userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

7 Years Ago
Fixed a client crash related to clientside bone manipulations
7 Years Ago
Fixed a small issue with updating user names on workshop in spawnmenu
7 Years Ago
Increased the size of DMX memory buffer to fix particle crash
7 Years Ago
Added INFRA mounting support ( No map support )
7 Years Ago
DTree_Node.Clear no longer errors before any sub-elements are added
7 Years Ago
Fixed soundscapes on custom maps not working in multiplayer
7 Years Ago
Certain HL2 weapons ( pistol, smg1 ) now also set the attacker EntityTakeDamage like some others ( shotguns, 357 )
7 Years Ago
* Implemented DTree:Clear() * Added DTree_Node:Clear() * Added DPropertySheet:OnActiveTabChanged( old, new ) * Better error checking for DPropertySheet
7 Years Ago
Fixed DFileBrowser not working with root/empty base directory.
7 Years Ago
Updated TTT to latest version
7 Years Ago
Added some code to prevent crazy physics with welding world to certain props
7 Years Ago
Improved rendering of draw.RoundedBox corners at corner size > 64 and 16-32
7 Years Ago
Changed the default value for tv_maxclients from 128 to 64
7 Years Ago
* Fixed SWEP.TranslateFOV set the FOV to 0 when invalid return value is given * Moved player/footsteps/snow*.wav to fallbacks/
7 Years Ago
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7 Years Ago
Fixed crash issues with vehicle radars
7 Years Ago
Fixed kickid with SteamIDs appending a space to kick reason
7 Years Ago
* Fixed steamworks.RequestPlayerInfo's callback being unreliable when called multiple times per frame * Fixed workshop UI displaying [unknown] for most user names * Fixed an issue where removing ai_network before game.CleanUpMap() will crash the game
7 Years Ago
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7 Years Ago
Added missing background from the background competition winners
7 Years Ago
* Added CNavLadder.Disconnect( CNavArea )
7 Years Ago
7 Years Ago
* Added CNavArea.Remove * Added CNavArea.SetCorner( int corner, Vector v ) * Added CNavLadder.Remove * Added CNavArea.ConnectTo( CNavArea/CNavLadder ) * Added CNavArea.Disconnect( CNavArea/CNavLadder ) * Added CNavArea.PlaceOnGround( int corner ) * Added navmesh.CreateNavArea( Vector corner, Vector opposite_corner )
7 Years Ago
Fix L4D2 PAK File not loading properly
7 Years Ago
You can now load L4D2 maps in GMod Fixed a crash with GetRenderTargetEx and ENVMAP texture flag, now displays a warning
7 Years Ago
Fixed CS:GO maps fade distances
7 Years Ago
7 Years Ago
Improved Tool Quick Search - Now also searches tool category names Added support for DTextEntry placeholders, DTextEntry.SetPlaceholderText and DTextEntry.SetPlaceholderColor Spawnmenu search features now use the new placeholder functionality
7 Years Ago
Fixed possible Lua error(s) in menu state
7 Years Ago
* Added missing material file for the new Combine Soldier PM skin * FIxed Entity.StartLoopingSound so that it actually starts playing the sounds it creates
7 Years Ago
Added the missing TYPE_PROJECTEDTEXTURE enum
7 Years Ago
Added a callback for steamworks.RequestPlayerInfo that is fired when the info is received
7 Years Ago
Dead player's ragdolls now also inherit the player's color and rendermode, just like they do skins, bodygroups and material override.
7 Years Ago
Game Depot System will no longer try to check if folder of mountable games exist - too unreliable, now uses SteamAPI instead
7 Years Ago
Better support for lower screen resolutions (1152x864 and lower)
7 Years Ago
Added Qucik Tool Search feature to all Tool Tabs in spawnmenu
7 Years Ago
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7 Years Ago
Added engine.ServerFrameTime
7 Years Ago
Added Combine Shotgunner skin to the Combine Soldier player model
7 Years Ago
Entity.WorldSpaceCenter will no longer silently fail when used on a NULL entity Entity.IsLineOfSightClear will no longer silently fail when given no argument or a NULL entity
7 Years Ago
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7 Years Ago
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7 Years Ago
Updated srcds_run: * Defaulted -game to garrysmod instead of "tf" * Defaulted +map to "gm_contruct" * Added -nodefaultmap * -autoupdate now uses SteamCMD ** -steambin, -steamverify, -steamuser and -steampass removed ** steam_dir and -steamcmd_script
7 Years Ago
Fixed crosshair disappearing when entering a vehicle with SetAllowWeaponsInVehicle set to true Changing value of SetAllowWeaponsInVehicle will now be applied immediately and it is no longer necessary to reenter the vehicle
7 Years Ago
Updated TTT to the latest version
7 Years Ago
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7 Years Ago
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7 Years Ago
Updated preset editor to be actually functional
7 Years Ago
Fix gui.OpenURL not opening the main menu when ran from Player.ConCommand
7 Years Ago
Spawnmenu model search will no longer search the "models/" part of every model