userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

4 Years Ago
Invalid main menu backgrounds no longer break background switching
4 Years Ago
JPEG > JPG for 2 backgrounds
4 Years Ago
merge from prerelease
4 Years Ago
Resizing DHorizontalDivider when there's 2 or more of them with the same cookie name resizes them all at the same time
4 Years Ago
Fixed spawnlist divider not restoring its size properly (Community)
4 Years Ago
▆▅▇▆█ ▋▄ ▍▉▊▌▄▆▋ ▉▅▉▄ ▍█▍▉▅█▊.▌▋▅/▄▅▄▆▇▉▋▋▅▄▌ ▌▉▆▋▍ █▋▍▇▊▄█ ▌▄ ▇▌▊▄▌ ▉▊▄▌▍ ▇▉▊▊▊▄▋▍ █▆ ▅▍▋▌'▅ ▄▍ (▍▇▉▍▋▆ ▆▄ ▋▄▋▇█▆)
4 Years Ago
render.Capture accepts "jpg" as an alias of "jpeg" format
4 Years Ago
Fixed gamemode convars being recreated multiple times during loading, possibly leaking memory
4 Years Ago
Exiting the server browser will now immediately stop the server search
4 Years Ago
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4 Years Ago
Picking up a prop_effect with the physgun now applies the glow effect to the model itself, not the effect ring
4 Years Ago
TTT: avoid clipping victory text in round report and other fixes (Community)
4 Years Ago
"Something is creating script errors" message now also shows the folder addon names, instead of falling back to the default "Something is creating script errors"
4 Years Ago
Run r_flushlod only on level init, not on level shutdown
4 Years Ago
Add a small icon to the recent "NPC icon in weapons" addition when the weapon is actually selected as NPC weapon override
4 Years Ago
Main menu backgrounds never switch to the same image unless there's only 1 image
4 Years Ago
Updated localization files
4 Years Ago
TTT: Optimised streaming of end-of-round report (Community Contribution)
4 Years Ago
Fixed addon names in spawnmenu not matching their workshop names
4 Years Ago
4 Years Ago
Quadruple console history log if game is started with developer 1 or higher A different approach to newline rebuilding in console deduplication to hopefully fix the scrollbar issue
4 Years Ago
Do not allow the ERROR model's material refcount go below 0
4 Years Ago
Properly remove disconnected players from CSoundPatchs' recipient filter
4 Years Ago
Fixed NWVars not updating properly on clients when joining a server/reconnecting Fixed certain (looping) sounds not restarting when reconnecting to a server Fixed certain (looping) sounds not updating properly sometimes (such as Thruster sounds keep playing when the thruster is turned off)
4 Years Ago
TTT: Added French translation (Community)
4 Years Ago
You can try to join full servers again
4 Years Ago
Refine fix for loaded .png textures trying to load the non existent .vtf textures Added mat_dumptextures concommand - dumps all used textures by the engine, for debugging
4 Years Ago
Fixed Entity.NetworkVarElement not saving/restoring properly, which also fixed 3 fields of Sky Editor not restoring properly.
4 Years Ago
Run r_flushlod on map start and shutdown, to help against default models being included in map PAK lumps causing them to be invisible on changelevel.
4 Years Ago
Fixed func_areaportalwindow not resetting its SetBlend call, causing props on certain maps to go invisible or be transparent unexpectedly
4 Years Ago
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4 Years Ago
Added killfeed translation for script_conditions entity (Appears in HL2Ep2 maps)
4 Years Ago
More safeguards when loading language files
4 Years Ago
Fixed Entity.AdvanceFrame crashing the game with invalid sequences Fixed Lua errors from PositionSpawnIcon with bad entities
4 Years Ago
self-controlled func_tank obeys ai_ignoreplayers 1
4 Years Ago
Increased MAX_MAP_MODELS to 4096
4 Years Ago
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4 Years Ago
▋▌▆▇▅▋ ▇▅▊▄▄▊▉▆ ▍▌▌ ▍▇▆▋▋▄▍▌▌▇▆▋▆::▇▍▆▌▇▉▉ (▅▋▅▆ ▆▍ ▍▋▊▋▄▍() ▆▄▍▍▍▅)
4 Years Ago
▄▉▅▅▌ "▇▇▄▅▄▄▇▆▋ ▋▇▌_▌▆▌▊▅▅█▇▍▄ ▅▋▄▆▍▊" ▍▋▆▉▇▋▍▌▄█ ▇▊ ▊▌▌▉▅▆▊▊█▍▌
4 Years Ago
Fixed double "expected" in VMatrix.__mul type error
4 Years Ago
Increase MAXSTUDIOFLEXVERTS to 65536
4 Years Ago
Reduced volume of chainlink footsteps to match the rest Improved hard cutoff on rubber footsteps (loud clicking noises) when sprinting
4 Years Ago
Reduced high frequency noise on wood, concrete, tile and metal footsteps
4 Years Ago
Entity.Set/GetLayerDuration, Entity.Set/GetLayerCycle, Entity.SetLayerBlendIn, Entity.SetLayerBlendOut, Entity.IsValidLayer are now shared Added Entity.SetLayerSequence( layer, seq ) and Entity.GetLayerSequence( layerid ) = seq, both shared
4 Years Ago
Fixed NPC.Give() being able to give the NPC multiple copies of the same weapon, now returns the existing copy Added NPC.GetWeapons(), NPC.GetWeapon( class ), NPC.SelectWeapon( class/ent )
4 Years Ago
Unmounted materials appear as missing textures properly, instead of just white Broken Patch materials fallback to LightmappedGeneric Changed the default fallback shader to a working Wireframe shader
4 Years Ago
Fixed extreme performance loss when trying to render unmounted materials (unmounting CSS while on a map that uses CSS content and re-joining that map)
4 Years Ago
Use UnlitGeneric as fallback shader when no shader is given, so that brushes/displacements are not completely invisible or have weird distorted wireframe representations floating around
4 Years Ago
Fixed decal related crashes on world geometry (brushes/displacements) when the material they are applied to are unmounted
4 Years Ago
Added NPC:PickupWeapon( wep ) = bool