmenu label by right clicking empty space in the spawnlist
Increased precision of doubles in util.TableToJSON
Added Filter text field to console UI, direct bindings to con_filter_* stuff
Added Material:Get/SetVector4D, returns/takes 4 numbers
Fixed Motor tool's Force Limit not functioning
Fixed a crash issue with secondary ammo display when switching to a NULL weapon
Fixed render.DrawQuadEasy producing malformed/squashed quads in very certain rare cases. Fixes wheel direction indicator spazzing out with certain wheel models on certain surfaces
NPC.NavSetGoalTarget, NPC.NavSetRandomGoal, NPC.NavSetGoal and NPC.NavSetWanderGoal now return a bool - whether the path generation succeeded or failed
NPC.NavSetGoal no longer tries to generate a 0 length path failing every time, now has 2 more arguments, minPathLength and direction = vec3_origin
SLAM tripmines now properly clean their laser when they are removed
SLAM no longer tries to throw/place the entity immediately after switching to it if the player switched away during the placing/throwing animation