userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

8 Years Ago
▍▄▌▅▄█▄
8 Years Ago
Removed auto generated files to fix the "1 file failed to pass validation" on Steam
8 Years Ago
█▉▍ ▇ ▍▌▆▉▊▌ ▌▇ ▄▍▉▆ ▇▇▄▍▋▅
8 Years Ago
▄▅▅▌▊▊▍
8 Years Ago
▉▍▍▍▌▊▍ ▆▊▋▊ ▇▆▌▊ ▌▄▊▄▅█▄▊▊▆, ▋ ▋▊▋▅▄ ▇▊▇▉ ▄▆ ▌▉▄ ▄▌▄▍ ▄▅▇▆ + ▌▍██▊▉▊▉▇ ▆▋ ▅▍▆██▊▇ ▊▌▇▉ ▉▆▄▍▅▊▄▊ ▉▄██▌▋
8 Years Ago
* Disallowed removal or engine created panels ( You can still remove Lua created panels ) * Updated ~100 more spawnicons ( L4D spawnlist )
8 Years Ago
* More GitHub/lua changes
8 Years Ago
▊▋▇
8 Years Ago
▇▋▆▍▍▆
8 Years Ago
Fixed SWEPs not appearing in the weapon selection
8 Years Ago
* GitSync
8 Years Ago
Merged some baseentity features from upstream - modelscale keyvalue, SetModelScale input
8 Years Ago
Fixed Estonian language having Ethiopian flag.
8 Years Ago
▆▉▉▅▉▊ ▋▊▄▇ ▋▊▌▄ ██▌▅▍
8 Years Ago
▊▆▊▉▋▊ ▍▊▄▆ ▉▅▌▇ ▊█▉▄▇ ▋▇▆▆▍▊█ ▌▍▇▊ ▋█▆▅▌▋▍▌
8 Years Ago
* Added PANEL:OnKeyCodeReleased * Fixed timer library in menu state temporarily ceasing to work after starting a new map * Aded CRecepientFilter support for net.Send * RenderGroup of SENTs and SWEPs is now defaulted to engine default unless overridden ( instead of defaulting to RG_OPAQUE )
8 Years Ago
menu_cleanupgmas no longer crashes with -noworkshop Weapon.GetPrintName is now shared
8 Years Ago
▍▆▋▌▋▍▄▊ ▅▋▇▇▌▄▍▆█/, ▊▇▄/ ▋▌▄ █▄▄▉█▌/ ▅▇▊▇▊▆▄█▇ ▅█▅▋▊
8 Years Ago
▆▄▉▋█▇ ▉▅▊ █▊▅▇▇▌▇ ▍▉▇▇ ▊▍▆
8 Years Ago
* Added "collisiongroup" to util.Trace* functions * Added missing TF2 map icons
8 Years Ago
▊▉▋▌ ▅▌▆▅'█ ▍▇▇▄▄▇▌▆ ▊▊ █▆ ▋▌▍▉▍▊▇▇▊.
8 Years Ago
* Fixed a crash related to creating particle effects * GitSYnc
8 Years Ago
* Fixed crash issues with npc_cscanner * Fixed Nexbot NPCs being deleted on map spawn
8 Years Ago
* Partially fixed ents.FindInCone ( Still need to figure out the angle argument ) * Added File.__tostring * Added ConVar.__tostring
8 Years Ago
* Fixed face poser not posing the last flex on some models (GitHub) * Fixed npc_grenade_frag creating new effects when picked up by gravity gun without deleting the old ones
8 Years Ago
Removed unused html files
8 Years Ago
Fixed ents.FindInSphere clientside working as ents.FindInBox Fixed the problem with DTextEntry
8 Years Ago
* Fixed checkboxes being fucked up for some people who improperly call PerformLayout * Fixed SLAM sound being played on death * Fixed Ceiling Turret playing Alert infinite sound after being removed * Fixed the HL2:DM soundscapes being looked for in the wrong folder
8 Years Ago
Disallow Entity.Remove on players!
8 Years Ago
* Fixed firing "Kill" on players putting them into invalid inescapable state
8 Years Ago
* Updated like 100 more prerendered spawn icons * Fixed S.L.A.M. not having it's sounds played ( You still need HL2:DM to hear them ) * Fixed removing rechargers while using them leaving behind infinite looping sound * Fixed armor only networking 8 bits if its real value * Fixed Health and Max Health not updating when changed on "anim" SENTs in singleplayer
8 Years Ago
Fixed -tools
9 Years Ago
▆▍▆▊▌▉ ▉▇▋▍ ▆▄▋▋▆ ▄▆▄▊ ▄▆▉
9 Years Ago
Fixed ents.FindByModel clientside Fixed pointless TLK_PLAYER_ASK_FOR_BALL console error GitSync
9 Years Ago
9 Years Ago
GitSync
9 Years Ago
Implemented AE_CL_STOP_PARTICLE_EFFECT & AE_CL_ADD_PARTICLE_EFFECT_CP
9 Years Ago
Moved Zombie Torso model to fallbacks/
9 Years Ago
Updated 1000+ prerendered spawnicons Moved Zombie Torso model to fallbacks/
9 Years Ago
* Updated search paths for Hammer ( Fixes a few bugs ) * Adjusted .res scheme files for Hammer changes * Updated gameinfo.txt to include proper sourcengine/ paths just in case
9 Years Ago
█▅▇▅▆█ ▊ ▉▊▇▍▄ ▋▋ █▍▊▉ ▆▆▄▅▌
9 Years Ago
▄▊▌▆ █▋▌▄▆ ▆▊▍▆▇▍
9 Years Ago
▅▋▊▅▆▆ ▊ ▄▋▋▉▄ ▍▇ ▋▉█▅ █▊▆▇▇ ▌▋▆▌ ▊▋▍▊▊▋▄█
9 Years Ago
* Fixed crash issues with CTakeDamage and npc_zombie * Merged some minor stuff from upstream
9 Years Ago
* Fixed possible crash/invalid output issues with Entity.GetFlexName() and Entity.GetFlexBounds() * Fixed SetPos on prop_effect causing its angles to be reset * GitSync
9 Years Ago
GitSync and "proper" fix for CRecipientFilter GetPlayers/GetCount
9 Years Ago
This was not meant to be committed
9 Years Ago
* CRecipientFilter.GetPlayers() will no longer return invalid players
9 Years Ago
* Added vphysics sources
9 Years Ago
* GitSync * Added CGet->SteamGameServer()