3,055 Commits over 2,983 Days - 0.04cph!
* EffectData() now resets its member values
* Added CNewParticleEffect.Render()
* Added CNewParticleEffect.SetShouldDraw( bool )
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* Removed *.sw.vtx
* Fixed physics mesh on arm_base_b.mdl & metal_plate_pipe.mdl
* Updated Jeep, Airboat and Jalopy seats - more accurate physics mesh and additional Hitboxes to allow getting damaged in those seats
* Fixed physics mesh for models\props_phx\gears\bevel90_24.mdl
* Fixed func_precipitation causing crashes when using a non supported precipitation type
* GitSync - Cleaned up PP lua + 2 nano community changes + Fixed a stack overflow in DListView
* Cleaned up materials/pp/, removing 1 spam messages on each map load in Sanbox
* Moved "unrecognized conditional test" warning to "developer 1"
* Added a few more L4D1 map icons
* Moved "%s has Door model (%s) with no door_options!" to developer 1 + Tiny GitSync + Updated backgrounds
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Added Panel:GetDockMargin & Panel:GetDockPadding - both return 4 numbers
Updated CS:GO spawnicons and removed spawnicons not used by default spawnlists/tools/whatever
GitSync - updated default spawnicon generation + Updated more spawnicons
Added -noaddons which will disable legacy/folder addons if set
GitSync - Spawnmenu DHorizontalReizers & less PerformLayouts firing each frame
Updated some more spawnicons
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Added 2 new materials for spawnmenu and fixed some PHX materials becoming completely invisible when they are rendered with alpha < 255
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Updated main menu backgrounds
* Fixed Entity:SetEyeTarget() having no effect on "anim" type SENTs
* Marked dumpstringtables as a cheat
* Fixed 2 dumpstringtable* console commands being registered twice
Improved handling of 0 subs for menu_cleanupgmas
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Updated localization files
GitSync - more miniscule panel changes - DListView SetPaintBackgroun fix & DMenu.AddSpacer now uses skin for paint
GitSync - TTT changes + DListView/DPropertySheet update
* Added reload_legacy_addons console command
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Entity.GibBreakClient can no longer be called on non BaseAnimating entities ( Fixes crash when using on brush entities )
* Added Player.AccountID
* Merged animstate(pose parameters for players) stuff from upstream
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* Fixed a regression with SWEPs not being able to reload/SWEP:Think not working after switcing to an empty SWEP
* Fixed sorting by name in file.Find being reversed ( default behavior is unchanged )
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