userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

4 Years Ago
Fixed secondary ammo HUD not showing while in a vehicle with SetAllowWeaponsInVehicle( true )
4 Years Ago
Fixed a regression with changes to DScrollPanel
4 Years Ago
Added DButton.SetMaterial() and DImageButton.SetMaterial() (Community Contribution)
4 Years Ago
Weapon.SetClip1/SetClip2 marks the weapon to not give out reserve ammo/reset clips on weapon pickup Combine Ball projectile no longer makes sounds when hitting ragdolls, to prevent insane sound spam when it gets stuck in multiple ragdolls
4 Years Ago
Fixed BSP brush models after 999 not working on maps
4 Years Ago
Rendering out of bounds texture frames no longer crashes the game
4 Years Ago
Added Player.OwnerSteamID64(), serverside only, returns the SteamID of family sharing owner of the game license (or just the player's SteamID if not using FS), will be 0 before player is fully authed
4 Years Ago
Get rid of the "Couldn't find surface in GetColorForSurface()" message
4 Years Ago
super_phys_gun global state affects gamerules
4 Years Ago
Fixed Hammer crashing with model heavy maps
4 Years Ago
Added MaxHealth to NPCs that did not have it set Fixed certain NPCs like Combine Camera/Turrets, Nihilanth, etc ignoring ai_disabled
4 Years Ago
Fix potential crashes when hitting entity limit and trying to create flex/bone manipulators. Promoted "HTTP failed - ISteamHTTP isn't available!" to an ErrorNoHalt with stack to help identify what is causing the error message
4 Years Ago
Removed the addonID from "Addon X is creating errors", as it is a leftover debug thing
4 Years Ago
+use picking up props no longer bails and spits out a console error with sv_turbophysics set to 1 Gravity Gun can now successfully complete the upgrade process and is no longer a progression stopper on d3_citadel_03 Upgraded Gravity Gun can pick up stuff from further away, has SUPER sounds and can punt NPCs into ragdolls
4 Years Ago
Dedicated servers properly go into hibernation once all players have disconnected
4 Years Ago
Potentially fixed playing viewmodel animations from the server only not updating them on client properly in multiplayer
4 Years Ago
Fixed gestures playing at 2x the speed on Nextbot NPCs
4 Years Ago
Fixed JSON function precision for real
4 Years Ago
Fixed players getting flinged unexpectedly, most noticeably with SetNoCollideWithTeammates enabled and standing in teammates
4 Years Ago
Fixed players on moving brush entities getting insta killed if inside each other with SetNoCollideWithTeammates( true )
4 Years Ago
Remove "Torque Limit" from ballsocket tool as it does nothing
4 Years Ago
Tracking Sandbox Camera now properly tracks players instead of tracking somewhere above them
4 Years Ago
Fixed walking on player heads not working correctly if SetNoCollideWithTeammates() is set to true and the 2 players are in different teams in teamID range 1-4
4 Years Ago
Avoid console errors when using PrintMessage with weird input
4 Years Ago
Fixed jumping animations playing on players when landing in multiplayer (Fixed extra GM:DoAnimationEvent calls with PLAYERANIMEVENT_JUMP)
4 Years Ago
Try to avoid unexplained crash to do with overflowing font cache and display a warning instead (Another "CUtlRBTree overflow" crash)
4 Years Ago
Get rid of EffectData networking changes as they somehow cause crashes
4 Years Ago
Player.SetNoCollideWithTeammates( true ) no longer causes players with Team ID 1-4 to not receive melee damage from NPCs
4 Years Ago
Updated TTT: Fixed Duck key while spectating in roaming mode teleporting you to last spectated player (Community)
4 Years Ago
reload language on client, not server, oopsie
4 Years Ago
Reload language files just before Lua gets initialized, instead of just after
4 Years Ago
Debug prints for a certain network related crash
4 Years Ago
when you forget 1 file after commit
4 Years Ago
Fixed bad direct calls to PerformLayout() part 2 - InvalidateLayout( true )
4 Years Ago
Fixed bad direct calls to PerformLayout() part 1 - Baseclass calls
4 Years Ago
Added NextBot.OnEntitySight and NextBot.OnEntitySightLost
4 Years Ago
surface.DrawTexturedRect(UV) works with poster command nicely surface.DrawCircle looks less shit and it's color argument is now optional
4 Years Ago
Fixed a crash issue with Nextbot's vision module Lua Nextbot's vision module get's created on Spawn Use TransColor, not TransAlpha for prop fading
4 Years Ago
Moved static prop lighting update to a separate argument of util.RedownloadAllLightmaps, hopefully fixed a rare crash with it
4 Years Ago
"stack" argument for OnLuaError
4 Years Ago
Added safeguard to CMDLCache::GetStudioHdr from CSGO for an unknown cause crash
4 Years Ago
You can now add a spawnmenu label by right clicking empty space in the spawnlist
4 Years Ago
Increased precision of doubles in util.TableToJSON
4 Years Ago
Added Filter text field to console UI, direct bindings to con_filter_* stuff
4 Years Ago
Added Material:Get/SetVector4D, returns/takes 4 numbers
4 Years Ago
Fixed Motor tool's Force Limit not functioning
4 Years Ago
Fixed a crash issue with secondary ammo display when switching to a NULL weapon
4 Years Ago
Fixed render.DrawQuadEasy producing malformed/squashed quads in very certain rare cases. Fixes wheel direction indicator spazzing out with certain wheel models on certain surfaces
4 Years Ago
NPC.NavSetGoalTarget, NPC.NavSetRandomGoal, NPC.NavSetGoal and NPC.NavSetWanderGoal now return a bool - whether the path generation succeeded or failed NPC.NavSetGoal no longer tries to generate a 0 length path failing every time, now has 2 more arguments, minPathLength and direction = vec3_origin
4 Years Ago
SLAM tripmines now properly clean their laser when they are removed SLAM no longer tries to throw/place the entity immediately after switching to it if the player switched away during the placing/throwing animation