userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

5 Years Ago
Fixed missing Stalker sounds (pain, death, ep1 train stuff) Load Narrator sounds from Stanley Parable if available
5 Years Ago
Fixed OnMouse* and OnCursor* hooks not working on panels derived from RichText
5 Years Ago
Fixed SWEP:OwnerChanged being very unreliable and inconsistent
5 Years Ago
Player's footsteps no longer play mid-air when the prop they were walking on got deleted
5 Years Ago
Applied the visibility tests from https://developer.valvesoftware.com/wiki/Env_projectedtexture/fixes#Enabling_visibility_tests (requests/issues/874)
5 Years Ago
▆▉▌▍▋▄▄▅▅▇ ▍▌▋█▆▊▄: ▅▍▌ ███▇▇▌▍ ▉▌▋ █▄▅▄▋▄▍▅█▉ █▌▄▋ ▋▋▌▅▉▅▍▋▍▊ ▌▋▅ (▉▊▍▄█▆▇▌▍ ▋▊▋▆ ▋▍▊▇▇▊█ ▊▉▊ ▍▋▍▋▌), ▋▅▉▅ ▍▌█▉▉▉▍ ▉▊▍ ▌▍ ▆█▆█▄▅ ▉▆ ▆▇█▍▄▍ ▆▉▉▉ ▅▋▆ ▉▌▇▇▇▅ ▌▇▅▋▋▋▊, ▋▇▊▇▌ ▉ ▊▆▍▉ ██ █▉▆█▍ ▅▋▅▋ ▋▉▍ ▅▊▄▋▌▅ ▊▊▆█▆▌▌
5 Years Ago
Added .vmt to file.Write whitelist
5 Years Ago
Added Player.GetUseEntity() - shared, returns the entity that would be used if the player would press their +use key, including GM:FindUseEntity results
5 Years Ago
retry in singleplayer now acts like "map currentmap.bsp"
5 Years Ago
Current value is passed to DTextEntry's OnEnter callback (Community Contribution)
5 Years Ago
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5 Years Ago
Fixed loading of .png materials with different material parameters not working properly Fixed loading of .png textures after a map change trying to load .vtf versions of the textures and failing every time
5 Years Ago
SuperDOF UI window now repositions itself when player's screen resolution changes
5 Years Ago
Weapons in the weapons tab now have an "NPC" icon if they can be used as NPC weapons, which a right click option to set that weapon as the current NPC weapon override Added "Sandbox Settings" User category in Utilities which contains the maxresults slider + some sandbox related toggles from the menubar Added Freeze/Unfreeze effects checkboxes to Physgun Settings Added a killicon for prop_ragdoll, prop_physics_respawnable, func_pushable and func_physbox (same as prop_physics)
5 Years Ago
Added models/player.phy so that mounting Portal 2 doesn't make models/player.mdl spawn as an unmovable object
5 Years Ago
Added PLAYER:Death hook (Community Contribution)
5 Years Ago
Added ErrorNoHalt with stack when Lua is trying to send an overflowed net message
5 Years Ago
Added SANDBOX:CanArmDupe( ply ) hook, return false to prevent players from being able to arm dupes.
5 Years Ago
Community Contributions: * Switched GM:GetFallDamage to use GetConVar() over GetConVarNumber() in base gamemode * base_gmodentity.GetPlayer() now properly returns the player object after player reconnected to the server for base_gmodentity derived entities * Right click removing entities with the Remover tool now properly progresses the Remover achievement on Steam
5 Years Ago
Sandbox persistence Context menu property also trims whitespace of the convar value
5 Years Ago
Sandbox persistence now trims whitespace on input so you don't end up with files that the game refuses to write to/read from
5 Years Ago
NPC weapon selection is now sorted alphabetically
5 Years Ago
Added ENT:OnChangeActivity for base_ai entities
5 Years Ago
NPC.MarkEnemyAsEluded and NPC.ClearEnemyMemory now have an optional argument - enemy Added NPC.HasEnemyEluded, NPC.HasEnemyMemory, NPC.GetEnemyLastKnownPos, NPC.GetEnemyLastSeenPos, NPC.GetEnemyLastTimeSeen, NPC.GetEnemyFirstTimeSeen - All of these have an optional argument - enemy, which defaults to GetEnemy() Added NPC.SetIdealYawAndUpdate( yaw, yawSpeed = -1 )
5 Years Ago
Added PlayerCheckLimit hook (Community Contribution)
5 Years Ago
Physgun glow/beam will no longer render in 3rd person if the weapon itself is hidden
5 Years Ago
Community Contributions: * Reduced minimum width for rope based constraints to 0.2, from 1 * Added GM:CanUndo hook * weapon_fists now obeys the phys_pushscale convar
5 Years Ago
▅█▄▇█ ▆▄█ ▌▊▌▍▊▆▄▄█▇▍▊█▌ => ▌▉▉::▋▌▍▋ ▌▊▅ ▌▌▍█▉█▍▄▌▄▋ ▌▋▅▋▌▌ █▋▋▌ ▍▉▆
5 Years Ago
Community Contributions: * Typo fix for gm_save console message * Fixed cvars.AddChangeCallback's identifier not working as intended * TTT: Fixed an incorrect comment
5 Years Ago
Fixed a memory leak when decompressing BSP PAK (Lump 40) files
5 Years Ago
move "Cannot read %i fragment bytes" to developer 1
5 Years Ago
Added Player.PickupWeapon( wep, onlyAmmo ) = bool success
5 Years Ago
Fixed prop_physics_respawnable being removed when being "killed" or broken, breaking the "respawnable" part of the entity
5 Years Ago
Fixed Motion Blur and Overlay Post Processing effects not working well with poster command Added optional argument to render.DrawScreenQuad() which defaults to false - Apply poster corrections, used for the fix above Fixed Toy Town post processing effect having 1px tall gap at the bottom of the screen with certain settings
5 Years Ago
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5 Years Ago
Reworked client console deduplication to hopefully be more reliable and less over-engineered
5 Years Ago
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5 Years Ago
Fixed servers trying to send a random Lua file to clients if there is no files needed to be sent
5 Years Ago
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5 Years Ago
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5 Years Ago
Added sk_npc/plr_dmg_crowbar/stunstick convars
5 Years Ago
Added NPC.RememberUnreachable( ent, time=3 ) to give NPC.IsUnreachable a reason to exist
5 Years Ago
Fixed returning true in GM:EntityEmitSound hook when the Entity is a clientside only entity causing the ent index to be read incorrectly, which in turn caused infinite scrape sounds for gibs
5 Years Ago
▇▇▌▄▇ "▄▅▌▌▇█▆▇ ▆▉▋▅▊'█ ▍▆ █▄▍█▌▊▇▉" ▉▅█▍▅█▇▇▇▇::█▊▇▊█▆▋▇▇▌█▇▍▍▄ ▍▌▇▌▊█▇ ▌▆▇▆ ▄▆▆ ▋▅▇ ▌▆▄ ▆▍▌▉ ▋▋
5 Years Ago
Delete physics object of Toolgun ghost as it doesn't need physics at all
5 Years Ago
"Drive" property no longer appears for Jeeps as it simply cannot move them.
5 Years Ago
trigger_weapon_dissolve no longer crashes the game if one of the weapons it is meant to delete got removed prematurely by something else
5 Years Ago
Fixed OBS_MODE_FIXED/CHASE/IN_EYE causing bad spectator behavior due to the player's movetype being set to NONE
5 Years Ago
Mass icon resize and rerender
5 Years Ago
Fixed ents.CreateClientside entities not receiving projected textures